Stealth mechanics in role-playing games have been popular among players for decades, with games like Fallout, The Elder Scrolls, and Cyberpunk offering immersive experiences. The Stealth Archer playstyle in Skyrim has gained a significant following, leading to numerous guides and discussions online. Emil Pagliarulo, Bethesda's design director, has a background in stealth games, having started his career at Looking Glass Studios, known for titles like Thief. He conducted an analysis of stealth mechanics in 20 different games upon joining Bethesda. Oblivion, released in 2006, introduced important stealth mechanics such as consistent sound and line-of-sight, enhancing the stealth experience compared to previous games. Pagliarulo distinguishes between Thief, which focuses solely on stealth simulation, and Bethesda's games, which offer a broader range of gameplay systems. He emphasizes the freedom players have to shape their characters' identities through stealth gameplay, expressing pride in the evolution of stealth mechanics at Bethesda.