audio logs

AppWizard
March 25, 2026
Bungie's upcoming title, Marathon, is set to release on March 5, 2026, as an extraction shooter for up to 16 players, priced at £30. The game features a fast-paced multiplayer experience with matches lasting around 15 minutes, emphasizing player-versus-player interactions and strategic gameplay. It showcases a visually original design set in Tau Ceti, with unique environments and weapon aesthetics. The narrative is enriched by a codex with hundreds of entries, allowing for non-linear storytelling. Map designs encourage tactical engagement, and future player engagement may be affected by a seasonal wipe scheduled for June. Overall, the game has received positive feedback for its gameplay, visuals, and narrative depth.
AppWizard
December 12, 2025
Jonathan Blow is developing a new game titled Order of the Sinking Star, which has evolved from a modest engine test for his programming language, Jai, into a full-fledged Sokoban-style puzzle game. The game combines elements from four lesser-known freeware puzzle games and features multiple worlds, each with distinct realms and mechanics. Players will navigate challenges involving various characters, each with unique abilities that enhance gameplay. The narrative follows a deposed queen in a fantastical setting, with gameplay focused on exploration and puzzle-solving. Blow's design philosophy emphasizes the interaction of game mechanics and player agency, diverging from traditional storytelling methods. He is collaborating with a publisher for the first time to address the challenges of a saturated market.
AppWizard
August 9, 2025
Marc LeBlanc, a programmer from Looking Glass Studios, discussed the innovative design of audio logs in the game System Shock during a Nightdive podcast episode. The team aimed to move away from traditional RPG mechanics, avoiding the limitations of D&D-style stats and skills that could frustrate players. They rejected the idea of conversation trees with NPCs, seeking a more immersive narrative delivery. Designer Austin Grossman suggested using audio logs by having all characters dead, allowing players to access their diaries. This approach streamlined storytelling and enhanced player engagement. LeBlanc acknowledged that while audio logs can be overused today, they remain effective for narrative delivery, offering players choices in how they engage with the story.
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