Nine years after the release of The Witness, Jonathan Blow is ready to invite players back into his world of intricate puzzles. At The Game Awards, he unveiled Order of the Sinking Star, a project that has been in development for a decade. This ambitious title promises a treasure trove of over 1,000 meticulously crafted puzzles, offering players the potential for more than 500 hours of gameplay. Blow describes it as a “game design supercollider,” where various game mechanics and philosophies intertwine to create a rich tapestry of challenges.
In a recent hands-off demo, Blow elaborated on his vision for Order of the Sinking Star. He explained that the development process diverged from traditional game design. Instead of honing a single mechanic, the team created four distinct games, merging them into a cohesive universe where objects and mechanics interact in unexpected ways. This innovative approach is what Blow refers to as the “game design supercollider.”
Trine something new
Within Order of the Sinking Star, players will navigate an expansive overworld composed of six unique realms. Each realm presents its own set of puzzles, beginning with straightforward block-pushing challenges. Players must manipulate crystals to create paths, with the risk of becoming trapped if they miscalculate their moves. Fortunately, the game allows for unlimited undos, providing a safety net for those who may find themselves in a bind.
As the demo progressed, Blow introduced various characters, each with distinct abilities that add layers of complexity to the puzzles. The initial character can push blocks, but as players advance, they encounter a thief who compulsively pulls blocks, creating a new dynamic. A wizard character further complicates matters by teleporting and swapping places with objects, showcasing the game’s diverse mechanics.
Beyond block puzzles, the game features realms filled with color-coded beams that grant players unique abilities, such as traversing walls. As players solve puzzles, they gradually unveil the fog of war obscuring the vast overworld, which encourages exploration and experimentation. Blow emphasizes that while the game offers a wealth of content, players can complete enough puzzles to reach the endgame without feeling pressured to experience every aspect of the game.
With Order of the Sinking Star, Blow aims to engage players not just in solving puzzles, but in contemplating the deeper philosophical questions that arise from their gameplay. He hopes to inspire players to reflect on the significance of their actions within the game, blending entertainment with thought-provoking themes. As anticipation builds for its release, the promise of 500 hours of gameplay offers both excitement and a hint of trepidation for puzzle enthusiasts.