“This new approach to world generation will redefine the block-game genre”: Hytale lead declares “fundamental shift” in how artists and game designers tackle Minecraft-style worlds

Innovative World Generation in Hytale’s Early Access

Hytale is set to embark on its long-anticipated early access journey next week, and the development team is unveiling exciting insights into the game’s future. Among the most significant changes on the horizon is a transformative approach to world generation, which founder Simon Collins-Laflamme describes as a “fundamental shift” for sandbox games akin to Minecraft.

At the outset of early access, players will encounter the “V1” world generation system, a framework that has been meticulously crafted from 2016 to 2020. However, the developers have been diligently working on the V2 system since 2021, which promises to revolutionize how virtual landscapes are constructed.

The new world generation system aims to empower modders by providing them with intuitive tools to create custom world-generation parameters without the need for programming expertise. A node-based editor will facilitate real-time adjustments, allowing creators to see their modifications reflected in the game instantly.

Collins-Laflamme emphasizes the significance of this new approach, stating, “This new approach to world generation will redefine the block-game genre. For the first time, artists and game designers can take full ownership of world generation, with complete control over the final result. This is a fundamental shift away from a world shaped almost solely by programmers.”

In alignment with this vision, the Hytale team is expanding its workforce by hiring over 15 world designers, a move that Collins-Laflamme acknowledges is somewhat unconventional for a procedurally generated sandbox game. He asserts, “Hytale’s vision is to feel carefully handcrafted while remaining infinitely procedural, with design always serving gameplay first!”

Reflecting on the journey of Hytale, the lead developer remarked, “It’s a damn miracle we were able to salvage” what was once a canceled project reminiscent of Minecraft. He noted that while it should have taken years to rectify, the team managed to bring the game into a playable and enjoyable state within mere weeks.

AppWizard
"This new approach to world generation will redefine the block-game genre": Hytale lead declares "fundamental shift" in how artists and game designers tackle Minecraft-style worlds