Tony de Waal, a former cinematic supervisor at BioWare, revealed that around 50 individuals were working on the now-canceled Mass Effect 4 before the studio's closure. He believed the team was close to creating a game with unprecedented player autonomy and choice. De Waal also discussed the challenges faced while developing Dragon Age: The Veilguard using EA and DICE's Frostbite engine, describing the effort as "herculean" and highlighting the complexity of managing variable player characters across cinematics. BioWare's closure is part of a larger restructuring at Electronic Arts, resulting in over 400 layoffs as the company shifts focus toward live service shooters and sports games. De Waal expressed disappointment over the cancellation and emphasized the dedication of the remaining developers. He is currently seeking new opportunities in the gaming industry.