Monolith Productions announced its closure earlier this year, prompting tributes to its 30-year legacy. One notable title from the studio is Gruntz, a puzzle strategy game released for PCs in 1999, which has maintained an active community despite its initial rocky launch. The game was designed by Nick Newhard, who aimed to create a game that his wife would enjoy, blending real-time strategy elements with puzzles. After Newhard's departure from the project due to internal disagreements, Kevin Lambert took over development, infusing humor and personality into the characters. Gruntz received mixed reviews upon release, but found a favorable reception in Europe. The game's inclusion of level editing tools led to a dedicated fan community, with ongoing projects like Dizgruntled and Gruntz Unityverse. The community currently has over 368 accounts, showcasing the game's lasting appeal.