benchmark tool

AppWizard
April 6, 2025
Sony has released The Last of Us Part 2 Remastered for PC, utilizing Naughty Dog’s proprietary engine. Performance analysis was conducted using an AMD Ryzen 9 7950X3D processor, 32GB of DDR5 RAM, and various graphics cards including AMD Radeon RX 6900XT, RX 7900XTX, RX 9070XT, and NVIDIA RTX 2080Ti, RTX 3080, RTX 4090, RTX 5080, and RTX 5090 on a Windows 10 64-bit system. The game features customizable graphics settings and supports technologies like Intel XeSS, NVIDIA DLSS 3, and AMD FSR 3.1. Benchmark tests showed all GPUs maintained frame rates above 60FPS at 1080p and 1440p resolutions with Max Settings, with the NVIDIA RTX 2080Ti achieving 60FPS. The AMD Radeon RX 9070XT outperformed the RX 7900XTX, while the RX 6900XT lagged behind the NVIDIA RTX 3080. For 4K gaming at Max Settings, the AMD Radeon RX 7900XTX and NVIDIA RTX 4090, RTX 5080, and RTX 5090 were necessary for 60FPS. The game requires a minimum of six CPU cores/threads for optimal performance, with dual-core and quad-core systems experiencing severe stuttering. An eight-core processor improved frame rates above 70FPS. The game features impressive pre-baked lighting but has some traversal stutters and asynchronous shader compilation that may affect performance on CPUs with fewer cores. Keyboard and mouse controls function well from the start.
AppWizard
March 23, 2025
Ubisoft's Assassin's Creed Shadows is noted for its stunning visuals, comparable to Cyberpunk 2077 post-launch. It is one of the best-looking games on PC, though it has performance challenges, particularly with Nvidia GeForce RTX 5090 struggling to maintain over 60fps at 4K max settings. The game's enforced Ray Traced Global Illumination (RTGI) in the 'Hideout' area contributes to its demanding hardware requirements. The reviewer experienced smooth gameplay at an average of 74fps using an Asus TUF Nvidia RTX 4080 Super OC Edition and an Alienware AW3423DWF QD-OLED ultrawide monitor, with zero stutters. Recent Nvidia drivers have caused some performance issues, leading the reviewer to use version 572.47 for stability. DLSS Frame Generation is effective in optimizing performance, despite some ghosting. The game's visuals are highlighted as a key feature that justifies its performance demands, and Ubisoft's choice to skip last-gen consoles is seen as prudent due to the game's requirements.
AppWizard
March 18, 2025
Ubisoft has removed the review embargo for Assassin’s Creed: Shadows, which is powered by the AnvilNext Engine. Performance benchmarks were conducted using an AMD Ryzen 9 7950X3D processor and 32GB of DDR5 RAM, testing various graphics cards including AMD Radeon RX 6900XT, RX 7900XTX, RX 9070XT, and NVIDIA RTX 2080Ti, RTX 3080, RTX 4090, RTX 5080, and RTX 5090. The game includes a built-in benchmark tool and offers a range of graphics settings, supporting technologies like NVIDIA DLSS 3 and 4, AMD FSR 3, and Intel XeSS, as well as Ray Tracing without requiring an RT GPU. To achieve 60FPS at 1080p with Ultra High Settings and no RT, players need an AMD Radeon RX 7900XTX, NVIDIA RTX 4090, or RTX 5090. At 1440p with Ultra High Settings and no RT, both the RX 7900XTX and RTX 4090 provide smooth performance, while the RTX 5090 is necessary for 60FPS. No GPU managed satisfactory performance at Native 4K with Ultra High Settings and no RT, with the RTX 5090 struggling to maintain frame rates above 50FPS. Lowering graphics settings did not yield significant performance improvements, raising questions about potential CPU bottlenecks. The game is visually appealing but lacks RTGI effects, making it appear flat at times compared to Unreal Engine 5 titles.
AppWizard
February 14, 2025
Ubisoft has announced that Assassin’s Creed Shadows will be released on March 20, 2025, for PlayStation 5, Xbox Series X|S, and PC, set in 16th-century feudal Japan. The game features two protagonists: Yasuke, a historical African samurai, and Naoe, a skilled shinobi. It will not be available on older consoles like PlayStation 4 and Xbox One. Key features include uncapped frame rates on PC, multiple performance modes on consoles, ray tracing, AI-driven upscaling techniques, and spatial audio technology. The game is powered by the new Anvil engine, designed exclusively for current-generation hardware, and will run at 60 FPS on consoles. Minimum and recommended system requirements for PC have been specified, and the game requires a constant internet connection for activation and online features. Pre-orders are open with multiple editions available.
AppWizard
February 7, 2025
Monster Hunter Wilds will be released on PC (Steam), PS5, and Xbox Series X/S on February 28, 2025, with a retail price of .99. The Deluxe Edition costs .99 and includes gestures and cosmetic armor, while the Premium Deluxe Edition is priced at .99 and offers additional cosmetic DLC. The minimum system requirements include Windows 10 (64-bit) or Windows 11 (64-bit), AMD Ryzen 5 3600 or Intel Core i5-10400 CPU, 16GB RAM, AMD Radeon RX 5500 XT or Nvidia GeForce GTX 1660 GPU, and 75GB of available storage on an SSD. The recommended system requirements are similar, with the GPU upgraded to AMD Radeon RX 6600 or Nvidia GeForce RTX 2060 Super. Capcom will provide a benchmark tool for players to assess their gaming PCs and will host two open beta sessions on February 6-9 and February 13-16, 2025. The game supports both controller and keyboard/mouse configurations, and a broadband internet connection is recommended for online multiplayer. Cross-platform play will be available for PC, PS5, and Xbox Series X/S players.
AppWizard
February 6, 2025
Capcom announced the PC system requirements for Monster Hunter Wilds, set to launch on February 28th, aiming for broader accessibility with lower specifications. A standalone benchmark tool is available on Steam, allowing players to test performance. The storage requirement has decreased from 140GB to 75GB, and minimum CPU and GPU requirements have been lowered, such as changing the Nvidia GPU from GTX 1660 Super to GTX 1660 and the Intel CPU from i5-10600 to i5-10400. However, the revised minimum specs only guarantee 1080p performance with upscaling and frame generation technologies. Testing with a GTX 1060 and Core i9-13900K showed disappointing results, averaging 26fps at 1080p with low settings, improving to 45fps with frame generation but suffering from input lag. The Steam Deck also performed poorly, averaging 27fps. In contrast, newer graphics cards like the RTX 4060 achieved 62fps at 1080p with high settings, reaching 98fps with frame generation. The RTX 5080 delivered 72fps at 4K with maximum settings, hitting 110fps with frame generation. Further testing will be needed to assess stable frame rates without relying on frame generation.
AppWizard
February 6, 2025
Capcom announced the PC system requirements for Monster Hunter Wilds, reducing the required SSD space from 140GB to 75GB. A standalone benchmark tool is available on the game's Steam page, revealing that lower-end PCs may struggle to deliver a smooth gaming experience. The minimum specs have changed, with the GTX 1660 replacing the GTX 1660 Super and the Intel Core i5-10400 replacing the i5-10600, but players may be limited to 1080p resolution with upscaling and frame generation. Benchmark testing showed that a GTX 1060 with a Core i9-13900K averaged 26fps at 1080p on the lowest settings, improving to 45fps with frame generation but feeling sluggish. The GTX 1660's performance is only slightly better than the GTX 1060, and the Steam Deck averaged 27fps under similar conditions. In contrast, the RTX 4060 achieved 62fps at 1080p with high settings and ray tracing, reaching 98fps with frame generation. The RTX 5080 performed well at 4K, hitting 72fps with maximum settings and 110fps with frame generation. Further testing is needed to determine stable frame rates at 1080p without heavy reliance on frame generation.
AppWizard
February 5, 2025
Capcom has updated the system requirements for Monster Hunter Wilds, lowering the recommended specifications to an RTX 2060 or RX 6600 from the previous RTX 2070 Super/RTX 4060 or RX 6700XT. This change aims to provide optimal performance at 60 frames per second at 1080p medium settings with frame generation enabled. Additionally, a new benchmarking tool has been introduced for players to assess their system capabilities before the second beta, starting on February 6. Improvements based on feedback from the first beta include enhanced hitstop mechanics and reworked weapons to evoke nostalgia for fans. The final release is scheduled for February.
AppWizard
November 5, 2024
EA has released Dragon Age: The Veilguard for PC, built on the Frostbite Engine. The performance analysis was conducted using an AMD Ryzen 9 7950X3D processor, 32GB of DDR5 RAM, and various AMD and NVIDIA graphics cards. The game features extensive graphics settings, including options for Textures, Lighting, Level of Detail, Terrain, Ray Tracing, DLSS 3, AMD FSR 3.0, and Intel XeSS. It does not have a built-in benchmark tool, but performance was analyzed in a demanding initial area. The game can utilize more than eight CPU cores, with minimum framerates improving when Simultaneous Multithreading (SMT) is enabled. A minimum of six CPU cores is recommended for optimal performance. At 1080p with Ultra Settings and no Ray Tracing, the game runs smoothly on various GPUs, with the NVIDIA RTX 2080Ti achieving over 70FPS. For 1440p at Ultra Settings, an NVIDIA RTX 3080 or equivalent is advised, while the AMD Radeon RX 7900XTX and NVIDIA RTX 4090 maintain over 60FPS at native 4K with Ultra Settings. The game showcases high-quality character models, detailed environments, and smooth gameplay without stuttering issues.
AppWizard
October 9, 2024
Konami has released a remake of Silent Hill 2, developed by Bloober Team, for PC, utilizing Unreal Engine 5. The performance analysis was conducted on a system with an AMD Ryzen 9 7950X3D processor and various graphics cards, including NVIDIA and AMD models. The game offers customizable graphics settings, including options for colorblind modes and a nostalgic 90s filter, and supports technologies like Ray Tracing, NVIDIA DLSS 3, AMD FSR 3.0, and Intel XeSS. The game is primarily GPU-bound, with the NVIDIA RTX 4090 achieving around 200fps at Native 1080p with low settings. At 1080p with Epic Settings, an NVIDIA RTX 3080 is recommended for optimal performance. At 1440p, the AMD Radeon RX 7900XTX provided a smooth experience, while the RTX 4090 maintained over 80fps. None of the tested GPUs sustained 60fps at Native 4K with Epic Settings, but the RTX 4090 achieved over 65fps at High settings. Visually, the remake is praised for its immersive environments, although some critiques mention the fog effects could be denser. In-engine cutscenes are capped at 30fps, and players may experience traversal stutters, particularly in urban areas. The game compiles shaders in the background to avoid stutters during gameplay. While the remake has challenges at Epic settings, it offers extensive features and customization options for various gaming rigs. The absence of support for NVIDIA Ray Reconstruction or Frame Generation is noted, with potential for future updates to improve performance.
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