AI in gaming

AppWizard
July 17, 2025
The number of games on Steam disclosing the use of Generative AI has surged by nearly 800% over the past year, with just under 8,000 titles currently utilizing this technology, representing approximately 7% of the total Steam library. A year ago, around 1,000 games were reported to disclose the use of Generative AI. The influx of low-effort, AI-generated content has raised concerns among developers and players, particularly regarding quality dilution in gaming storefronts like the Nintendo eShop. Some developers have faced imitation of their popular titles, leading to frustration over misleading consumers. While some developers have stopped using AI due to backlash, others have adopted defensive language about their practices. The reported figures reflect only those developers who voluntarily disclose their use of Generative AI, suggesting the actual prevalence may be higher. Generative AI is being used in various ways, including for content moderation in games like Comedy Night, which filters offensive user-uploaded content. An artist known for contributions to Persona and Shin Megami Tensei attempted to train an AI model to replicate their style but found the results unsatisfactory, illustrating the challenges of AI in creative fields.
AppWizard
July 16, 2025
Recent research indicates a 681% increase in the number of games on Steam that acknowledge the use of generative AI, rising from around 1,000 titles in 2024 to over 7,500. Ichiro Lambe, a game developer, noted that the applications of generative AI in gaming include audio elements, narrative generation, marketing materials, and code generation assistance. The use of AI during runtime is also increasing, with examples such as flagging offensive content and generating 3D worlds based on player prompts. Some games featuring AI have received positive reviews, suggesting growing acceptance among players. Notable titles using generative AI include My Summer Car, which has sold 2.5 million copies. Developers are using carefully crafted language in disclosures about AI to reassure customers, and there are concerns about undisclosed AI usage in some games.
AppWizard
May 17, 2025
Nvidia's GeForce RTX 5060 is set to release on May 19 with a starting price of 9. It features 8GB of video memory, which may be insufficient for demanding games like Indiana Jones and the Great Circle that require at least 12GB of VRAM. Preliminary testing at 1080p showed the RTX 5060 Ti performing well in five titles, often meeting or exceeding Nvidia's performance claims, particularly within optimized conditions for Nvidia GPUs. The card benefits from DLSS 4, enabling impressive frame rates even at 1440p, with frame rates exceeding 200 FPS in demanding scenarios. Texture pool sizes during tests were around 1.5GB, indicating effective use of neural rendering techniques. However, Cyberpunk 2077's benchmarking tool did not accurately reflect performance due to pre-release drivers. Users may face challenges with DLSS override settings in the Nvidia app, requiring manual adjustments for optimal performance. Despite these hurdles, the RTX 5060 shows promise for a smooth gaming experience, though concerns about the adequacy of its 8GB VRAM remain.
Winsage
April 11, 2025
Leo, Richard, and Paul discussed Microsoft's recent innovations, including the Windows 11 Feature Tracker, insights from Microsoft Build, advancements in consumer AI, and updates from the gaming sector, particularly Xbox. A new free newsletter offers three time-saving tips every Friday, and subscribers receive complimentary copies of Paul Thurrott's Windows 11 and Windows 10 Field Guides. The Windows 11 Feature Tracker aims to be a comprehensive resource and may evolve into a web app or wiki. The Windows Insider Program's Beta build for 23H2 introduces changes to file new tabs and new windows, while a nostalgic taskbar icon scaling feature is returning in the Dev and Beta (24H2) versions. Intel has discontinued its Unison app and service. The Build session catalog emphasizes AI developments, with sessions covering Windows Copilot Runtime and productivity enhancements. Microsoft unveiled new Copilot features at a consumer AI event, including web actions and memory personalization, and integrated Copilot Search into Bing. Concerns about AI's impact on human intelligence were discussed, particularly in relation to a Twitter debate on Microsoft's AI demo of Quake II. Microsoft announced an Xbox Games Showcase for June, with updates to the Edge Game Assist feature and GTA V available on Game Pass starting April 15. The Nintendo Switch 2 will support ray tracing and DLSS, though its release is delayed due to tariff challenges. Apple Music for Windows now supports Dolby Atmos, and notable software includes Notion, Typora/iA Writer, and Proton Pass. This week's RunAs Radio episode focuses on Application Risk in Security Copilot. The Heart Cut #02 from the East London Liquor Company is recommended for a unique tasting experience.
AppWizard
March 26, 2025
Lead game designer Matt Kohl clarified that the AI-generated animation in the trailer for Ark: Aquatica was created by the marketing department, not the development team, which did not use AI in the game's development. The trailer, unveiled at the Game Developers Conference, received significant criticism from fans, prompting Studio Wildcard to issue a statement distancing itself from the project.
AppWizard
March 14, 2025
Microsoft is introducing its Copilot generative AI chatbot to Xbox, initially available in beta for Xbox Insiders on mobile devices, with plans for console and PC integration. The AI assistant will provide players with tips, reminders of previous gaming sessions, and personalized game recommendations. Fatima Kardar, corporate VP of gaming AI, emphasizes the importance of maintaining the gaming experience and encourages user feedback during the rollout. Demonstrations show Copilot assisting players with game reinstallation, providing strategies, suggesting character alternatives, and guiding newcomers in games like Minecraft. Players can opt out of using the AI if desired. Microsoft plans to collaborate with game studios to ensure the accuracy of the information provided by Copilot. Phil Spencer envisions leveraging generative AI to enhance gameplay and preserve games tied to unique hardware.
AppWizard
February 24, 2025
Microsoft CEO Satya Nadella discussed the transformative potential of generative AI for gaming on the Dwarkesh Podcast, highlighting the company's Muse generative AI model. This model is designed to create intricate game visuals and facilitate controller actions. Nadella emphasized its ability to use gameplay data to produce games that are consistent yet diverse, allowing for user modifications to enhance player engagement. He anticipates the upcoming release of a catalog of games utilizing this technology. Nadella described a demonstration where the Muse model generated outputs based on controller inputs, marking a significant moment in gaming similar to the introduction of ChatGPT and DALL-E.
AppWizard
February 20, 2025
Microsoft announced its latest generative AI model, Muse, developed in collaboration with Microsoft Research and Ninja Theory. Muse is described as a "world and human action model (WHAM)" trained on Ninja Theory's Bleeding Edge. Microsoft aims to enhance the gaming experience by using AI to enrich player engagement and support game developers' creative processes. The company emphasizes that AI is intended to empower human creativity rather than replace it. A report in Nature provides insights into Muse's technical aspects, highlighting the importance of human agency in the creative process and identifying key capabilities for AI development. Microsoft CEO Satya Nadella envisions AI's capabilities extending to interactive environments like video games. However, some experts, like Dr. Michael Cook, caution against overhyping Muse, noting that the research focuses more on human interaction with AI tools than on generating gameplay. Despite reservations, Cook acknowledges AI's potential as a design tool. Microsoft has promised further announcements on how AI will enhance experiences for game creators and players. Muse will debut in Copilot Labs, signaling new immersive AI gaming experiences.
AppWizard
November 17, 2024
A new online game titled Oasis has emerged, utilizing artificial intelligence (AI) to generate every frame, creating a unique experience similar to Minecraft. Players explore a 3D world made of square blocks, mining resources and crafting items, with the environment evolving in real-time based on their actions. The game allows for customization by enabling players to upload their own images for personalized scenes. The game engine has been trained on millions of gameplay hours, replicating actions like moving and breaking blocks. Players may encounter peculiarities such as unexpected items in their inventory and a landscape that warps when not directly observed. The developers view Oasis as an exploration of AI's potential in gaming, with aspirations for AI-generated content to adapt to user preferences in real-time. Oasis is currently available for play, though players may need to join a queue.
AppWizard
November 14, 2024
Xbox's latest AI transparency report for the first half of 2024 highlights significant advancements in moderation techniques that combine artificial intelligence with human oversight. During this period, Xbox blocked over 19 million pieces of content violating its Community Standards. The moderation system employs a dual AI approach for rapid identification and classification of inappropriate messages. Xbox is also implementing advanced moderation tools in games like Minecraft and Call of Duty to reduce toxic behavior. A new 'strike system' has been introduced, where players accumulate strikes for rule violations, with escalating consequences for repeated offenses. Severe violations can lead to immediate permanent suspensions or device bans. The report emphasizes the positive role of AI in enhancing player safety and reducing the burden on human moderators.
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