armor

AppWizard
January 13, 2026
Hytale, a survival crafting RPG developed by Hypixel Studios, is set to launch on January 13, 2026. The game will be available worldwide at the same time, with specific launch times for different regions: 7 am PST for the West Coast of North America, 10 am EST for the East Coast, 3 pm GMT for the U.K., 4 pm CET for Central Europe, midnight on January 14 for Japan, and 2 am AEDT on January 14 for Australia. Preloading is not available, but players are advised to download the launcher in advance due to expected high traffic. Purchasing Hytale during Early Access will unlock various in-game rewards, including cosmetic sets and capes, with no traditional preorder bonuses offered.
AppWizard
January 13, 2026
At approximately 2:05 PM EST today, players of Anthem were unexpectedly disconnected from EA's servers, marking the official end of the game after nearly seven years since its launch. The game had struggled with live service management and received a lukewarm reception, with a review rating of 55 in February 2019. Development issues and a lack of creative direction plagued Anthem, leading to abandoned plans for reinvention in February 2021. EA announced the game's closure in July, and in its final hours, the community engaged in a nostalgic farewell. Players expressed mixed feelings about the game's experience, highlighting both the thrill of combat and frustrations with its design.
AppWizard
January 11, 2026
Today marks a moment of reflection as I grapple with the loss of a cherished friend—one whose legacy is now being unfairly tarnished. The unique armor system crafted by Larian Studios for Divinity: Original Sin 2 will not be carried forward, and the criticism from my colleagues has been relentless. Notably, PCG guides writer Rory Norris boldly labeled it "broken" in large, eye-catching letters on our front page. In a recent meeting, Morgan Park, a fellow news writer, expressed his disdain for the armor system in a rather colorful manner, leaving me feeling both bewildered and defensive. D:OS2's armor system introduces a combat rhythm that is refreshingly distinct. Each character and enemy possesses both physical and magic armor bars, displayed prominently above their health. Physical armor absorbs damage from weapons and related abilities, while magic armor serves as a shield against spells and elemental effects. Crowd control effects become fully effective only after the corresponding armor has been stripped away. For instance, the warrior's charge attack, Battering Ram, merely deals damage while the enemy's physical armor is intact, but guarantees a knockdown once that armor is gone. This design choice ensures that every character contributes to both offense and crowd management. Players are encouraged to abandon traditional roles; the absence of a classic tank or healer is liberating. Each character must fulfill multiple roles—tank, DPS, and controller—while build variations arise from weapon choices, armor, and skill trees. This dynamic creates an aggressive form of turn-based tactics, where players race to dismantle enemy defenses and secure priority targets before they can retaliate. While Original Sin 2's system is not without its flaws, they are no more pronounced than the typical shortcomings found in random chance-based alternatives. One critique pertains to party composition; players are often encouraged to specialize in either elemental or physical damage, which can lead to challenges in the endgame for mixed-damage parties. However, there exists a wealth of character build variety within each category, and D:OS2 does not impose stricter limitations on viable character builds than any other RPG, especially at lower difficulty levels.
AppWizard
January 9, 2026
Minecraft has released a new testing build that enhances the charm of baby mobs with various updates. Key changes include: - Name Tags are now craftable using 1 Paper and 1 Metal Nugget. - Zombie Horses no longer panic when injured. - Default JVM options have been improved for performance. - New audio cues have been added for baby Wolves, Cats, and Pigs. - Visuals of baby mobs have been revamped, including Cow, Sheep, Pig, Cat, Ocelot, Mooshroom, Wolf, Chicken, and Rabbit. - The bounding box for baby mobs has been adjusted to fit new models. - Adult and baby Rabbits have received new animations. - Armor on baby Wolves and saddles on baby Pigs will no longer be rendered.
AppWizard
January 7, 2026
Brews & Bastards is available on Cloud, PC, and Xbox Series X|S with Game Pass Ultimate, Game Pass Premium, and PC Game Pass. Little Nightmares Enhanced Edition can be played on Cloud, Handheld, PC, and Xbox Series X|S, also available with Game Pass Ultimate, Game Pass Premium, and PC Game Pass. Atomfall will be available on January 7 for Cloud, Console, Handheld, and PC with Game Pass Premium. Lost in Random: The Eternal Die, Rematch, and Warhammer 40,000: Space Marine – Master Crafted Edition will also be available on January 7 with Game Pass Premium. Final Fantasy will be available on January 8 for Cloud, Xbox Series X|S, and PC with Game Pass Ultimate, Game Pass Premium, and PC Game Pass. Star Wars Outlaws will be released on January 13 for Cloud, PC, and Xbox Series X|S with Game Pass Ultimate and PC Game Pass. My Little Pony: A Zephyr Heights Mystery will be available on January 15 for Cloud, Console, Handheld, and PC with Game Pass Ultimate, Game Pass Premium, and PC Game Pass. Resident Evil Village will be available on January 20 for Cloud, Console, and PC with Game Pass Ultimate, Game Pass Premium, and PC Game Pass. MIO: Memories in Orbit will also be available on January 20 for Cloud, Handheld, PC, and Xbox Series X|S on day one with Game Pass. Titles leaving the Game Pass library on January 15 include Flintlock: The Siege of Dawn, Neon White, Road 96, The Ascent, and The Grinch Christmas Adventures.
AppWizard
December 30, 2025
The author apologizes to Yuya Tokuda, the director of Monster Hunter Wilds, for not using the weapon swap feature despite playing the game for over 100 hours. The game has received a rating of 4.5 out of 5 and is considered one of the year's best, but it has inconsistencies that affect player experience. Capcom has struggled with defining a clear direction for the game, particularly with the PC port facing performance issues. The difficulty of new quests varies significantly, leading to a lack of consistent challenge. Changes to the armor system have resulted in more powerful loadouts, but the introduction of tougher monsters may have been an overcorrection. The author's enthusiasm for Artian weapons has diminished, viewing them as tedious and detrimental to the crafting experience, suggesting they should be removed or made cosmetic.
AppWizard
December 29, 2025
Zombies in Minecraft spawn in dimly lit areas, pursue players, and are harmed by sunlight unless sheltered. They can break wooden doors on hard difficulty, pick up weapons or armor, and can chain-aggro when one groans. In Survival Mode, they motivate players to build defenses, provide rotten flesh for dogs, and offer experience points. In Creative Mode, they are used to test mob farms and traps, with customizable skins available. In Adventure Mode, they are utilized for scripted events and challenges. Recent updates have improved their pathfinding, spawn dynamics, sound design, and textures. Players can prevent spawns with light, use shields, gain height advantage, farm zombies for XP, and keep extra blocks for emergencies.
AppWizard
December 29, 2025
Owlcat Games is releasing downloadable content for Warhammer 40k Rogue Trader and has announced a new RPG inspired by The Expanse novels. They have launched a publishing division producing titles like Rue Valley, with contributions from Disco Elysium writer Robert Kurvitz. The alpha test for Warhammer 40k Dark Heresy is available to players who pre-ordered specific editions, lasting approximately eight hours and allowing exploration of different narrative outcomes. The game features a detective system and an Inquisitorial Journal for gathering clues. Dark Heresy emphasizes investigation over combat, which is currently seen as the weakest aspect of the demo. The game includes a character named Ra'ahkti, who may have a role similar to Kim Kitsuragi from Disco Elysium, and there are hints of potential romantic interactions.
AppWizard
December 25, 2025
The enchanting system in "Minecraft" involves three main components: the enchanting table, anvil, and grindstone. The enchanting table uses lapis lazuli and experience levels to apply enchantments, while the anvil combines enchanted items and books, and the grindstone removes enchantments for XP. Enchantments range from I to IV or V and are specific to gear types. Players typically start with the enchanting table for initial enchants and refine gear using enchanted books obtained through various means. For armor, players should prioritize Protection IV, Unbreaking III, and Mending, followed by utility enchantments. Helmets often include Protection IV, Unbreaking III, Mending, Respiration III, and Aqua Affinity, while boots focus on utility with similar core enchantments. Weapons should be tailored to roles, with swords often featuring Sharpness V, Looting III, and Unbreaking III. Bows typically include Power V and either Infinity or Mending, while tridents have Loyalty or Riptide, Impaling V, and Unbreaking III. Tools, especially pickaxes, are prioritized for resource gathering, with common setups including a Fortune III pickaxe and a Silk Touch pickaxe, both requiring Efficiency V, Unbreaking III, and Mending. General rules to avoid high anvil costs include combining books before applying them to items and managing work histories effectively. Players often upgrade gear gradually rather than aiming for perfect gear early on, and many maintain separate work and display sets of gear. Repairing with raw materials does not incur a work penalty but cannot restore enchantments, while some sub-optimal enchantments can be strategically beneficial in certain situations.
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