achievements

AppWizard
January 17, 2026
YouTuber MineFact has showcased the progress of the Build The Earth project, where his team has recreated a significant portion of Lower Manhattan in Minecraft at a 1:1 scale. This project involves 50 to 80 players and covers nearly 700 square kilometers (approximately 270 square miles). Completed neighborhoods include Liberty Island, NoHo, SoHo, Nolita, Bowery, Little Italy, Chinatown, and Two Bridges, with all areas south of Canal Street recreated except for the Financial District. PippenFTS is another key figure in the project, which aims to replicate the entire planet in Minecraft, involving 45 teams and over 3,719 members in the BTE New York City team. The project is expected to take multiple decades, with ongoing work in other parts of Manhattan, Queens, and Brooklyn, while The Bronx and Staten Island remain untouched. The team is seeking volunteers to join the project, offering guidance and templates for newcomers.
AppWizard
January 16, 2026
Megabonk is a 3D auto-attacker game set to be released on September 18, 2025, priced at £8.50. It is developed and published by vedinand and will be available on platforms like the Asus ROG Ally and Steam Deck. The game features a skateboarding skeleton named Calcium who battles monsters while performing kickflips. Players explore procedurally generated maps filled with treasures and enemies, with a ten-minute time limit to locate and defeat a boss. The gameplay includes auto-attacking, collecting experience gems, and enhancing skills. Megabonk has a lo-fi aesthetic that allows for many enemies on screen without performance issues and offers achievements and unlocks for players. The game encourages exploration and experimentation, with challenges that provide speedrunning opportunities.
AppWizard
January 13, 2026
The Epic Games Store has grown its user base by 173% from 2019 to 2024, increasing from 108 million to over 295 million users. However, its revenue from third-party earnings has only increased by 1.6%. The store was launched in 2018 as a competitor to Steam and initially attracted users through a favorable revenue split for developers and exclusive game releases. Epic's strategy of offering free games has led to a perception of the store as primarily a platform for claiming giveaways rather than purchasing games. Critics note that the Epic Games Store has historically provided a less satisfying experience compared to Steam, lacking essential features at launch, with some improvements made only recently. In contrast, the Xbox app emphasizes subscription services through Game Pass, which has seen a 45% year-over-year growth, indicating a more engaged audience willing to spend money. Steam remains the preferred platform for many PC users due to its user-centric approach and comprehensive features. Epic is exploring NFT-based games and AI integration, while its revenue is projected to be over [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: In recent discussions, the Epic Games Store has found itself at the center of scrutiny as users analyze its growth trajectory from 2019 to 2024. During this period, the platform has expanded its user base by an impressive 173%, climbing from 108 million users to over 295 million. However, this surge in numbers has not been mirrored in revenue, with third-party earnings only seeing a modest increase of 1.6%. This disparity raises questions about the spending habits of the newly acquired audience, suggesting that while Epic has successfully attracted users, many are not engaging in purchasing games. The Epic Game Store problem The Epic Games Store was launched in 2018 as a direct competitor to Steam, the dominant PC storefront developed by Valve. Steam has long been favored by players for its seamless user experience and robust feature set. In its initial attempts to capture market share, Epic offered developers a more favorable revenue split and secured exclusive game releases. However, these strategies did not resonate with gamers, prompting Epic to shift its approach while still maintaining a better revenue share for developers. To draw users in, Epic has heavily relied on a strategy of offering free games. While this tactic has effectively increased sign-ups, it has also led to a perception of the store as a platform primarily for claiming giveaways, rather than a destination for purchasing games. Many users, including myself, find themselves opening the Epic Games Store solely to claim free titles before promptly closing it. Critics have pointed out that the Epic Games Store has historically provided a less satisfying experience compared to Steam. The platform launched without several essential features, and although it has made strides to address these gaps, some users feel that the improvements have come too late. Key features such as user reviews, wishlists, achievements, and gifting were added only in recent years, while family sharing and mod support remain absent. Is this an Xbox PC problem as well? There are intriguing parallels to be drawn between the Epic Games Store and Xbox PC, both vying for a share of the market dominated by Steam. However, their approaches differ significantly. The Xbox app emphasizes subscription services through Game Pass, which has experienced a remarkable 45% year-over-year growth. This indicates that even with its feature limitations, Xbox has cultivated an engaged audience willing to spend money, contrasting with Epic's model of attracting users primarily through free offerings. Console players, particularly those on Xbox, demonstrate a strong willingness to invest in games, especially in popular genres like shooters. Despite PlayStation's larger hardware sales, Xbox users consistently show up to purchase titles, reflecting a dedicated gaming community. In contrast to Epic's strategy, Xbox is investing in a cross-device ecosystem that integrates cloud, console, and PC gaming. This long-term vision aims to blur the lines between console and PC, potentially unifying Xbox and Steam libraries under one umbrella. Such a strategy fosters a more open and flexible gaming environment, appealing to users who seek versatility in their gaming experiences. The future of PC gaming is Steam for now For the time being, Steam remains the preferred platform for many PC users, thanks to its user-centric approach and comprehensive feature set. This stability has left little incentive for players to migrate to alternative platforms, leading both Xbox and Epic to carve out their own niches rather than attempting to supplant Steam directly. Looking ahead, Xbox's next generation of hardware is expected to support multiple storefronts, including Steam and Epic. Meanwhile, Epic is exploring avenues that Steam has yet to embrace, such as NFT-based games and AI integration in development. Tim Sweeney, CEO of Epic, has publicly criticized Steam for its policies regarding AI disclosure, further highlighting the competitive landscape. What once seemed like a battleground where Epic and Xbox could not coexist now appears to be evolving into a space where collaboration and coexistence are possible. Neither platform needs to eclipse Steam to achieve success; rather, they can thrive alongside it. This reality is reflected in my own usage patterns—I often access the Epic Games Store to claim free games, yet I find myself primarily engaged with my Steam and Xbox libraries. Epic's performance, with over .09 billion in revenue in 2024, demonstrates that it can be a viable player in the market, even if it never reaches the same scale or user goodwill as Steam. Do you use Epic Games Store and if so, how? Let us know by commenting and taking part in our poll below: Follow Windows Central on Google News to keep our latest news, insights, and features at the top of your feeds!" max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].09 billion in 2024.
AppWizard
January 10, 2026
72% of developers perceive Steam as having a functional monopoly in the PC gaming landscape. Competing platforms like the Epic Games Store and Xbox App have not matched Steam's user experience. Suggestions for improving Steam include adding a "currently playing" section in the library, separating achievements for base games and DLC, streamlining the DLC acquisition process, enhancing mod support in Steam Workshop, improving wishlist organization, and making SteamOS available for all PCs.
AppWizard
January 7, 2026
Brews & Bastards is available on Cloud, PC, and Xbox Series X|S with Game Pass Ultimate, Game Pass Premium, and PC Game Pass. Little Nightmares Enhanced Edition can be played on Cloud, Handheld, PC, and Xbox Series X|S, also available with Game Pass Ultimate, Game Pass Premium, and PC Game Pass. Atomfall will be available on January 7 for Cloud, Console, Handheld, and PC with Game Pass Premium. Lost in Random: The Eternal Die, Rematch, and Warhammer 40,000: Space Marine – Master Crafted Edition will also be available on January 7 with Game Pass Premium. Final Fantasy will be available on January 8 for Cloud, Xbox Series X|S, and PC with Game Pass Ultimate, Game Pass Premium, and PC Game Pass. Star Wars Outlaws will be released on January 13 for Cloud, PC, and Xbox Series X|S with Game Pass Ultimate and PC Game Pass. My Little Pony: A Zephyr Heights Mystery will be available on January 15 for Cloud, Console, Handheld, and PC with Game Pass Ultimate, Game Pass Premium, and PC Game Pass. Resident Evil Village will be available on January 20 for Cloud, Console, and PC with Game Pass Ultimate, Game Pass Premium, and PC Game Pass. MIO: Memories in Orbit will also be available on January 20 for Cloud, Handheld, PC, and Xbox Series X|S on day one with Game Pass. Titles leaving the Game Pass library on January 15 include Flintlock: The Siege of Dawn, Neon White, Road 96, The Ascent, and The Grinch Christmas Adventures.
AppWizard
January 6, 2026
Super Mario 64, released in 1996, remains popular due to a dedicated fan community that creates unofficial ports and mods. One notable modification is Super Mario 64 Co-op Deluxe, which turns the single-player game into an online multiplayer experience with new game modes. Recent additions include Coopware, inspired by WarioWare, featuring 17 standard microgames, 4 boss microgames, 64 achievements, and various modes like Co-op and Versus. The challenges in Coopware are time-sensitive, and it allows for customization by modders. The mod requires an official copy of Super Mario 64 for installation.
AppWizard
January 6, 2026
During the holiday season, various games captivated players in the gaming community: - Herdling: Players guide twelve creatures called Calicorns to the summit of a mountain within three hours, earning achievements along the way. - Ball x Pit: An indie roguelike that combines elements of Vampire Survivors with pinball mechanics, where players collect and upgrade balls to fend off enemies. - Lusternia: Age of Ascension: A text-based MMO where players engage in a fantasy setting as a snake-man Monk, featuring a community-driven experience with no microtransactions. - Tanto Cuore: A deckbuilder game where players hire anime maids and balance hiring staff while competing against rivals. - Lushfoil Photography Sim: A game focused on recreating photographs using a DSLR in serene landscapes, transforming exploration into an engaging experience. - Fallout 3: A nostalgic return to the game, played without mods, reaffirming appreciation for its atmosphere and quests. - Kletka: A multiplayer horror game set in a dystopian environment, emphasizing cooperative gameplay and resource management.
AppWizard
January 5, 2026
Heart of the Machine, a city-building sandbox game by Arcen Games, launched in early access in January 2025. It combines elements of 4X strategy, RPG-like narratives, and tactical combat. Following a significant update that eased some challenging endgame elements, players requested a return to the original difficulty, leading to the introduction of 'Misery mode,' designed for those seeking extreme challenges. The game has been adjusted to make key routes easier for new players, and it allows exploration of alternate timelines. Arcen Games is working on finalizing tier-three goals for the game's eventual 1.0 release, with a planned post-launch update for the 'Stars Beyond Reach' route. Heart of the Machine is currently available at a 50% discount during the Steam Winter Sale, priced at .99 / £12.49, and has a 92% positive recommendation rate from players.
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