The documentation for Postgres Pro products is created by a team of technical writers, which has doubled in size over the past year. The source documentation is developed in English and then translated into Russian. The writers use tools such as DocBook XML, Markdown, Weblate, Pandoc, and Figma. The documentation workflow includes task setting, draft preparation, SME review, peer review, commit and translation, and translation review. The team also translates vanilla PostgreSQL documentation and prepares patches for inaccuracies. An automated script retrieves and converts original files for translation. Feedback is gathered from internal chat, a website form, and personal messages, with all feedback acknowledged for future releases.
TimeSplitters Rewind has been released after 13 years of development. It is a fan-driven project that serves as a remake and compilation of the original TimeSplitters trilogy, described as a "greatest hits collection" of maps, modes, leagues, challenges, and story content. The project initially started with Crytek's approval for modders to use CryEngine but faced challenges, including a shift to Unreal Engine 4 that ultimately failed due to policy violations. In 2020, the team expanded significantly after a call for assistance from art lead Cameron Williams. The project aims to enhance the original games using CryEngine to appeal to both long-time fans and a new audience.