PC gaming has explored moral dilemmas since 1985 with Ultima 4, which introduced a moral compass for players. The genre expanded in 2003 with Knights of the Old Republic, emphasizing light versus dark choices. Fable presented morality as whimsical, while BioShock's choices lacked depth due to enticing rewards for "good" actions. The ending of Far Cry 3 confused players rather than provoking deep thought.
In The Walking Dead, players must protect refugees and make critical decisions during a siege, affecting character fates. Dishonored presents chaos where high chaos leads to grim realities, while alternative choices can also have disturbing consequences. Mass Effect 2 challenges players with the fate of the heretic geth, balancing noble actions against future threats.
The Witcher 3 features a decision in the Whispering Hillock quest where Geralt must choose between killing a tree spirit or freeing it, impacting many lives. Batman: The Telltale Series allows players to shape Bruce Wayne's early interactions with villains, affecting future relationships. Dragon Age: Origins places players in political turmoil, deciding between supporting different leaders, each with significant consequences.
Frostpunk presents a moral dilemma regarding child labor laws, weighing the innocence of youth against community survival. Fallout 3 features Harold, where players must decide between granting him peace or keeping him alive for potential future benefits, highlighting moral ambiguity in a post-apocalyptic setting.