bug fixes

AppWizard
March 27, 2026
Over 1,000 employees were laid off at Epic Games, with many affected coming from Psyonix, the studio behind Rocket League, which was acquired by Epic in 2019. An Epic Games spokesperson stated that Rocket League remains a priority for the company, and the Psyonix team is still focused on developing the game. Rocket League recently achieved a milestone of 40,000 concurrent players in 2023. Psyonix has been actively providing seasonal content and bug fixes for Rocket League, with a recent update released on March 23, the day before the layoffs were announced. Psyonix has also contributed to other projects, including the Rocket Racing minigame in Fortnite and the mobile game Rocket League Sideswipe, launched in 2021. The studio has a long history of collaboration with Epic, dating back to the early 2000s. The future direction of the Psyonix team regarding Rocket League or Fortnite development remains uncertain.
Winsage
March 27, 2026
In January 2026, Microsoft launched the public preview of the WinApp CLI, a command-line tool for Windows application development that is open source and supports various frameworks including .NET, C++, Electron, and Rust. The tool aims to simplify the complexities of Windows development by providing a unified entry point for environment setup, configuration, and packaging. Key features include the winapp init command for environment initialization, the winapp create-debug-identity command for attaching package identities without full MSIX packaging, and automation capabilities for manifests, certificates, and signing processes. The CLI also supports Electron and Node.js scenarios, allowing developers to inject package identity into running Electron processes. The WinApp CLI is currently in public preview, with potential changes before general availability, and an updated version 0.2.0 was released in late February 2026. It can be accessed via WinGet, npm, and as a GitHub project for community contributions.
AppWizard
March 27, 2026
Stunlock Studios has announced the end of content updates for its vampire survival game, V Rising, nearly two years after its launch. The studio is shifting its focus to a new ambitious project that aims to expand the V Rising universe, promising a world with greater depth, danger, and mystery. While details about the new game are limited and it is still in early development, Stunlock reassured fans that V Rising will continue to receive balance adjustments and bug fixes. Additionally, the studio confirmed that official modding support will not be introduced for V Rising due to structural limitations, but insights from this exploration may benefit future projects.
AppWizard
March 26, 2026
Stunlock Studios is transitioning from V Rising to a new project within the same universe, which they describe as their "most ambitious project yet." While they will continue to support V Rising with balance adjustments and bug fixes, the content for the game is complete. The studio is stepping away from V Rising's established architecture due to its restrictive nature for creative iteration. They have introduced a Google Form for players to provide feedback on V Rising, although most of the development team will focus on the new title. Details about the new project are vague, but it promises a deeper and more dangerous experience. There is a strong player desire for an MMORPG experience, with hopes for larger servers in the next iteration. Stunlock is attentive to this feedback and invites community suggestions for the future of the V Rising saga.
Winsage
March 26, 2026
The latest release of Wine, version 11, introduces a feature called NTSYNC, a kernel driver that enhances performance for Windows games running on Linux, achieving performance gains of up to 678%. This is accomplished through a new device, /dev/ntsync, which allows the Linux kernel to handle thread synchronization natively, replacing the previous Remote Procedure Call method. Wine 11 also completes the WoW64 implementation, enabling seamless running of both 32- and 64-bit games without multilib libraries. Other enhancements include improvements to the Wayland driver, EGL as the default backend for OpenGL rendering, initial support for hardware-accelerated H.264 decoding, improved force feedback support, a new Bluetooth driver, support for Zip64 compression, Unicode 17.0.0 support, TWAIN 2.0 scanning for 64-bit apps, and IPv6 ping functionality. Wine 11 is available in most Linux distributions' default repositories, except for Ubuntu 24.04, which lacks the necessary kernel support.
AppWizard
March 22, 2026
Valve has released SteamOS 3.8.0 Preview, named "Second Clutch," which includes initial support for upcoming Steam Machine hardware. This update features over 80 lines of changes, including a new graphics driver, enhanced VRR frame pacing, fixes for session crashes in certain games, improved USB racing wheel compatibility, and reinstated Bluetooth Wake functionality for the Steam Deck. The Steam Machine is expected to launch in 2026, with a likely release in the Fall/Winter season. Pricing details for the Steam Machine remain unspecified. The update is available for users in the Steam Deck Preview channel.
AppWizard
March 22, 2026
Valve has released SteamOS 3.8.0 Preview, designed for Steam Decks and the upcoming Steam Machine. This update introduces new features and bug fixes, marking the start of support for Steam Machine hardware. The update includes over 80 lines of changes, with a focus on initial support for the Steam Machine, though details on this support remain unclear. Valve aims to launch the Steam Machine in 2026, likely in the Fall/Winter season, but pricing details are not confirmed. Notable enhancements in SteamOS 3.8.0 include a new graphics driver, improved VRR frame pacing, resolution of session crash issues for specific games, enhanced USB racing wheel support, and re-enabled Bluetooth Wake for Steam Deck LCD. The update is available for users in the Steam Deck Preview channel.
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