Games

AppWizard
June 21, 2026
A study published in the Entertainment Computing journal analyzed 86 games released on Steam from 2014 to 2022, finding that games with cracked versions available within the first week of launch experienced a 20% drop in revenue. If DRM delayed cracks by at least six weeks, the revenue decline was only 5%, and if DRM withstood cracks for three months, there was no significant loss in revenue. Denuvo's defenses have been breached within hours of game releases, and the future of DRM may rely more on contractual agreements than technology. Subscription-based gaming models, like Xbox's PC Game Pass, are emerging, allowing players to access games without owning them, which raises concerns about game ownership and the potential for titles to be removed from libraries. The rise of cloud gaming is seen as a solution to affordability issues for gamers, but it also leads to questions about the future of game ownership and piracy.
AppWizard
June 21, 2026
The review of Dishonored in PC Gamer issue #246 (December 2012) highlights the game's immersive experience, customization options, and technical execution. The reviewer describes a gameplay moment where they successfully eliminate an enemy after a miscalculated leap. The PC version offers extensive customization, including field-of-view adjustments and graphics settings. The game runs smoothly on a 2.8GHz Core i7 with a 2GB GeForce GTX 670 graphics card. Dishonored is noted for its originality as a major title that is neither a sequel nor a remake, and it avoids unskippable boss fights, enhancing player freedom and engagement.
AppWizard
June 21, 2026
YouTuber Chris Spargo analyzes why a SimCity game set in the UK may not resonate as well as its American version, noting that the game's design reflects American city governance, misrepresenting British cities. He discusses the complexities of public service management in the UK, highlighting the role of a British mayor and financial challenges faced by local councils due to centralization and social care costs. The video features a surprise cameo by UK Prime Minister Sir Keir Starmer, who discusses the importance of empowering local communities and the Labour government's commitment to decentralization, granting more authority to local mayors.
AppWizard
June 21, 2026
Bryce Clark is the game director of Poppy Playtime and has a history in gaming that began with DOS games. His childhood favorite was the 1994 RTS Dominus, which had technical difficulties that required troubleshooting. He has worked for studios like 343 Industries and Blizzard and became the lead technical artist at Mob Entertainment in 2023 before directing Poppy Playtime: Chapter 5, released in February. Clark enjoys games like Aethus, Strange Antiquities, and Prosperous Universe, and recently played Librarian: Tidy Up the Arcane Library and Forza Horizon 6. The oldest games on his PC are No Man's Sky and The Hunter: Call of The Wild. He has logged over 23,000 hours on Steam, with Rocket League and Ark: Survival Evolved among his top titles. Clark finds comfort in The Hunter: Call of the Wild and Subnautica. He uses Snagit for screenshots and video recording and WinDirStat for disk space management. He has shifted to a minimalist desktop organization style, using the taskbar and search bar instead of desktop shortcuts.
AppWizard
June 21, 2026
Ross Burton's analysis examined 9,879 games released between January and October 2025, revealing that 17.9% of these games openly acknowledged their use of AI technology. Notable titles like Clair Obscur and Crimson Desert have successfully utilized AI in their development, while discussions about AI usage have overshadowed the new Crazy Taxi game. High-profile figures, including Epic Games CEO Tim Sweeney, oppose the need for disclaimers regarding AI use, and major studios like Sony continue to invest heavily in AI technologies.
AppWizard
June 21, 2026
Season 2 of Marathon began with technical issues and a free-to-play week, but introduced new features like the Night-time Dire Marsh map and Sponsored Survival mode. Players experienced unexpected ease in progression, leading to an influx of treasures and a disrupted in-game economy. Bungie acknowledged that player progression and access to power in Season 2 moved much faster than in Season 1, with players accumulating wealth comparable to weeks 11 and 12 of Season 1 by the second week of Season 2. Contributing factors included bugs causing guaranteed gold drops, early access to Sponsored Kits, and lucrative chests in the Complex Control area. Bungie is investigating the source of excessive loot, as it was not observed in internal playtests. Temporary adjustments have been made, such as disabling boosted containers and reducing Cradle XP rates, with plans to reinstate previous conditions later in the season.
AppWizard
June 21, 2026
Sony's recent annual business report indicates a shift in its strategy for first-party titles, removing the previous commitment to release PlayStation games on PC after console launches. Analysts suggest this change signals a focus on PS5 exclusivity for upcoming single-player titles. Reports have indicated that future games like Ghost of Yotei, Saros, and Marvel’s Wolverine may remain exclusive to the PS5. Additionally, the report highlights Sony's commitment to integrating artificial intelligence in game development to enhance creativity. The company has also revised its business outlook, removing the term "profitable" due to ongoing supply chain challenges and rising hardware costs, which have affected its ability to expand the PS5 installed base.
AppWizard
June 21, 2026
Moonlight Pale is an indie survival horror game that has transitioned from a PC-exclusive project to a multi-platform release due to high pre-order demand. The developers plan to release the game on consoles, including Nintendo Switch, PlayStation 4, PlayStation 5, and Xbox Series X/S. Initially crowdfunded, the game surpassed its Kickstarter goal of ,566, raising over 0,000, which allowed the team to unlock stretch goals, including console ports and a physical edition for PS5 and Nintendo Switch. The game is set in a late 1800s female seminary, where players control Juliette, who follows the ghost of her deceased cat. Development began in December 2025, with foundational systems programmed, the full script completed, and voice lines recorded for the first two chapters. The launch window is targeted between Q4 2026 and Q1 2027, with the Kickstarter campaign ending on July 4, 2026.
AppWizard
June 21, 2026
ArenaNet, in collaboration with NC, has announced an official Guild Wars card game titled Mistbound, which follows the recent announcement of Guild Wars 3. Mistbound is developed with bilibili and features a dynamic 5x3 tactical grid for gameplay, allowing players to modify character attributes and reposition units and commanders turn by turn. It aims to simplify card game complexity by expressing strategic depth through battlefield mechanics rather than individual cards. The game will include various mechanics such as knockbacks and flanking maneuvers, and will feature beloved characters from the Guild Wars universe as commanders. The development emphasizes community engagement, incorporating player input, and there are expectations for the game to evolve into an esport. A specific release date has not been announced, but it may debut late this year or in 2027.
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