Peak hits two million copies sold

The indie gaming sensation, Peak, has achieved a remarkable milestone, surpassing two million copies sold within just nine days of its launch on June 16th. This announcement came directly from developer Aggro Crab, who shared the exciting news via a post on Steam. The game reached the one million mark merely six days after its release, showcasing an impressive trajectory that has captivated players worldwide.

Developer’s Enthusiastic Response

In their heartfelt message, Aggro Crab expressed their astonishment at the game’s success, stating, “It’s been a wild time since launch. Peak managed to exceed our expectations of player count and hype by like… a lot. We just hit TWO MILLION COPIES SOLD in nine days.” The studio conveyed their gratitude to the gaming community, highlighting the joy they derive from engaging with fan-created content across platforms like TikTok and Twitch. “We seriously cannot thank you enough for all the love and support we’ve had on this game. We’re addicted to laughing at all the TikToks, posts, and Twitch streams – so please keep tagging us in them – it really hypes us up,” they added.

Future Enhancements on the Horizon

Looking ahead, Aggro Crab is committed to enhancing the player experience. They are currently working on improvements for Peak, including better localization to ensure that players around the globe can fully enjoy the game. This dedication to continuous improvement reflects the studio’s understanding of the importance of player feedback and engagement.

During its debut week, Peak made a significant impact on the gaming market, ranking as the fifth highest-grossing game on Steam. This achievement not only underscores the game’s popularity but also highlights the growing influence of indie titles in the competitive gaming landscape.

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Peak hits two million copies sold