benchmark tool

BetaBeacon
November 20, 2025
Game Booster VIP Lag Fix & GFX is a powerful tool designed to optimize mobile gaming experience with features like one-touch optimization, background cache clearing, intelligent network management, GFX benchmark tool, hardware monitor, centralized game launcher, and ad-free experience.
AppWizard
November 17, 2025
Activision has released Call of Duty: Black Ops 7, utilizing the IW Engine. Performance benchmarks were conducted using high-end hardware, including the AMD Ryzen 9 7950X3D and various graphics cards such as the AMD Radeon RX 6900XT and NVIDIA RTX 4090, on a Windows 10 system. The game features over 300 customizable settings for PC gamers and supports Intel XeSS and AMD FSR 4.0. Ray Tracing is available in Multiplayer and Zombies modes but not in the Campaign. All tested GPUs achieved over 60 FPS at 1080p on maximum settings, with AMD hardware showing superior performance. At 1440p, most GPUs maintained smooth gameplay, except for the NVIDIA RTX 2080Ti. At Native 4K, the top five GPUs exceeded 60 FPS, with AMD GPUs performing well against NVIDIA counterparts. The game has visual appeal but suffers from pop-in issues and inconsistent texture quality. Gameplay is smooth with minimal stuttering and responsive controls. Overall, the game performs well across various PC configurations, though its visual quality may not meet franchise expectations.
AppWizard
September 14, 2025
2K Games unveiled Borderlands 4, powered by Unreal Engine 5. The benchmarking setup included an AMD Ryzen 9 7950X3D processor and various graphics cards, including NVIDIA's RTX 4090 and AMD's RX 7900XTX. The game features adjustable graphics settings and supports technologies like NVIDIA DLSS 4, AMD FSR 4.0, and Intel XeSS 2.0. Borderlands 4 lacks a built-in benchmark tool, and testing showed it to be one of the most demanding non-path-traced games. At 1080p with Badass Settings, only the NVIDIA RTX 4090 and RTX 5090 achieved 60FPS, while at 1440p, only the RTX 5090 exceeded 60FPS. No GPU maintained smooth performance at 4K, with the RTX 5090 averaging 40FPS. Lowering settings to Medium was necessary for playable 60FPS at native 4K. Visuals did not justify the high GPU requirements, and players reported glitches, including missing sun reflections and low-quality terrain textures. Grass pop-in issues were noted, linked to Unreal Engine version 5.5.4.0, with potential improvements in version 5.6. Console users faced similar performance challenges.
AppWizard
September 5, 2025
Bloober Team will release its third-person action horror game, Cronos: The New Dawn, using Unreal Engine 5. Benchmarking tests were conducted on a setup with an AMD Ryzen 9 7950X3D and various high-end graphics cards. The game offers customizable graphics settings and supports technologies like NVIDIA DLSS 4, AMD FSR 3.1, and Intel XeSS 2.0. At 1080p with Epic Settings, the top five graphics cards achieved over 60 FPS. At Native 1440p, only the NVIDIA RTX 4090, RTX 5080, and RTX 5090 maintained fluid performance, while no GPU reached 60 FPS at Native 4K. Lowering settings from Epic to High can improve performance by 18–25%. The game features impressive visuals but has minor imperfections and fewer stutters without Hardware Lumen enabled. It outperforms Silent Hill 2 Remake in stability and aligns with typical Unreal Engine 5 performance expectations.
AppWizard
September 2, 2025
Deep Silver unveiled its latest third-person action-adventure title, Echoes of the End, powered by Unreal Engine 5. The game was benchmarked on a setup with an AMD Ryzen 9 7950X3D and 32GB of DDR5 RAM, testing various graphics cards including NVIDIA's RTX 4090 and RTX 5090. Echoes of the End lacks a built-in benchmark tool, leading to performance tests in demanding areas of the game. The RTX 5090 achieved framerates exceeding 60FPS at Native 4K in less demanding regions. At 1080p/Ultra Settings, only the RTX 4090 and RTX 5090 maintained framerates above 60FPS. At 1440p/Ultra, the RTX 5090 consistently delivered above 60FPS, while no GPU sustained 60FPS during Native 4K/Ultra stress tests. Performance scaling with graphics settings showed a 24-33% boost when switching to High Settings and an 8-13% increase with Medium Settings. Lowering to Low Settings did not yield significant benefits. Myrkur Games has addressed previous stuttering issues, with minor traversal stutters remaining. The game supports NVIDIA DLSS 4 and AMD FSR 3.1 for enhanced performance.
AppWizard
September 1, 2025
Konami announced the remake of Metal Gear Solid 3, titled Metal Gear Solid Delta: Snake Eater, using Unreal Engine 5. The game is capped at 60FPS by default and supports AMD's FSR 3.0 and NVIDIA's DLSS 4, but does not natively support Frame Generation. Benchmark tests showed that at 1080p with Ultra Settings, many GPUs maintained 60FPS, with AMD's Radeon RX 9070XT and NVIDIA's RTX 5080 being the minimum requirements. At 1440p, only the RTX 4090 and RTX 5090 achieved 60FPS, while no GPU could maintain 60FPS at Native 4K with Ultra Settings. The game features customizable graphics settings, including Textures, Global Illumination, and Shadows, and is noted for its exceptional visual quality, particularly at Ultra Settings. The NVIDIA RTX 5080 struggled to reach 60FPS even at Low Settings, with performance improvements noted when adjusting settings from Ultra to High and Medium. The game is praised for its stunning visuals, although it has limitations in scalability and some PC features.
AppWizard
August 11, 2025
2K Games unveiled Mafia: The Old Country, utilizing Unreal Engine 5. A performance analysis was conducted on PC with an AMD Ryzen 9 7950X3D processor and 32GB of DDR5 RAM. Various GPUs were tested, including AMD Radeon RX 6900XT, RX 7900XTX, RX 9070XT, and NVIDIA RTX 2080Ti, RTX 3080, RTX 4090, and RTX 5080, on Windows 10 64-bit. The game features adjustable graphics settings for PC gamers and supports technologies like NVIDIA DLSS 4, Intel XeSS 2.0, and AMD FSR 4.0. Global Illumination has only High and Epic settings. Mafia: The Old Country lacks a built-in benchmark tool, so testing was done in a demanding area. At 1080p with Epic Settings, only the NVIDIA RTX 4090 exceeded 60FPS. No GPU achieved consistent 60FPS at Native 1440p and 4K on Epic Settings. The RTX 4090 had a minimum of 42FPS and an average of 51FPS at 4K. Adjusting settings to High improved performance by 28-48% at 4K on the RTX 4090. AMD FSR 4.0 performed well, with the RX 9070XT exceeding 60FPS at 4K on High Settings. The game features dynamic shadows and minor pop-in issues. It performs comparably to other Unreal Engine 5 titles on High Settings, requiring a powerful PC for optimal 4K gaming.
AppWizard
July 22, 2025
NACON unveiled RoboCop: Rogue City – Unfinished Business for PC, utilizing Unreal Engine 5. The benchmarking process used an AMD Ryzen 9 7950X3D processor, 32GB of DDR5 RAM at 6000MHz, and various graphics cards including AMD Radeon RX 6900XT, RX 7900XTX, RX 9070XT, and NVIDIA RTX 2080Ti, RTX 3080, RTX 4090, RTX 5080, and RTX 5090, on a Windows 10 64-bit environment with specific drivers. The game lacks a built-in benchmark tool, so testing was conducted in the police station area, a demanding segment early in the game. It features a range of graphics settings and supports advanced technologies like DLSS 4, AMD FSR 3.0, and Intel XeSS 2.0. At 1080p with Epic Settings, all tested GPUs exceeded 60FPS, with the RTX 2080Ti achieving over 65FPS. At 1440p with Epic Settings, the NVIDIA RTX 3080 is the minimum requirement for smooth gameplay, while the RX 6900XT did not reach 60FPS. The RTX 4090 and RTX 5090 maintained framerates above 60FPS at Native 4K with Epic Settings. Benchmarks indicate that Unfinished Business performs better than its predecessor, with the RTX 2080Ti in Rogue City dipping below 60FPS, while Unfinished Business consistently exceeds 65FPS. At 4K, the RTX 4090 struggled to maintain 60FPS in Rogue City, whereas Unfinished Business remained above 70FPS. Both games experience occasional stuttering during world traversal, and while Unfinished Business matches Rogue City in visual fidelity, it surpasses it in performance. The game employs Lumen for global illumination but has noticeable artifacts and subpar facial and lip-sync animations. Unfinished Business has a smaller environment compared to Rogue City, contributing to its enhanced performance, and offers support for DLSS, FSR, and XeSS for optimization.
AppWizard
May 19, 2025
Frogwares has released a remastered edition of The Sinking City for free to existing owners, utilizing Unreal Engine 5 and Lumen technology. The remaster retains original settings while adding options for Upscaling and Ray Tracing, supporting NVIDIA DLSS 3 and AMD FSR 3.0. However, the DLSS Frame Generation feature is currently non-functional, and FSR Frame Gen is limited to AMD FSR Upscaling. Performance testing indicates that the game is GPU-bound, requiring at least an NVIDIA RTX 4080 or AMD Radeon RX 9070XT for over 60FPS at 1080p with maximum settings and no Ray Tracing. The AMD Radeon RX 6900XT underperformed compared to the NVIDIA RTX 3080, while the RX 9070XT matched the RX 7900XTX. At 1440p with maximum settings and no Ray Tracing, only the NVIDIA RTX 4090 and RTX 5090 achieved consistent framerates above 60FPS. No GPU provides a smooth experience at native 4K resolution with maximum settings and no Ray Tracing, with the RTX 5090 occasionally dipping below 55FPS. Adjusting in-game settings can significantly enhance performance, with High settings yielding over 83FPS on the RTX 5090. The remaster features higher-quality textures and improved lighting, although traversal stutters from the original version persist.
AppWizard
April 6, 2025
Sony has released The Last of Us Part 2 Remastered for PC, utilizing Naughty Dog’s proprietary engine. Performance analysis was conducted using an AMD Ryzen 9 7950X3D processor, 32GB of DDR5 RAM, and various graphics cards including AMD Radeon RX 6900XT, RX 7900XTX, RX 9070XT, and NVIDIA RTX 2080Ti, RTX 3080, RTX 4090, RTX 5080, and RTX 5090 on a Windows 10 64-bit system. The game features customizable graphics settings and supports technologies like Intel XeSS, NVIDIA DLSS 3, and AMD FSR 3.1. Benchmark tests showed all GPUs maintained frame rates above 60FPS at 1080p and 1440p resolutions with Max Settings, with the NVIDIA RTX 2080Ti achieving 60FPS. The AMD Radeon RX 9070XT outperformed the RX 7900XTX, while the RX 6900XT lagged behind the NVIDIA RTX 3080. For 4K gaming at Max Settings, the AMD Radeon RX 7900XTX and NVIDIA RTX 4090, RTX 5080, and RTX 5090 were necessary for 60FPS. The game requires a minimum of six CPU cores/threads for optimal performance, with dual-core and quad-core systems experiencing severe stuttering. An eight-core processor improved frame rates above 70FPS. The game features impressive pre-baked lighting but has some traversal stutters and asynchronous shader compilation that may affect performance on CPUs with fewer cores. Keyboard and mouse controls function well from the start.
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