In the mid-1990s, MediaX, a US-based studio, conceptualized a video game titled Big Brother, inspired by George Orwell's 1984. Players would assume the role of Eric Blair, navigating a dystopian landscape with government installations to sabotage, across twelve levels filled with puzzles and challenges. The game was initially unveiled at E3 in 1998, with a planned release in September of that year, but faced delays and was ultimately canceled by 1999 or 2000 due to licensing issues. Despite its cancellation, a video showcasing its gameplay has been preserved by the Internet Archive. The game resembled a first-person adventure similar to Myst, with a graphical style like Quake, and included tasks such as locating tools and manipulating environmental elements. Another adaptation of 1984 is currently in development by the Narrative Designer behind games like Subnautica and Talos Principle.