alternative platforms

AppWizard
March 11, 2026
Microsoft announced that the Xbox Full Screen Experience, now called "Xbox Mode," will be available for all Windows 11 PCs starting in April. This mode is designed for a controller-optimized experience, allowing users to browse their game library, launch titles, and switch applications while maintaining an immersive gaming environment. It will support various PC form factors and disable certain background tasks to enhance gaming performance. Additionally, Microsoft is expanding Advanced Shader Delivery for all game developers and enhancing its DirectX gaming API with machine learning advancements. The next generation of Xbox consoles, Project Helix, is expected to support four generations of Xbox games and PC games by 2027.
AppWizard
January 28, 2026
In Novorossiysk, Russia, students are mandated to install the state-backed MAX messaging app to avoid exclusion from winter examinations, part of a broader initiative to shift communication to this platform. This reflects a trend in Russia where the government promotes state-sanctioned IT services, similar to efforts seen in other authoritarian regimes. MAX is compared unfavorably to WeChat, which has a robust ecosystem and a large user base, while MAX struggles to gain traction in a smaller Russian market. Previous Russian efforts at creating sovereign messaging apps, like TamTam and ICQ New, have failed. Laws now require communication through MAX, raising concerns about privacy and security. Despite initial resistance, there is a potential for MAX to become a communication staple in Russia if alternative platforms are restricted. In Iran, the state-run super app Rubika has faced public resistance, similar to the skepticism surrounding MAX in Russia as it may facilitate state censorship.
AppWizard
January 26, 2026
Microsoft's acknowledgment of challenges with Windows 11 has led users to explore alternative platforms, particularly Android, which offers applications not available on the Microsoft Store. Textra SMS is a messaging app with over 10 million downloads and a 4.3-star rating, allowing extensive customization and features like message scheduling. BuzzKill Notification Manager, recognized by Time Magazine, has a 4.6-star rating and offers detailed notification management for .99. Podcast Republic, a podcast app with over 1 million downloads and a 4.6-star rating, supports various listening formats and can be upgraded for an ad-free experience. Hermit - Lite Apps Browser allows users to create lightweight web apps, has over 1 million downloads, and a 4.6-star rating, with premium features available for .99. Web Video Cast – Browser to TV has over 50 million downloads and a 4.6-star rating, enabling media streaming from Android devices to TVs. The selection process for these apps involved user experience and functionality, ensuring high ratings and extensive reviews, with a minimum threshold of 3.5 stars and 1,000 user reviews.
AppWizard
January 20, 2026
Google is introducing an online developer verification system to enhance the safety of sideloaded Android applications. This feature will verify the authenticity of app developers when users sideload applications, requiring an active internet connection for verification. If a device is offline, users will receive a warning message indicating that the app developer cannot be verified. The verification system aims to provide transparency and empower users to make informed choices without restricting sideloading. Google has historically allowed sideloading but is increasingly aware of the associated security vulnerabilities. The company promotes Play Protect and has introduced warnings and safety checks to encourage cautious user behavior. Google acknowledges that many users rely on sideloaded apps for valid reasons and aims to ensure they are aware of the risks and can verify the trustworthiness of developers.
AppWizard
January 13, 2026
The Epic Games Store has grown its user base by 173% from 2019 to 2024, increasing from 108 million to over 295 million users. However, its revenue from third-party earnings has only increased by 1.6%. The store was launched in 2018 as a competitor to Steam and initially attracted users through a favorable revenue split for developers and exclusive game releases. Epic's strategy of offering free games has led to a perception of the store as primarily a platform for claiming giveaways rather than purchasing games. Critics note that the Epic Games Store has historically provided a less satisfying experience compared to Steam, lacking essential features at launch, with some improvements made only recently. In contrast, the Xbox app emphasizes subscription services through Game Pass, which has seen a 45% year-over-year growth, indicating a more engaged audience willing to spend money. Steam remains the preferred platform for many PC users due to its user-centric approach and comprehensive features. Epic is exploring NFT-based games and AI integration, while its revenue is projected to be over [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: In recent discussions, the Epic Games Store has found itself at the center of scrutiny as users analyze its growth trajectory from 2019 to 2024. During this period, the platform has expanded its user base by an impressive 173%, climbing from 108 million users to over 295 million. However, this surge in numbers has not been mirrored in revenue, with third-party earnings only seeing a modest increase of 1.6%. This disparity raises questions about the spending habits of the newly acquired audience, suggesting that while Epic has successfully attracted users, many are not engaging in purchasing games. The Epic Game Store problem The Epic Games Store was launched in 2018 as a direct competitor to Steam, the dominant PC storefront developed by Valve. Steam has long been favored by players for its seamless user experience and robust feature set. In its initial attempts to capture market share, Epic offered developers a more favorable revenue split and secured exclusive game releases. However, these strategies did not resonate with gamers, prompting Epic to shift its approach while still maintaining a better revenue share for developers. To draw users in, Epic has heavily relied on a strategy of offering free games. While this tactic has effectively increased sign-ups, it has also led to a perception of the store as a platform primarily for claiming giveaways, rather than a destination for purchasing games. Many users, including myself, find themselves opening the Epic Games Store solely to claim free titles before promptly closing it. Critics have pointed out that the Epic Games Store has historically provided a less satisfying experience compared to Steam. The platform launched without several essential features, and although it has made strides to address these gaps, some users feel that the improvements have come too late. Key features such as user reviews, wishlists, achievements, and gifting were added only in recent years, while family sharing and mod support remain absent. Is this an Xbox PC problem as well? There are intriguing parallels to be drawn between the Epic Games Store and Xbox PC, both vying for a share of the market dominated by Steam. However, their approaches differ significantly. The Xbox app emphasizes subscription services through Game Pass, which has experienced a remarkable 45% year-over-year growth. This indicates that even with its feature limitations, Xbox has cultivated an engaged audience willing to spend money, contrasting with Epic's model of attracting users primarily through free offerings. Console players, particularly those on Xbox, demonstrate a strong willingness to invest in games, especially in popular genres like shooters. Despite PlayStation's larger hardware sales, Xbox users consistently show up to purchase titles, reflecting a dedicated gaming community. In contrast to Epic's strategy, Xbox is investing in a cross-device ecosystem that integrates cloud, console, and PC gaming. This long-term vision aims to blur the lines between console and PC, potentially unifying Xbox and Steam libraries under one umbrella. Such a strategy fosters a more open and flexible gaming environment, appealing to users who seek versatility in their gaming experiences. The future of PC gaming is Steam for now For the time being, Steam remains the preferred platform for many PC users, thanks to its user-centric approach and comprehensive feature set. This stability has left little incentive for players to migrate to alternative platforms, leading both Xbox and Epic to carve out their own niches rather than attempting to supplant Steam directly. Looking ahead, Xbox's next generation of hardware is expected to support multiple storefronts, including Steam and Epic. Meanwhile, Epic is exploring avenues that Steam has yet to embrace, such as NFT-based games and AI integration in development. Tim Sweeney, CEO of Epic, has publicly criticized Steam for its policies regarding AI disclosure, further highlighting the competitive landscape. What once seemed like a battleground where Epic and Xbox could not coexist now appears to be evolving into a space where collaboration and coexistence are possible. Neither platform needs to eclipse Steam to achieve success; rather, they can thrive alongside it. This reality is reflected in my own usage patterns—I often access the Epic Games Store to claim free games, yet I find myself primarily engaged with my Steam and Xbox libraries. Epic's performance, with over .09 billion in revenue in 2024, demonstrates that it can be a viable player in the market, even if it never reaches the same scale or user goodwill as Steam. Do you use Epic Games Store and if so, how? Let us know by commenting and taking part in our poll below: Follow Windows Central on Google News to keep our latest news, insights, and features at the top of your feeds!" max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].09 billion in 2024.
Winsage
January 5, 2026
Microsoft will conclude support for Windows 11 SE in 2026, ceasing security updates and feature enhancements after October 2026. Launched in late 2021 for K-8 classrooms, Windows 11 SE struggled with adoption due to hardware limitations and competition from alternatives like Google’s Chrome OS. The final feature release for SE will be Windows 11 version 24H2. Schools will face challenges in transitioning to new systems, as devices running SE may become vulnerable to cyber threats without ongoing support. Microsoft is shifting its focus to integrating educational tools into its main operating system rather than maintaining a separate edition. The end of support for Windows 11 SE may accelerate hardware refresh cycles in schools, posing financial burdens on underfunded districts.
Winsage
January 4, 2026
Microsoft will conclude support for its Windows 11 SE operating system, designed for K–8 classrooms, by the end of 2026. The final version will be 24H2, and full support, including security patches, will end on October 13, 2026. Schools using these devices will face challenges as they will no longer receive security updates, raising concerns about student data privacy. Microsoft is advising educational institutions to consider hardware that supports standard versions of Windows 11. This shift creates budgetary concerns for schools that invested in the SE ecosystem, as they will need to secure funds for upgrades or replacements.
AppWizard
December 4, 2025
Indie developer Santa Ragione's horror game HORSES has been banned from Steam without a clear explanation, leading to frustration from the developers and a lack of communication regarding the ban. Despite this setback, interest in the game has increased, resulting in strong sales on alternative platforms like GOG and itch.io, where it is currently a best-seller. The ban has made it difficult for Santa Ragione to secure external publishing deals, forcing them to seek private funding. Steam cited concerns over depictions of sexual conduct involving minors, while Epic referenced explicit sexual behavior and animal abuse, claims that Santa Ragione disputes. The game is available for purchase on GOG for .99 and on itch.io. GOG has expressed support for the game, emphasizing player choice in gaming experiences.
AppWizard
December 2, 2025
The horror game Horses has been banned from both Steam and Epic Games for violating policies on "inappropriate content" and "hateful or abusive content." Epic Games informed publisher Santa Ragione of the ban just one day before the game's scheduled launch on its platform, without specifying how the game violated guidelines. Santa Ragione's appeal was rejected within 12 hours, also without clarification. While Epic suggested the game could be updated to meet compliance standards, they did not provide specific guidance on necessary changes. Horses contains elements of nudity and adult themes, contributing to the sensitivity surrounding its release. Despite the bans, the game is still available on platforms like GOG, Itch.io, and the Humble Store, which shifted to a DRM-free distribution model.
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