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AppWizard
January 15, 2026
A significant update for Monster Train 2, titled Destiny of the Railforged, will be released in early February as the game's first paid DLC. It introduces a new clan, the Railforged, and a gameplay mode called Soul Savior. In Soul Savior, players battle to reclaim souls from a final boss named the Lifemother, with unique mechanics that enhance gameplay. Players can unlock and upgrade over 30 souls, each providing powerful enhancements and strategic options. The Railforged clan specializes in boosting the pyre's attack power and features new units and mechanics. Additionally, the Wurmkin clan will receive a free update with new designs and balance adjustments. Pricing details for the DLC have not been disclosed.
Tech Optimizer
January 14, 2026
OpenSourceDB and Ahana Systems have partnered to implement PostgreSQL in Indian banking systems to meet the demand for secure and cost-effective database solutions. Their collaboration focuses on migrating existing systems to PostgreSQL, conducting data security audits, and implementing performance management strategies. The initiative aims to empower IT leaders in financial institutions to adopt open-source solutions for improved scalability and cost savings. The partnership emphasizes the integration of AI, automation, and open-source technologies while ensuring compliance with regulatory requirements.
AppWizard
January 13, 2026
Hytale has officially launched after nearly eight years since its initial announcement in 2018. The game, developed by Hypixel Studios and acquired by Riot Games in 2020, faced a temporary cancellation in June 2025 but was later revived when CEO Simon Collins-Laflamme regained control of the studio. Hytale has garnered 344,000 viewers on Twitch, surpassing all other games. The developers expressed excitement about the launch, emphasizing that it marks the beginning of the game's journey. Early player feedback has been positive, and pre-orders are expected to fund the next two years of development.
AppWizard
January 13, 2026
The Epic Games Store has grown its user base by 173% from 2019 to 2024, increasing from 108 million to over 295 million users. However, its revenue from third-party earnings has only increased by 1.6%. The store was launched in 2018 as a competitor to Steam and initially attracted users through a favorable revenue split for developers and exclusive game releases. Epic's strategy of offering free games has led to a perception of the store as primarily a platform for claiming giveaways rather than purchasing games. Critics note that the Epic Games Store has historically provided a less satisfying experience compared to Steam, lacking essential features at launch, with some improvements made only recently. In contrast, the Xbox app emphasizes subscription services through Game Pass, which has seen a 45% year-over-year growth, indicating a more engaged audience willing to spend money. Steam remains the preferred platform for many PC users due to its user-centric approach and comprehensive features. Epic is exploring NFT-based games and AI integration, while its revenue is projected to be over [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: In recent discussions, the Epic Games Store has found itself at the center of scrutiny as users analyze its growth trajectory from 2019 to 2024. During this period, the platform has expanded its user base by an impressive 173%, climbing from 108 million users to over 295 million. However, this surge in numbers has not been mirrored in revenue, with third-party earnings only seeing a modest increase of 1.6%. This disparity raises questions about the spending habits of the newly acquired audience, suggesting that while Epic has successfully attracted users, many are not engaging in purchasing games. The Epic Game Store problem The Epic Games Store was launched in 2018 as a direct competitor to Steam, the dominant PC storefront developed by Valve. Steam has long been favored by players for its seamless user experience and robust feature set. In its initial attempts to capture market share, Epic offered developers a more favorable revenue split and secured exclusive game releases. However, these strategies did not resonate with gamers, prompting Epic to shift its approach while still maintaining a better revenue share for developers. To draw users in, Epic has heavily relied on a strategy of offering free games. While this tactic has effectively increased sign-ups, it has also led to a perception of the store as a platform primarily for claiming giveaways, rather than a destination for purchasing games. Many users, including myself, find themselves opening the Epic Games Store solely to claim free titles before promptly closing it. Critics have pointed out that the Epic Games Store has historically provided a less satisfying experience compared to Steam. The platform launched without several essential features, and although it has made strides to address these gaps, some users feel that the improvements have come too late. Key features such as user reviews, wishlists, achievements, and gifting were added only in recent years, while family sharing and mod support remain absent. Is this an Xbox PC problem as well? There are intriguing parallels to be drawn between the Epic Games Store and Xbox PC, both vying for a share of the market dominated by Steam. However, their approaches differ significantly. The Xbox app emphasizes subscription services through Game Pass, which has experienced a remarkable 45% year-over-year growth. This indicates that even with its feature limitations, Xbox has cultivated an engaged audience willing to spend money, contrasting with Epic's model of attracting users primarily through free offerings. Console players, particularly those on Xbox, demonstrate a strong willingness to invest in games, especially in popular genres like shooters. Despite PlayStation's larger hardware sales, Xbox users consistently show up to purchase titles, reflecting a dedicated gaming community. In contrast to Epic's strategy, Xbox is investing in a cross-device ecosystem that integrates cloud, console, and PC gaming. This long-term vision aims to blur the lines between console and PC, potentially unifying Xbox and Steam libraries under one umbrella. Such a strategy fosters a more open and flexible gaming environment, appealing to users who seek versatility in their gaming experiences. The future of PC gaming is Steam for now For the time being, Steam remains the preferred platform for many PC users, thanks to its user-centric approach and comprehensive feature set. This stability has left little incentive for players to migrate to alternative platforms, leading both Xbox and Epic to carve out their own niches rather than attempting to supplant Steam directly. Looking ahead, Xbox's next generation of hardware is expected to support multiple storefronts, including Steam and Epic. Meanwhile, Epic is exploring avenues that Steam has yet to embrace, such as NFT-based games and AI integration in development. Tim Sweeney, CEO of Epic, has publicly criticized Steam for its policies regarding AI disclosure, further highlighting the competitive landscape. What once seemed like a battleground where Epic and Xbox could not coexist now appears to be evolving into a space where collaboration and coexistence are possible. Neither platform needs to eclipse Steam to achieve success; rather, they can thrive alongside it. This reality is reflected in my own usage patterns—I often access the Epic Games Store to claim free games, yet I find myself primarily engaged with my Steam and Xbox libraries. Epic's performance, with over .09 billion in revenue in 2024, demonstrates that it can be a viable player in the market, even if it never reaches the same scale or user goodwill as Steam. Do you use Epic Games Store and if so, how? Let us know by commenting and taking part in our poll below: Follow Windows Central on Google News to keep our latest news, insights, and features at the top of your feeds!" max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].09 billion in 2024.
Tech Optimizer
January 12, 2026
Percona has launched Percona Packages, a suite of consulting and support services for database and IT teams using open-source systems. The initial offerings include: 1. **Quickstart**: Prepares database environments for high-demand periods with proactive optimization, a health check, and three months of expert support. 2. **Performance Optimization**: Identifies and resolves database performance issues, including slow queries and configuration problems, through hands-on tuning and best-practice guidance. 3. **AI Readiness**: Tailored for PostgreSQL, this package optimizes databases for AI workloads, featuring performance metrics analysis and benchmarks. These packages aim to address the skills shortage in data engineering and management, supporting various open-source database technologies like MySQL, PostgreSQL, MongoDB, Redis, and Valkey. The services are designed to help organizations prepare for peak usage and improve ongoing performance, allowing them to focus on innovation rather than infrastructure.
AppWizard
January 12, 2026
Hytale is set to launch on January 13, 2026, and is expected to attract over one million players on its early access release day, according to Simon Collins-Laflamme, founder of Hypixel Studios. The game's development has been ongoing for over a decade, and its financial backing for the next two years has been secured through pre-sales. After Riot Games discontinued its involvement, Collins-Laflamme resumed development with a focus on community collaboration. He announced that pre-orders have ensured a solid foundation for the project, expressing optimism about Hytale's future.
AppWizard
January 12, 2026
Hytale, a standalone game inspired by Minecraft, is set to enter early access on January 13. It is developed by Hypixel Studios, founded by Simon Collins-Laflamme, and aims to provide players with extensive custom game creation tools. A level designer at the studio created a 2D side-scroller as a demonstration of the game's potential. The game will feature mechanics for object placement similar to an MMO housing system and include machinima-making tools. Hytale's development has been tumultuous, but it is expected to unleash a wave of creativity in the gaming community upon its launch.
AppWizard
January 12, 2026
Epic Games CEO Tim Sweeney has criticized a US initiative to ban the social media platform X and its generative AI tool, Grok, following reports of Grok generating inappropriate images, including those of minors. Sweeney emphasized the importance of open platforms and opposed political demands for censorship, labeling it as crony capitalism. Reports indicated that Grok produced troubling content, including altered images of influencers in compromising situations. In response to the controversy, X has placed Grok's image generation feature behind a paywall. Sweeney's stance on free speech contrasts with censorship practices on his own platforms, such as the Epic Games Store's ban on the art game Horses due to pressure from conservative groups. He acknowledged the dangers of AI, noting that major AIs have instances of misuse.
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