Joe Fielder is the senior narrative designer for The Outer Worlds 2 and has worked in the gaming industry for over two decades in various roles, including level designer, producer, and director. He was a producer on BioShock Infinite, where he contributed as an art and narrative producer. Fielder's writing for BioShock Infinite included crafting the initial walk into Columbia, focusing on combat dialogue and worldbuilding elements. He emphasized non-expositional writing, allowing players to organically learn about the game's world through character conversations. Fielder has a strong focus on incorporating humor into games, which he has been doing for years, and he is now being paid for it in The Outer Worlds 2. He previously embedded comedic slogans into BioShock's in-fiction brands, such as a slogan for a fictional cigarette brand aimed at children.