The N. Sane Trilogy, released in 2017, received positive feedback but raised concerns about the jumping mechanics compared to the original PlayStation games. Players noted that Crash's jumping abilities seemed more challenging, leading to theories about changes in hitbox and the "hold X to jump higher" mechanic. Gavin highlighted that Naughty Dog had previously used a system that measured button press duration to create nuanced jumps, which Vicarious Visions may have disregarded. This oversight resulted in a binary jumping system where all jumps were set to maximum height, making them feel exaggerated and floaty. Despite the remake's advanced hardware, it failed to replicate the original's gameplay mechanics. Toys for Bob later refined platforming mechanics in 2020's Crash Bandicoot 4, suggesting potential evolution in the franchise's gameplay design.