2K changes Cloud Chamber leadership for BioShock project

In a significant shift within the leadership of Cloud Chamber, the studio tasked with developing the next installment of the BioShock franchise, 2K Games has enacted changes that reflect its commitment to enhancing the game’s quality. According to reports from Bloomberg, Kelley Gilmore, the studio head, has been let go, while Hogarth de la Plante, previously the franchise’s creative director, has transitioned to a new role within the publishing division.

Focus on Narrative and Efficiency

This restructuring comes in response to concerns regarding certain aspects of the upcoming BioShock title, particularly its narrative, which has been identified as an area requiring significant improvement. Sources indicate that the leadership at 2K Games has expressed a desire for Cloud Chamber to adopt a more efficient and agile approach to development.

A spokesperson for 2K Games emphasized the company’s dedication to the franchise, stating, “We are working hard to set BioShock up for the best possible future. Right now, we have a good game, but we are committed to delivering a great one. We are working closely with leadership at the studio to define this path.”

Furthermore, the spokesperson reassured fans of the franchise, noting that 2K is “fully committed to ensuring we deliver a BioShock game that exceeds the lofty expectations of our fans.”

Since its establishment in 2019, Cloud Chamber has been at the forefront of developing the next chapter in the BioShock saga, following the last release, BioShock Infinite, which debuted in 2013. As the studio navigates these changes, the focus remains on crafting a compelling narrative that resonates with the franchise’s dedicated fanbase.

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2K changes Cloud Chamber leadership for BioShock project