Ubisoft's Far Cry Primal is set in the Mesolithic period, allowing players to navigate the Carpathian mountains and face prehistoric creatures. The game faced criticism for reusing elements from Far Cry 4, leading to frustration from Alex Hutchinson, the director of Far Cry 4, who suggested that Ubisoft should have acknowledged the connection. Similarly, Activision's Call of Duty: Ghosts was criticized for reusing animations from Modern Warfare 2, raising concerns about creativity in game development. Hutchinson noted that asset reuse is common in large studios, citing examples from the Assassin's Creed series. He observed a shift in perspectives regarding asset reuse, with some now advocating for its creative merits, particularly in successful Japanese titles like Dark Souls and Yakuza. Hutchinson also speculated on the potential role of AI in game development but expressed skepticism about its ability to significantly change the industry.