FromSoftware's new title, Elden Ring: Nightreign, is set to be announced at The Game Awards and follows the success of Elden Ring, which sold over 25 million copies. The game resembles a modded version of its predecessor, acknowledging the modding community. Director Junya Ishizaki states that Nightreign aims to provide a complete gaming experience at launch without adopting a live service model, allowing players to unlock everything without ongoing content updates.
Nightreign will not include player-versus-player elements, focusing instead on cooperative gameplay. Players will engage in runs that yield relics to enhance attributes, and the game introduces preset "heroes" with unique abilities, replacing character creation. Each character has two unique skills that influence gameplay, and the game features mechanics reminiscent of roguelikes and hero shooters.
The map is designed as a dynamic dungeon with procedural elements, allowing players to select bosses and strategize. However, concerns exist regarding the map's longevity and potential repetitive traversal. Ishizaki suggests that large-scale environmental changes and meta progression could enhance the game's depth, while the current build may feel underdeveloped in some areas.