character builds

AppWizard
January 11, 2026
Today marks a moment of reflection as I grapple with the loss of a cherished friend—one whose legacy is now being unfairly tarnished. The unique armor system crafted by Larian Studios for Divinity: Original Sin 2 will not be carried forward, and the criticism from my colleagues has been relentless. Notably, PCG guides writer Rory Norris boldly labeled it "broken" in large, eye-catching letters on our front page. In a recent meeting, Morgan Park, a fellow news writer, expressed his disdain for the armor system in a rather colorful manner, leaving me feeling both bewildered and defensive. D:OS2's armor system introduces a combat rhythm that is refreshingly distinct. Each character and enemy possesses both physical and magic armor bars, displayed prominently above their health. Physical armor absorbs damage from weapons and related abilities, while magic armor serves as a shield against spells and elemental effects. Crowd control effects become fully effective only after the corresponding armor has been stripped away. For instance, the warrior's charge attack, Battering Ram, merely deals damage while the enemy's physical armor is intact, but guarantees a knockdown once that armor is gone. This design choice ensures that every character contributes to both offense and crowd management. Players are encouraged to abandon traditional roles; the absence of a classic tank or healer is liberating. Each character must fulfill multiple roles—tank, DPS, and controller—while build variations arise from weapon choices, armor, and skill trees. This dynamic creates an aggressive form of turn-based tactics, where players race to dismantle enemy defenses and secure priority targets before they can retaliate. While Original Sin 2's system is not without its flaws, they are no more pronounced than the typical shortcomings found in random chance-based alternatives. One critique pertains to party composition; players are often encouraged to specialize in either elemental or physical damage, which can lead to challenges in the endgame for mixed-damage parties. However, there exists a wealth of character build variety within each category, and D:OS2 does not impose stricter limitations on viable character builds than any other RPG, especially at lower difficulty levels.
AppWizard
January 8, 2026
The Outer Worlds 2 is a sequel that builds on its predecessor's foundations, featuring impactful decision-making and refined gameplay. Set in a different galaxy, players take on the role of an agent of the Earth Directorate, tasked with investigating catastrophic rifts threatening the galaxy, particularly the Arcadia colony. The game critiques hyper-capitalism while being developed under Microsoft, incorporating satirical elements. Players' choices significantly influence gameplay, with character builds affecting the narrative and challenges faced. The revamped flaws system introduces both positive and negative effects based on player actions, encouraging exploration. The game features expertly crafted quests that intertwine with the main storyline, leading to unique outcomes. Companions add emotional depth to the experience, each with distinct personalities. While initial planets showcase engaging quests, later areas feel less vibrant, and combat lacks depth, often becoming repetitive. The crafting system allows for customization but may not be fully utilized due to the game's ease. Performance is strong, running smoothly on high-end hardware. Overall, The Outer Worlds 2 emphasizes meaningful player choices but reveals a need for improved combat mechanics.
AppWizard
December 31, 2025
The Outer Worlds 2 is set to release in 2025 and is part of Obsidian Entertainment's lineup, which includes Grounded 2 and Avowed. The game emphasizes character development and player choices, offering a variety of options tailored to individual character builds. Players can invest in a select few of the twelve available skills, fostering a unique gameplay experience. The game features locked doors and terminals that can be accessed through pickpocketing or dialogue options influenced by previous choices. A significant moment in the game involves negotiating a peaceful resolution with the final boss, dependent on the player's speech skill. The consequences of player choices are reflected throughout the game, culminating in a slideshow at the end. While it may not have as many quests and locations as New Vegas, it offers proportional complexity that engages players.
AppWizard
December 20, 2025
Merlin will be introduced as the first paid character in the upcoming Ravenswatch DLC, scheduled for release in January 2026, priced at .99. A free update will accompany this DLC, focusing on balancing magical objects and introducing five new magical items. Merlin can choose from nine spells across nature, arcane, and sacred light categories, making him the most adaptable character in the game. The base game is currently available at a 50% discount during the Steam Winter Sale.
AppWizard
December 11, 2025
Anton Emelyanov, brand manager at Owlcat Games, admires Baldur's Gate 3 and its creators at Larian Studios, noting that their success has highlighted a vibrant market for narrative-driven CRPGs. He believes that Larian's achievements have reinforced Owlcat's commitment to creating engaging, story-rich experiences. Emelyanov stated that the success of Baldur's Gate 3 has boosted Owlcat's confidence in investing in complex systems and narrative depth. Owlcat is focusing on essential elements of CRPGs such as choice and consequence, compelling companions, and rich storytelling, while also working on upcoming titles like Warhammer 40k: Dark Heresy and The Expanse: Osiris Reborn. Larian plans to explore new territories beyond Baldur's Gate, and both studios aim to enhance player immersion and engagement through deeper reactivity and systemic storytelling.
AppWizard
November 5, 2025
Brandon Adler, game director, reflected on his early struggles with Dungeons & Dragons and the complexities of Baldur's Gate when it launched in 1998. He noted the evolution of RPGs towards more accessible experiences, particularly through the Mass Effect series. In an interview, he expressed appreciation for the resurgence of RPGs that require deeper player engagement, highlighting Baldur's Gate 3 for its intricate choices that significantly influence gameplay. Adler observed trends in The Outer Worlds 2, where players experiment with unconventional character builds, emphasizing that such experimentation is part of the learning curve. He noted a decline in reliance on objective markers, which has reduced engagement with NPCs and their narratives, and expressed a desire for players to reconnect with storytelling in RPGs. He also mentioned the rising popularity of tabletop RPGs and how mainstream understanding has evolved since the 1990s, as seen in the success of Baldur's Gate 3, which appeals to both long-time fans and new players.
AppWizard
November 4, 2025
The Dragon Age series has transitioned from classic RPG mechanics to a third-person action experience with RPG elements. Industry veterans, including David Gaider, suggest that simplifying gameplay mechanics is necessary to appeal to a broader audience, but recent successes indicate a significant market for complex systems. Baldur's Gate 3 has gained popularity by offering depth and intricate mechanics, while Kingdom Come: Deliverance 2 provides a rewarding sense of progression through granular systems. Even action-oriented titles like Borderlands 4 maintain complexity, suggesting an appetite for depth in gaming. Obsidian Entertainment's The Outer Worlds 2 has received mixed reactions regarding its character builds, highlighting player value in meaningful choices. There is a desire for more robust RPG foundations in games like Avowed, which primarily focus on combat. The success of titles like Baldur's Gate 3 challenges the assumption that simplicity is key to broader appeal, indicating that players are ready for rich, intricate RPG experiences. Developers are encouraged to embrace complexity and consider difficulty settings to cater to varying player preferences.
AppWizard
November 3, 2025
Obsidian Entertainment announced that the open beta for the turn-based mode of Pillars of Eternity will begin on Wednesday, November 5. Director Josh Sawyer discussed the evolution of gameplay mechanics, noting the initial use of real-time with pause (RTWP) in the original game and the challenges posed by introducing a turn-based mode in Pillars of Eternity 2: Deadfire. The gaming landscape has shifted, with modern players expecting faster-paced action and greater tactical depth, prompting Obsidian to adapt its approach to meet these expectations.
AppWizard
November 2, 2025
Blizzard has shifted its focus to Diablo 4, leaving Diablo 2 with minimal updates. Project Diablo 2 Season 12 is a fan-driven initiative that revitalizes Diablo 2 with regular updates, including new items, unique runewords, and balance adjustments. The upcoming season will introduce new ammunition types for bows and crossbows, such as Crude Arrows and Light Bolts, each with implicit enhancements. Twelve unique options for these weapons have been created, including 'Tombsong' arrows and 'Frozen Sorrow' bolts. Other changes include a reworked Blizzard spell, increased map drops from corrupted zones, and faster item retrieval features. The launch date for the new season will be announced during a developer stream on November 8. Players must own a legitimate copy of Diablo 2 and its Lord of Destruction expansion to participate.
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