In the early 1990s, the video game industry was transitioning from 2D to 3D gaming, with titles like Star Fox and Doom emerging. The small UK studio, founded by Andrew Spencer and Alain Maindron, released the groundbreaking game Ecstatica in 1994 after five years of development. Spencer created a unique game engine using ellipsoid graphics, which provided a lifelike quality to characters, inspired by traditional animation techniques. The game received an 8/10 rating from EDGE magazine for its emotional engagement. Spencer expressed ambitions for sequels using his innovative engine to explore new gaming landscapes, but challenges, including the departure of key personnel, led to the shelving of the sequel. Spencer later shifted his career towards academia and research, hinting at ongoing ideas for new projects that have not materialized.