Jonathan Blow says the Braid remaster ‘sold like dog****’

In a candid reflection on the sales trajectory of the Braid: Anniversary Edition, creator Jonathan Blow did not hold back his disappointment. During a series of Twitch streams, which have since been compiled by the YouTube channel Blow Fan, he expressed that the remastered version of his iconic indie platformer has “sold like dogshit.” This stark assessment captures a journey from initial optimism to a sobering realization as sales figures fell short of expectations.

Sales Performance Insights

Blow’s commentary reveals the struggles faced by independent developers in the current gaming landscape. He noted that the lackluster sales have had tangible consequences, stating, “None. Because we can’t afford to pay anyone, because the sales are bad.” This statement underscores the financial pressures that can accompany the release of a highly anticipated title, even one with a legacy as strong as Braid.

The video clips selected by Blow Fan illustrate a poignant narrative of hope diminishing into resignation, highlighting the emotional toll that such outcomes can have on creators. As the gaming industry continues to evolve, Blow’s experiences serve as a reminder of the unpredictable nature of market reception, particularly for indie titles that often rely on a passionate fanbase for success.

AppWizard
Jonathan Blow says the Braid remaster 'sold like dog****'