Minecraft features infinite replayability due to its sophisticated world generation mechanics, which use noise functions to create expansive worlds divided into chunks of 16×16×384. An alternative approach called ChunkGAN has been developed for similar world generation challenges. A video by Lewis Stuart from January 2026 discusses the difficulties of 3D generative modeling, particularly the lack of quality 3D datasets and the complexities introduced by the third dimension. The video emphasizes issues related to diffusion models that require labeled data and the challenges posed by scale, such as a repository of 512×512. The training data for this research was generated by the author using Minecraft Java Edition, with chunks extracted through a custom script, ensuring no third-party datasets were used.