Baldur’s Gate 3

AppWizard
January 13, 2026
Clair Obscur: Expedition 33 has received critical acclaim and commercial success, winning Game of the Year at the previous year’s Game Awards. Josef Fares, founder of Hazelight Studios, warns the triple-A gaming sector against merely replicating trends from Expedition 33's success, emphasizing the need for innovation rather than imitation. He highlights the importance of diversity in gaming, asserting that both triple-A and double-A titles have their place in the industry. Fares points out that while high-budget games face pressure to avoid risks, innovation is still possible, citing examples from studios like Naughty Dog, Rockstar, and Nintendo. He also mentions that other major studios, such as Capcom, are exploring unconventional ideas.
AppWizard
January 11, 2026
Today marks a moment of reflection as I grapple with the loss of a cherished friend—one whose legacy is now being unfairly tarnished. The unique armor system crafted by Larian Studios for Divinity: Original Sin 2 will not be carried forward, and the criticism from my colleagues has been relentless. Notably, PCG guides writer Rory Norris boldly labeled it "broken" in large, eye-catching letters on our front page. In a recent meeting, Morgan Park, a fellow news writer, expressed his disdain for the armor system in a rather colorful manner, leaving me feeling both bewildered and defensive. D:OS2's armor system introduces a combat rhythm that is refreshingly distinct. Each character and enemy possesses both physical and magic armor bars, displayed prominently above their health. Physical armor absorbs damage from weapons and related abilities, while magic armor serves as a shield against spells and elemental effects. Crowd control effects become fully effective only after the corresponding armor has been stripped away. For instance, the warrior's charge attack, Battering Ram, merely deals damage while the enemy's physical armor is intact, but guarantees a knockdown once that armor is gone. This design choice ensures that every character contributes to both offense and crowd management. Players are encouraged to abandon traditional roles; the absence of a classic tank or healer is liberating. Each character must fulfill multiple roles—tank, DPS, and controller—while build variations arise from weapon choices, armor, and skill trees. This dynamic creates an aggressive form of turn-based tactics, where players race to dismantle enemy defenses and secure priority targets before they can retaliate. While Original Sin 2's system is not without its flaws, they are no more pronounced than the typical shortcomings found in random chance-based alternatives. One critique pertains to party composition; players are often encouraged to specialize in either elemental or physical damage, which can lead to challenges in the endgame for mixed-damage parties. However, there exists a wealth of character build variety within each category, and D:OS2 does not impose stricter limitations on viable character builds than any other RPG, especially at lower difficulty levels.
AppWizard
January 10, 2026
Larian Studios is developing a new installment in the Divinity series, and while they have released a trailer, details about the game's mechanics and storyline remain undisclosed. Nick Pechenin, the design head at Larian, hinted in a Reddit AMA that the upcoming game will feature a new mechanic he has wanted to implement in previous titles. The gaming community is speculating on what this new feature could be, with suggestions including new forms of exploration, unique combat systems, or innovative crafting mechanisms.
AppWizard
January 10, 2026
Larian Studios recently held an AMA session where they teased details about their upcoming title, Divinity. Writing director Adam Smith mentioned the word "Alligator" in response to a question about potential spoilers, sparking curiosity among fans. Head of design Nick Pechenin hinted at new gameplay mechanics, expressing that he could finally implement a feature he had wanted in previous titles. Fans speculate that the alligator reference may relate to a shapeshifter character or a potential lizard romance, given the lore of Rivellon. There is also concern that popular elements might be removed before the game's release, which could lead to community discussions.
AppWizard
January 10, 2026
During Larian Studios' AMA session about their upcoming RPG, Divinity, it was confirmed that the game will use a mouse-driven control scheme on PC, and there will be no WASD movement option. This decision aligns with Larian's design philosophy, and while some players may be disappointed, there is potential for a WASD movement mod to be developed by the community.
AppWizard
January 9, 2026
In Baldur's Gate 3, Wyll, the Blade of Frontiers, is often overshadowed by more prominent companions like Shadowheart and Astarion, resulting in his character arc feeling underdeveloped. Despite intentions to include him in the party, players tend to favor other characters, leaving Wyll's story less explored. Developer Kevin VanOrd acknowledged the disappointment regarding Wyll's limited content, attributing it to challenges during development, including a split narrative and personal health issues. Wyll's storyline was affected by the Mizora and Ravengard arcs, which diluted his impact, and there are concerns he may remain unchanged by the game's conclusion. VanOrd expressed a desire for deeper character interactions and relationships in future titles, hoping to enhance the emotional depth of characters like Wyll.
AppWizard
January 6, 2026
Kingdom Come Deliverance 2 ranked fourth in Game of the Year discussions for 2025 and is recognized as one of the best medieval games. Developer Warhorse Studios is speculated to be transitioning to Unreal Engine for future projects, as indicated by job listings that require experience with Unreal Engine. A user named Jakub Holík, tech ops lead at Warhorse, has also linked to job ads for an upcoming Unreal Engine project. The publisher, Plaion, has not confirmed any details regarding these speculations. Warhorse may be considering multiple projects or a complete engine overhaul, but it is unclear if Kingdom Come Deliverance 3 will use Unreal Engine. Community manager Tobias Stolz-Zwilling stated that while the narrative of Henry has concluded, the Kingdom Come Deliverance IP is not shelved, and immersive RPGs will remain a focus for the studio.
AppWizard
January 4, 2026
Hollow Knight Silksong won the Game of the Year title at the 2025 Steam Awards, determined by user votes. It also received the 'Best Game You Suck At' award, making it the only title to secure two wins that year. Clair Obscur: Expedition 33 won Best Soundtrack. Baldur's Gate 3 received the 'Labor of Love' award, while Hades 2 was named 'Best Game on Steam Deck.' Dispatch won 'Outstanding Story-Rich Game,' Silent Hill f received 'Outstanding Visual Style,' The Midnight Walk was named 'VR Game of the Year,' and RV There Yet won the 'Sit Back and Relax' award. Arc Raiders was recognized for 'Most Innovative Gameplay.' Hollow Knight Silksong reached the 'platinum' tier of bestsellers during the Steam Winter Sale.
AppWizard
December 23, 2025
Larian Studios announced their latest project in the Divinity franchise at The Game Awards, claiming it to be their "biggest game ever" following the success of Baldur's Gate 3. The studio has a history of crowdfunding for projects like Divinity: Original Sin 2. Co-founder Swen Vincke encourages new players to explore earlier titles in the series, as they are interconnected. The timeline of the Divinity series includes Divinity: Dragon Commander, Divine Divinity, Ego Draconis, Original Sin, and Original Sin 2. The first game, Divine Divinity, was released in 2002, followed by Beyond Divinity in 2004. Both older titles are available for purchase during GOG's Winter Sale.
Search