active users

AppWizard
June 16, 2025
Russian lawmakers passed legislation on June 10 to establish a national instant messaging service, envisioned as a multifunctional information exchange service similar to WhatsApp. The service aims to facilitate bureaucratic and legal functions, including electronic document signing. VK, a Kremlin-aligned social media platform, is reportedly developing a new digital platform named Max, which will include chat, messaging, and payment services. The Russian government has previously launched the Gosuslugi e-government service portal, which serves around 100 million citizens and is being integrated with VK. President Vladimir Putin has expressed support for the new messaging service, instructing officials to transition services from government agencies to the platform.
AppWizard
June 14, 2025
Meta Platforms is rolling out direct messaging on its Threads app, starting in select markets like Hong Kong and Thailand, to boost user engagement. The feature will not be encrypted initially. Threads, launched in 2023, has over 350 million monthly active users but is not expected to significantly drive revenue growth by 2025. eMarketer projects a 17.5 percent increase in U.S. monthly active users for Threads, reaching 60.5 million, while X is expected to decline by 14.4 percent to about 50 million users.
AppWizard
May 31, 2025
Mobile in-app purchases for Minecraft increased by 44% following the release of A Minecraft Movie. There was a 9% rise in active users on mobile platforms and a 41% increase on consoles. From January to mid-May 2025, daily active users for Minecraft on mobile fluctuated between 8.5 million and 10.5 million, with a peak above 10.5 million in early April. In April, Minecraft’s mobile revenue reached a three-year high of 9,000 in gross player spending. For Fallout, the release of the Fallout TV show led to a 77% rise in daily active users for Fallout Shelter and a 150% increase in in-app purchase revenue, reaching nearly 0,000 in daily mobile IAP revenue. Fallout 4 on PC saw daily unit sales peak at over 25,000 units. This engagement peak for Fallout titles occurred around mid-April and returned to baseline levels by July 2024.
AppWizard
May 27, 2025
Brands are increasingly required to engage with customers in digital spaces, with platforms like Roblox attracting 90 million daily active users. 56% of Gen Z prioritize styling their avatars over their own appearance, highlighting the need for brands to adapt to virtual environments. The gaming sector provides opportunities for product testing using digital twin technology, allowing brands to simulate scenarios and analyze data for trend forecasting. Retailers like Temu, Shein, and TikTok are rapidly creating products in response to trends, necessitating a shift from traditional six-month development cycles to real-time supply chains. Demand spikes can arise from various sources, and without a robust Order Management System (OMS), businesses risk losing sales. Accurate, real-time inventory visibility is crucial for managing demand spikes and anticipating future needs. Nike has launched Nikeland on Roblox for product testing and consumer engagement, while Snapchat offers AR features for virtual try-ons, allowing brands to gauge interest before physical launches. The intersection of gaming and commerce presents unique opportunities for innovative consumer engagement.
AppWizard
May 2, 2025
Signal, the encrypted messaging app, has seen a surge in popularity due to increased media attention on the White House's Houthi attack plan scandal. The app's usage has risen as public perception shifts, with many viewing Signal as a champion of privacy amidst concerns about data breaches and surveillance. The app has reported a notable increase in daily active users, and market analysts anticipate potential expansions and innovations as competitors take note of Signal's success. The scandal has led to discussions about privacy and security, particularly affecting key figures within the U.S. government.
AppWizard
April 18, 2025
New Jersey has filed a lawsuit against Discord, alleging that the platform's safety measures for young users are inadequate and misleading. The lawsuit claims that Discord's safety protocols have exposed children to violent content, harassment, and sexual abuse, despite the company's assertions that it provides a "safe space for teens." Key concerns include the platform's ineffective age-verification process, which allows children under 13 to access the app, and the failure of its "Safe Direct Messaging" feature to effectively scan for explicit content. Discord has expressed surprise at the legal action and maintains its commitment to improving safety on the platform.
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