APIs

Winsage
July 14, 2026
Microsoft is piloting a feature called “PC insights” in its Windows 11 Copilot app, allowing users to inquire about their computer's hardware specifications such as RAM, storage, GPU performance, processor usage, antivirus status, and battery health. The feature collects system data using Windows APIs with user consent, which can be granted as one-time or permanent access. Currently in the experimental phase, it is being rolled out in the United States and provides insights based on the device's current state. Microsoft has cautioned that the app may not always provide complete or accurate information and has reported that it consumes nearly 1GB of RAM while idle. “PC insights” serves as a troubleshooting tool to help identify performance issues without resolving them directly. Future updates may enhance its capabilities to suggest adjustments or implement configuration changes.
AppWizard
July 14, 2026
On July 13 at 11:30 PT, Steam experienced intermittent downtime and various errors affecting the store, community hub, and game APIs. Users reported that the store and community pages had a "Very Slow" status, and Deadlock's multiplayer API showed an Internal Server Error. The Steam API displayed erratic behavior, with users encountering "Bad Gateway" errors. By the end of the day, all systems were reported to be functioning normally.
Winsage
July 14, 2026
Windows 11's Copilot app is testing a new feature called 'PC insights,' which allows users to ask questions about their device's hardware and receive direct answers. Users can inquire about specifications like RAM, storage, GPU details, processor usage, antivirus status, and battery health. The feature connects to Windows APIs and requires user permission to access system details, which can be granted temporarily or permanently. Microsoft assures that the feature is opt-in and does not allow the app to read file contents, only their sizes. Currently, 'PC insights' provides diagnostic suggestions but does not resolve issues directly, with potential future developments for proactive troubleshooting.
Winsage
June 25, 2026
Component Object Model (COM) is a technology in Windows that enables object activation, inter-process communication, and automation across different programming languages. Malware exploits COM interfaces for activities such as lateral movement, execution, downloading, exfiltration, persistence, evasion, system discovery, and automation of Windows and Office functionalities. Reverse engineering COM-heavy binaries involves navigating GUIDs and indirect vtable calls to understand malware mechanics. Research at the AVAR 2025 conference and CARO 2026 workshop discusses methodologies for analyzing COM binaries and case studies of malware families that utilize COM. COM is an application binary interface (ABI) model that allows software components to be reused and enables interaction between different programming languages through interfaces defined at the binary level. Distributed COM (DCOM) allows clients to activate COM objects on remote systems. COM classes are identified by unique class identifiers (CLSIDs), and interfaces by interface identifiers (IIDs). The Windows registry stores COM registration data, with classes and interfaces located under specific keys. Malware often acts as a COM client, utilizing the COM runtime to instantiate classes and request interfaces. ProgIDs provide human-readable registry entries for COM classes. The CoCreateInstance function helps create class objects by resolving CLSID registrations. All COM interfaces derive from IUnknown, which manages object lifetimes and interface querying. COM has its own security model, and identifying classes and interfaces used by malware is crucial for threat researchers. Tools like ComView and OleView.NET assist in inspecting COM registrations. The analysis workflow includes identifying activation API calls, extracting CLSID and IID values, consulting registry definitions, and mapping vtable calls. Qakbot, a banking trojan, exemplifies the use of COM in malware, with its architecture enabling malicious activities like credential theft. Dynamic analysis tools can log COM-related calls in real-time to trace execution flow. Notable malware families that utilize COM include Gh0stRAT, which uses Task Scheduler COM interfaces, and the Attor platform, which employs BITS for file transfers. WarmCookie demonstrates the use of COM for persistence through Task Scheduler. Understanding COM's role in malware is essential for cybersecurity professionals.
AppWizard
June 19, 2026
Google, Honor, OPlus, Samsung, Transsion, vivo, and Xiaomi are key players in enhancing app distribution platforms. Google is introducing new APIs to simplify the registration process for developers, including the Android Developer ID Status API and the Android Developer Console API. This month, Google will implement a new system service (com.google.android.verifier) on Android 8 or later devices to restrict the installation of unverified applications, although it will remain inactive until verification is launched in specific regions. In July, new developer APIs will roll out, and testing for "limited distribution" accounts will begin, allowing hobbyists to share apps without fees or ID verification on up to 20 devices. By August, an advanced app verification flow will be globally accessible, allowing users to bypass verification through a complex process. In September, Brazil, Indonesia, Singapore, and Thailand will start verifying app installation status, with plans for expanded developer verification by 2027.
AppWizard
June 18, 2026
Epic Games unveiled developments for Unreal Engine 6 at the State of Unreal event in Chicago, highlighting its evolution from Unreal Engine 5. The new engine will incorporate features from Fortnite and UEFN (Unreal Editor for Fortnite), which allows users to create game levels easily. Unreal Engine 6 will adopt open standards for tools, code, and APIs to simplify development across industries. The anticipated release is set for 2027, with early access expected by the end of that year. Verse, a new scripting language, will be central to the gameplay programming model, while C++ will remain foundational. The Scene Graph will replace the existing gameplay framework, and artificial intelligence will play a larger role, with the UE5.8 release introducing the MCP server plugin for deploying large language models.
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