Steam remains the largest online gaming store for PC users, despite Epic Games' efforts to compete. Valve takes a 30% revenue cut from developers, while Epic takes only 12% after the first million in revenue. Steam's popularity is attributed to its large community of gamers who often buy games they do not play. Analysts note that Valve has successfully marketed to individuals overwhelmed by entertainment options, creating a scenario where gamers feel they might eventually play the games they purchase. A survey indicated that many players add games to their wishlist without trying them. An example is Chris Wray, who owns 6,062 games on Steam but has only played about 20% of them. Steam frequently offers significant discounts, especially during sales events.