Activision

AppWizard
April 12, 2026
Activision Blizzard won a copyright infringement lawsuit against the private gaming server Turtle WoW, which was filed in August 2025. The court ordered Turtle WoW to cease all activities related to private servers and modded client software. The ruling prohibits the defendants from transferring any Turtle WoW client software, source code, or promotional materials to third parties. A settlement has been reached between Blizzard and the Turtle WoW defendants, with plans for Blizzard to file for a dismissal of the case by June 8, 2026. Donations on the Turtle WoW website have been suspended, and the community is reacting to the court's decision.
AppWizard
April 3, 2026
Call of Duty: Modern Warfare 2019 has seen a resurgence in interest due to a sale on Steam. The game is praised for its visual quality, sound design, and gameplay experience, setting high standards for first-person shooters. Its Create-a-Class system encourages strategic gameplay, and the attachment mechanics require meaningful choices, preventing any single weapon configuration from dominating. Despite some flaws, the game retains distinct weapon characteristics. Modern Warfare 2019 is viewed as both a high point for the franchise and a catalyst for challenges, particularly with the introduction of Warzone. The decision to separate Modern Warfare from Warzone has been positively received. Activision's recent discount indicates an effort to rekindle excitement for the game, which continues to be a benchmark for future titles.
AppWizard
April 2, 2026
Cassette tape recordings from the 1989 Computer Game Developers Conference reveal insights into the gaming industry's evolution. Robert Garriott of Origin Systems expressed concerns about an oversaturated PC gaming market, reflecting ongoing industry anxieties. A panel titled "The Golden Days of Computer Games" highlighted nostalgia for gaming history. Steve Cartwright credited Activision co-founder David Crane for his entry into game design, while M.U.L.E. designer Danielle Bunten Berry lamented the shift from a product-oriented mindset to one influenced by market demands. Garriott noted the decline of the "one programmer, one product" model, emphasizing the need for specialization and the importance of marketing in contemporary game development. Despite these challenges, indie development continues to thrive, with small teams creating celebrated titles. The complete panel recording is available from the Video Game History Foundation.
AppWizard
March 29, 2026
Classic boomer shooters Heretic and Hexen have been made more accessible for PC gamers by Nightdive Studios. Hexen 2 is available for purchase on Steam, while accessing Heretic 2 requires obtaining a boxed copy. Heretic 2, released in 1998, is a third-person action-adventure game that received positive reviews for its level design and 3D action. MaxEd on GitHub has created a reverse-engineered sourceport called Heretic2R, which enhances the game with features like widescreen support, unlocked framerate, improved map loading times, and cosmetic improvements. To use Heretic2R, players need the original Heretic 2 game data updated to version 1.06. The potential for a future rerelease of Heretic 2 exists, as both it and Hexen 2 were published by different companies now under Microsoft.
AppWizard
March 16, 2026
Ubisoft's Far Cry Primal is set in the Mesolithic period, allowing players to navigate the Carpathian mountains and face prehistoric creatures. The game faced criticism for reusing elements from Far Cry 4, leading to frustration from Alex Hutchinson, the director of Far Cry 4, who suggested that Ubisoft should have acknowledged the connection. Similarly, Activision's Call of Duty: Ghosts was criticized for reusing animations from Modern Warfare 2, raising concerns about creativity in game development. Hutchinson noted that asset reuse is common in large studios, citing examples from the Assassin's Creed series. He observed a shift in perspectives regarding asset reuse, with some now advocating for its creative merits, particularly in successful Japanese titles like Dark Souls and Yakuza. Hutchinson also speculated on the potential role of AI in game development but expressed skepticism about its ability to significantly change the industry.
AppWizard
March 6, 2026
Peter Moore, the former head of Xbox and Sega, believes that Microsoft has not fully utilized the potential of Minecraft since acquiring Mojang. He highlighted that Minecraft was designed for user-generated content and the integration of artificial intelligence, similar to games like Fortnite. Moore noted that Microsoft's focus has shifted to high-profile acquisitions like Activision Blizzard and Bethesda, which complicates the integration of new acquisitions with Xbox's strategy. He stated that the extensive spending on acquisitions makes it difficult to maintain exclusivity on the console. While Minecraft has an in-game store for user-generated content, it lacks the expansive platform capabilities of Roblox or Fortnite. Despite this, Minecraft remains the best-selling game of all time, indicating that Microsoft likely does not regret its investment in the franchise.
AppWizard
March 3, 2026
Activision has announced Black Ops Royale, a new mode that shifts away from the traditional loadout system seen in Call of Duty Warzone. Unlike previous games, Black Ops Royale will not feature custom loadouts; instead, players will find weapons with specific attachments, known as 'Build Archetypes,' throughout the environment. The game will also include four upgradeable tiers and a rare fifth tier called Ultra, which contains a fully maxed-out weapon with eight attachments. All equipment, perks, and killstreaks will be loot-based, requiring players to adapt and search for gear rather than relying on pre-set loadouts. Treyarch's associate creative director, Miles Leslie, indicated that discussions about moving away from the loadout system are ongoing, with potential for limited-time modes in the future.
AppWizard
March 3, 2026
RedOctane became a significant player in the gaming industry in the early 2000s, peaking in 2005 with the release of Guitar Hero. Activision acquired RedOctane in 2006, but by 2010, the company was closed due to declining interest in rhythm games. In 2025, Embracer Group revived the brand as RedOctane Games, announcing a new title called Stage Tour, which resembles Guitar Hero but introduces new features and game modes. Stage Tour will function as a "band game" with solo play options, and a closed alpha test is planned ahead of its holiday season release. RedOctane Games aims to create a sustainable experience rather than a series of sequels, and there is uncertainty about the demand for a new rhythm game experience. Details on pricing and song availability are still pending.
AppWizard
March 2, 2026
Bungie conducted a "server slam" for the reboot of Marathon to stress-test its online capabilities ahead of the release on March 5th. Players provided feedback on various aspects, including: - UI Feedback: Bungie is collecting user input on the user interface and plans to iterate post-launch. - PC Performance: Issues reported include high CPU usage, low GPU utilization, FPS ceilings around 80-100, and stuttering. - PvP Frequency: Bungie is investigating player density on maps and welcomes feedback on gameplay experiences. - Movement and Heat Generation: Discussions about heat generation and momentum are ongoing, with players encouraged to share thoughts on movement mechanics. - Med and Ammo Economy: Feedback on the economy of medical supplies and ammunition, particularly regarding stack sizes and item effectiveness, is being collected. - Weasel Error Codes: Players have encountered Weasel error codes related to network disruptions, and Bungie is investigating these issues. The author expressed mixed feelings about the gameplay experience, noting issues with extraction-shooting mechanics and ammunition shortages, while appreciating the art direction.
AppWizard
February 21, 2026
Fourth Floor unveiled video links from the Convergence Games Showcase on February 19, 2026, which introduced over 30 AA and Indie games set for release in 2026. The event was hosted by Dodger and Jesse Cox in collaboration with IGN, featuring first gameplay reveals and exclusive content from companies like Curve Games, Gambit Digital, and Playside. Rich Keith, CEO of Fourth Floor, highlighted the showcase's growth and focus on the indie community. Fourth Floor, founded in 2017, specializes in games marketing services and works with both AAA and indie game publishers.
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