app stores

BetaBeacon
April 1, 2026
Decentraland's native MANA token trades at roughly [openai_gpt model="gpt-3.5-turbo-0125" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: Decentraland Expands Reach with Epic Games Store and Mobile Launch The metaverse was supposed to be its own destination. You would put on a headset, enter a virtual world, and never need to think about the platform that brought you there. That was the pitch, anyway. Decentraland, one of the earliest and most persistent experiments in decentralised virtual worlds, appears to have reached a different conclusion. On Monday, the project launched on the Epic Games Store and released an Android app on Google Play, with an iOS version to follow. The message is clear: if people will not come to the metaverse, the metaverse will go to where people already are. The Epic Games Store listing is the more strategically significant of the two moves. Epic’s platform reached 317 million registered PC users in 2025 and set a record of 78 million monthly active users in December of that year, according to the company’s annual review. Third-party game spending on the store rose 57 per cent year on year to more than 0 million. For Decentraland, which has long struggled with the perception, and at times the reality, that its virtual world is sparsely populated, placing itself alongside Fortnite and other mainstream titles on a storefront with that kind of traffic represents an attempt to solve a distribution problem that no amount of blockchain architecture could fix on its own. Yemel Jardi, executive director of Decentraland, framed the launch in distribution terms rather than technological ones. Epic Games, he said, has become a primary discovery channel for desktop experiences, and being there strengthens how people find and access Decentraland. He described it as part of a broader strategy to meet people where they already are, with plans to expand to additional stores over time. The mobile launch follows a similar logic. Decentraland’s Android app is now live on Google Play, with the iOS version expected shortly. The project cites figures from Mordor Intelligence showing that mobile devices command 71.55 per cent of the social gaming market, and DataReportal statistics indicating that the average internet user spends three hours and 46 minutes per day on their phone. The Consumer Technology Association puts cross-platform play engagement at 61 per cent of gamers. Gino Cingolani, executive director of DCL Regenesis Labs, said the mobile experience is about reducing the barrier to access, allowing people to drop in from a phone rather than planning a desktop session. The timing is pointed. Meta, which staked its corporate identity on the metaverse in 2021 and spent roughly billion on Reality Labs before reversing course, announced in March that it would shut down Horizon Worlds on VR headsets (a decision it partially walked back after user backlash, though the platform’s future remains uncertain). Meta cut 1,500 Reality Labs employees in January 2026, closed three internal game studios, and slashed its metaverse budget by 30 per cent. The company that did more than any other to popularise the word “metaverse” has effectively abandoned the concept in favour of AI infrastructure and wearables. Decentraland’s pitch is that this retreat creates an opening. Where Meta built a proprietary virtual world controlled by a single corporation, Decentraland operates as a community-governed platform supported by a non-profit foundation. Users own their virtual land parcels and avatars as tokens on the Ethereum blockchain. The governance structure is decentralised, with decisions made through transparent community votes. There is no single company that can shut it down, which is precisely the vulnerability that Horizon Worlds users discovered when Meta decided the economics no longer worked. The question is whether Decentraland’s own economics work. The project’s native MANA token trades at roughly [cyberseo_openai model="gpt-3.5-turbo-0125" prompt="Rewrite a news story for a business publication, in a calm style with creativity and flair based on text below, making sure it reads like human-written text in a natural way. The article shall NOT include a title, introduction and conclusion. The article shall NOT start from a title. Response language English. Generate HTML-formatted content using tag for a sub-heading. You can use only , , , , and HTML tags if necessary. Text: The metaverse was supposed to be its own destination. You would put on a headset, enter a virtual world, and never need to think about the platform that brought you there. That was the pitch, anyway. Decentraland, one of the earliest and most persistent experiments in decentralised virtual worlds, appears to have reached a different conclusion. On Monday, the project launched on the Epic Games Store and released an Android app on Google Play, with an iOS version to follow. The message is clear: if people will not come to the metaverse, the metaverse will go to where people already are. The Epic Games Store listing is the more strategically significant of the two moves. Epic’s platform reached 317 million registered PC users in 2025 and set a record of 78 million monthly active users in December of that year, according to the company’s annual review. Third-party game spending on the store rose 57 per cent year on year to more than $400 million. For Decentraland, which has long struggled with the perception, and at times the reality, that its virtual world is sparsely populated, placing itself alongside Fortnite and other mainstream titles on a storefront with that kind of traffic represents an attempt to solve a distribution problem that no amount of blockchain architecture could fix on its own. Yemel Jardi, executive director of Decentraland, framed the launch in distribution terms rather than technological ones. Epic Games, he said, has become a primary discovery channel for desktop experiences, and being there strengthens how people find and access Decentraland. He described it as part of a broader strategy to meet people where they already are, with plans to expand to additional stores over time. The mobile launch follows a similar logic. Decentraland’s Android app is now live on Google Play, with the iOS version expected shortly. The project cites figures from Mordor Intelligence showing that mobile devices command 71.55 per cent of the social gaming market, and DataReportal statistics indicating that the average internet user spends three hours and 46 minutes per day on their phone. The Consumer Technology Association puts cross-platform play engagement at 61 per cent of gamers. Gino Cingolani, executive director of DCL Regenesis Labs, said the mobile experience is about reducing the barrier to access, allowing people to drop in from a phone rather than planning a desktop session. The timing is pointed. Meta, which staked its corporate identity on the metaverse in 2021 and spent roughly $70 billion on Reality Labs before reversing course, announced in March that it would shut down Horizon Worlds on VR headsets (a decision it partially walked back after user backlash, though the platform’s future remains uncertain). Meta cut 1,500 Reality Labs employees in January 2026, closed three internal game studios, and slashed its metaverse budget by 30 per cent. The company that did more than any other to popularise the word “metaverse” has effectively abandoned the concept in favour of AI infrastructure and wearables.The 💜 of EU techThe latest rumblings from the EU tech scene, a story from our wise ol' founder Boris, and some questionable AI art. It's free, every week, in your inbox. Sign up now! Decentraland’s pitch is that this retreat creates an opening. Where Meta built a proprietary virtual world controlled by a single corporation, Decentraland operates as a community-governed platform supported by a non-profit foundation. Users own their virtual land parcels and avatars as tokens on the Ethereum blockchain. The governance structure is decentralised, with decisions made through transparent community votes. There is no single company that can shut it down, which is precisely the vulnerability that Horizon Worlds users discovered when Meta decided the economics no longer worked. The question is whether Decentraland’s own economics work. The project’s native MANA token trades at roughly $0.08, down dramatically from its peak above $5 during the 2021 crypto bull run. Measuring active users has been a persistently contentious exercise. A widely cited 2022 report from DappRadar suggested the platform had as few as 38 daily active wallet users, though Decentraland disputed the methodology, arguing that it captured only on-chain transactions rather than total visitors. The project’s own figures for late 2025 claim roughly 847,000 monthly unique visitors to its web client, with daily unique visitors up 23 per cent since mid-2025 following the release of a lighter, faster desktop client. In January 2026 alone, the platform says it hosted 312 community events with average attendance of 127 unique visitors each. Those numbers are modest by the standards of mainstream gaming but significant for a platform that has survived the metaverse winter largely intact. Secondary market sales of Decentraland LAND parcels reached $4.2 million in the fourth quarter of 2025, up 31 per cent quarter on quarter. The project, founded in 2015 by Argentine developers Ari Meilich and Esteban Ordano, raised $26 million in its 2017 initial coin offering and launched publicly in February 2020. It has outlasted or outpaced most of its contemporaries. The Epic Games Store launch comes with a promotional incentive: anyone who downloads Decentraland through Epic receives an exclusive wearable item called the Epic Arrival Shield. It is a small gesture, but it reflects an understanding that building a user base in a crowded digital landscape requires meeting the expectations of platforms where people are already spending money. Epic’s store ecosystem, which gave away 662 million free game copies in 2025 alone, has trained its audience to expect value upfront. Decentraland will mark the dual launch with an in-world party on 2 April at 7pm UTC, featuring performances by Dúo Dø and DirkNeuenfels, who will also stream on Twitch. The cross-platform nature of the event, accessible from desktop, mobile, and stream, encapsulates the project’s current strategy. The virtual world itself is the product, but the storefronts, app stores, and streaming platforms are the doors. Whether those doors lead to a meaningful audience remains the open question. The metaverse narrative has been bruised by Meta’s retreat, an industry-wide reallocation of capital toward AI infrastructure, and the broader crypto market’s decline from its 2021 highs. But Decentraland’s bet is that the underlying idea, a persistent, user-owned virtual space where people gather for events, socialise, and build, does not require a trillion-dollar corporate sponsor to survive. It just requires a good enough reason to show up, and a storefront that makes showing up easy. As of this week, it has 317 million potential new front doors." temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" ].08, down dramatically from its peak above during the 2021 crypto bull run. Measuring active users has been a persistently contentious exercise. A widely cited 2022 report from DappRadar suggested the platform had as few as 38 daily active wallet users, though Decentraland disputed the methodology, arguing that it captured only on-chain transactions rather than total visitors. The project’s own figures for late 2025 claim roughly 847,000 monthly unique visitors to its web client, with daily unique visitors up 23 per cent since mid-2025 following the release of a lighter, faster desktop client. In January 2026 alone, the platform says it hosted 312 community events with average attendance of 127 unique visitors each. Those numbers are modest by the standards of mainstream gaming but significant for a platform that has survived the metaverse winter largely intact. Secondary market sales of Decentraland LAND parcels reached .2 million in the fourth quarter of 2025, up 31 per cent quarter on quarter. The project, founded in 2015 by Argentine developers Ari Meilich and Esteban Ordano, raised million in its 2017 initial coin offering and launched publicly in February 2020. It has outlasted or outpaced most of its contemporaries. The Epic Games Store launch comes with a promotional incentive: anyone who downloads Decentraland through Epic receives an exclusive wearable item called the Epic Arrival Shield. It is a small gesture, but it reflects an understanding that building a user base in a crowded digital landscape requires meeting the expectations of platforms where people are already spending money. Epic’s store ecosystem, which gave away 662 million free game copies in 2025 alone, has trained its audience to expect value upfront. Decentraland will mark the dual launch with an in-world party on 2 April at 7pm UTC, featuring performances by Dúo Dø and DirkNeuenfels, who will also stream on Twitch. The cross-platform nature of the event, accessible from desktop, mobile, and stream, encapsulates the project’s current strategy. The virtual world itself is the product, but the storefronts, app stores, and streaming platforms are the doors. Whether those doors lead to a meaningful audience remains the open question. The metaverse narrative has been bruised by Meta’s retreat, an industry-wide reallocation of capital toward AI infrastructure, and the broader crypto market’s decline from its 2021 highs. But Decentraland’s bet is that the underlying idea, a persistent, user-owned virtual space where people gather for events, socialise, and build, does not require a trillion-dollar corporate sponsor to survive. It just requires a good enough reason to show up, and a storefront that makes showing up easy. As of this week, it has 317 million potential new front doors." max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].08, down from its peak above during the 2021 crypto bull run. The platform has around 847,000 monthly unique visitors to its web client, with daily unique visitors increasing by 23% since mid-2025. Secondary market sales of Decentraland LAND parcels reached .2 million in the fourth quarter of 2025, up 31% quarter on quarter.
AppWizard
March 25, 2026
Android has implemented new sideloading rules that affect app installations outside the Play Store, complicating access for developers and users. F-Droid, a third-party app store, is particularly critical of the new verification requirements, which may force alternative stores to comply with Google's standards, potentially confusing users. Retro gaming emulators, often hosted on platforms like GitHub, may face barriers due to these rules, impacting user access to innovative tools. Smaller, privacy-focused encrypted messaging apps could struggle with the new verification process, complicating installation for users in high-risk environments. The modding community may see a decline in available tools as hobbyist developers resist compliance. Practical applications like Termux and Bromite may also face barriers, affecting user experience. While the changes may not be overly restrictive for average users, they introduce complexity that could deter power users and slow the adoption of non-Play Store applications.
AppWizard
March 20, 2026
Google has introduced a new sideloading process for Android that includes a 24-hour waiting period and multiple steps for installing apps from unverified developers. The steps are as follows: 1. Enable Developer Mode. 2. Confirm you’re not being coerced into disabling device protections. 3. Restart your phone. 4. Wait 24 hours. 5. Re-authenticate using biometric authentication or a PIN. 6. Install the app, with a warning about its unverified status. This change aims to enhance user safety and protect less experienced users from scams. The new rules will take effect in August, primarily affecting users who sideload apps from third-party sources, while those using the Play Store will not see changes. Google is also requiring app developers to verify their identities to reduce the risk of malicious applications. Exceptions exist for limited distribution apps that can be shared without full verification.
AppWizard
March 20, 2026
Google is introducing a new "advanced flow" for installing certain apps on Android, which will take effect later this year. This process includes a one-time setup that requires users to enable Developer Mode, confirm they are not being pressured into disabling security settings, restart their device, and undergo a 24-hour cooling-off period before verifying their identity through biometric authentication or a device PIN to install apps from unverified developers. Developers will soon need to provide personal information and, in some cases, a government-issued ID for verification, with mandatory requirements expected in select countries by September and globally by 2027. Google also plans to launch a "Registered App Stores" program outside the U.S. by the end of the year and is working on accommodating rival app stores within its Google Play Store in the U.S.
AppWizard
March 19, 2026
Google has updated its policy for sideloading apps on Android devices, allowing exceptions for power users and hobbyist developers. The new sideloading process requires average users to enable developer mode, confirm they are not disabling security features, restart their device, and wait a day to verify their identity with biometric authentication or a PIN. Users can install apps from unverified developers for a period of seven days or indefinitely, but will receive a warning about the app's source. Google will also introduce free "limited distribution accounts" for hobbyist developers, allowing them to share apps with up to 20 devices without needing a government-issued ID or registration fee. The new workflow for enabling sideloading and limited app distributions is set to launch in August 2026.
BetaBeacon
March 19, 2026
Epic Games and Google have settled their dispute, allowing Fortnite to return to the Play Store on March 19. Google reduced its commission on in-app payments, and Epic Games agreed not to make negative comments about the Play Store publicly until 2032. Fortnite Save the World will become free-to-play in April.
BetaBeacon
March 15, 2026
To play original Xbox games with X1 BOX, you need to set it up by downloading necessary files such as MCPX Boot ROM image, Xbox's BIOS, a pre-formatted Xbox hard drive image, and XISO game ROMs. Emulators like X1 BOX are legal, but obtaining ROMs from games you don't own is illegal. It is recommended to legally source all ROM files to avoid legal issues.
AppWizard
March 13, 2026
Developers distributing apps outside of Google's Play Store will be required to register with Google in certain countries starting in September, with plans for global expansion by 2027. This policy aims to enhance security by removing anonymity from developers but comes with a registration fee and the need for government identification. F-Droid, an open-source app repository, has raised concerns that this policy could threaten its existence by mandating a single signature for all apps. F-Droid initiated a public campaign against these changes, garnering support from various organizations. Despite some interest from regulators, progress is slow, and there are fears that Google's verification program may be implemented before any regulatory action occurs. F-Droid encourages developers to avoid signing up for the early access program and has launched a petition to voice concerns.
Winsage
March 11, 2026
Windows 11 Pro includes features such as BitLocker, Smart App Control, Dynamic Lock, Controlled Folder Access, Windows Sandbox, Hyper-V, Group Policy, Assigned Access, and Remote Desktop, which enhance security and management for users, especially in hybrid work environments. - BitLocker encrypts drives to protect files if a device is lost or storage is removed. - Smart App Control blocks untrusted or unsigned applications before they run. - Dynamic Lock automatically locks the device when a paired phone moves out of range. - Controlled Folder Access protects files in designated folders from unauthorized modifications. - Windows Sandbox provides a temporary, isolated environment for testing software without affecting the main system. - Hyper-V allows users to run virtual machines and test different operating systems. - Group Policy Editor offers advanced settings for managing updates and security protocols. - Assigned Access restricts a device to a single application for shared-use scenarios. - Remote Desktop enables users to access their main PC remotely from other devices. Recommended features to enable for enhanced security and workflow include BitLocker, Controlled Folder Access, Dynamic Lock, and Remote Desktop. Windows Sandbox is suggested for users dealing with unknown files, while Hyper-V is for advanced users. Group Policy and Assigned Access are beneficial for specific management needs.
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