climbing

AppWizard
March 3, 2026
- Iron Guard Salvation - March 5 (PS VR2) - Peak Rhythm - March 5 (Meta Quest) - Rager - March 5 (PS VR2) - DrumBeats VR - March 6 (PS VR2) - Bootstrap Island - March 12 (PC VR) - Parkour Labs - March 12 (PS VR2, Quest) - Perikoto - March 13 (PC VR) - SkyLeap - March 15 (PC VR, Quest) - Orbital Overdrive - March 16 (PC VR) - Prison Simulator VR - March 18 (PC VR, Quest) - GunX (Lock and Load) - March 20 (PC VR) - Maid of Sker VR - March 17 (PC VR, PS VR2, Quest) - Virtual Hunter - March 25 (PS VR2, Quest) - VMX - March 26 (PC VR, Quest) - Shop & Stuff - March 27 (PSVR2) - Star Trek: Infection - March 31 (PC VR, Quest)
AppWizard
March 3, 2026
A goblin tea shop in Esoteric Ebb was bombed, prompting an investigation into whether it was caused by magic or an explosive device. The investigation coincided with the upcoming inaugural democratic election. The investigator engaged in various activities, including attempting to eat a large amount of apples, persuading a zombie to harm itself, robbing a zombie and others, campaigning for a position as "Wizard-God," resolving a permit dispute, failing at flirting with an angel, befriending a sphinx, discovering a conspiracy through breaking and entering, experiencing an out-of-body moment while climbing a ladder, and facing a harsh critic that led to their demise.
AppWizard
February 24, 2026
Overwatch has seen a significant increase in player count, rising from around 37,000 concurrent players to a peak of 165,651. Blizzard is introducing a new hero each season and making ongoing map reworks and additions. The upcoming Overwatch Rush will transform the game into a top-down mobile format, distinguishing itself with a MOBA-like gameplay style. The reveal trailer shows fan-favorite characters, but details on game modes are limited. Blizzard has confirmed that Overwatch Rush is being developed by a separate team to ensure Team 4 remains focused on the PC and console version. There is currently no specific release date for Overwatch Rush, but playtesting is planned in select regions. Players can join a new Discord server for updates.
AppWizard
January 30, 2026
Cairn is a limb-by-limb climbing simulation game set for release on January 30, 2026, developed by The Game Bakers. Players take on the role of Aava, a renowned mountain climber, as she attempts to conquer Mount Kami. The game features a 15-hour journey focused on the careful placement of limbs on rock faces, with mechanics that initially seem unrefined but encourage players to adapt. Aava faces challenges such as narrow ledges and a diegetic stamina system indicated by her physical state. Players can place pitons as temporary safe zones during climbs, which require strategic placement due to their limited availability. The game incorporates survival mechanics, emphasizing Aava's need to eat, drink, and rest. Aava's character is developed through her struggles and interactions with other climbers, with a focus on realism and emotional stakes. The game features stunning art and atmospheric weather dynamics, drawing comparisons to titles like Death Stranding and Baby Steps while establishing its own identity.
AppWizard
January 30, 2026
The native GeForce NOW app for Linux PCs is now available in beta, supporting Ubuntu 24.04 and later, allowing users to stream games with GeForce RTX capabilities directly from the cloud. The app introduces ten new games, including The Bard’s Tale IV: Director’s Cut and The Bard’s Tale Trilogy. It offers high-performance gaming with resolutions up to 5K and 120 fps or 1080p at 360 fps. The app is optimized for PCs and notebooks, providing a native experience similar to the existing GeForce NOW app for Windows and macOS. New game releases include Cairn, The Midnight Walkers, Prototype, Prototype 2, Warhammer 40,000: SPACE MARINE 2, Half Sword, Vampires: Bloodlord Rising, and Total War: Three Kingdoms.
AppWizard
January 27, 2026
- John Highguard: A sci-fantasy raid shooter developed by former creators of Apex Legends and Titanfall. - Winnie’s Hole: An early access title that transforms Winnie the Pooh into a cosmic horror roguelite. - Echoes Of Elysium: An early access game featuring six-player co-op in a procedural clockwork world. - Earth Must Die: A point-and-click sci-fi comedy from the creators of The Swindle and Lair of the Clockwork God. - The Spirit Lift: A roguelite deckbuilder set in a haunted hotel. - Roots Devour: A game where players control a malevolent tree deciding the fate of humans. - DON’T LET THEM IN: A horror game where players are supermarket clerks dealing with cautious customers. - Lanesplit: A first-person biking simulator with a cinematic style. - Ghost Keeper: An early access title where players manage a house full of ghosts. - Nova Antarctica: A post-apocalyptic game set in Antarctica focused on mysterious signals. - The Midnight Walkers: An early access extraction shooter set in a megamall with a poison gas mechanic. - Calyx: An RTS game featuring a military force against plant life. - Feastopia: A city-builder roguelite where players feed an infant god to avoid becoming part of the menu. - Space Warlord Baby Trading Simulator: A sequel that escalates the absurdity of its predecessor. - Cairn: A climbing adventure game with narrative depth. - I Hate This Place: A survival crafting horror game inspired by comic books. - Don’t Stop, Girlypop: An arena shooter with Y2K aesthetics. - Code Vein 2: The latest entry in the anime Soulslike genre featuring time travel mechanics. - Half Sword: An early access physics-based medieval combat game. - Front Mission 3: A remake of the classic turn-based mech game.
AppWizard
January 18, 2026
Heartopia, a life simulation game, has gained over five million players on mobile but has struggled to resonate with the Steam audience after its PC release. The game launched on Steam with vague announcements about its availability and received nearly 1,000 reviews shortly after, though feedback has been mixed. Players feel the PC version seems like an afterthought, with issues related to control schemes and the absence of controller support. The development team is engaging with the community but has provided generic responses regarding improvements. Despite these challenges, 69% of Steam reviews are positive, with players appreciating the game's charm, although frustrations about camera controls persist. Heartopia is available for free on Steam.
AppWizard
January 13, 2026
The Epic Games Store has grown its user base by 173% from 2019 to 2024, increasing from 108 million to over 295 million users. However, its revenue from third-party earnings has only increased by 1.6%. The store was launched in 2018 as a competitor to Steam and initially attracted users through a favorable revenue split for developers and exclusive game releases. Epic's strategy of offering free games has led to a perception of the store as primarily a platform for claiming giveaways rather than purchasing games. Critics note that the Epic Games Store has historically provided a less satisfying experience compared to Steam, lacking essential features at launch, with some improvements made only recently. In contrast, the Xbox app emphasizes subscription services through Game Pass, which has seen a 45% year-over-year growth, indicating a more engaged audience willing to spend money. Steam remains the preferred platform for many PC users due to its user-centric approach and comprehensive features. Epic is exploring NFT-based games and AI integration, while its revenue is projected to be over [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: In recent discussions, the Epic Games Store has found itself at the center of scrutiny as users analyze its growth trajectory from 2019 to 2024. During this period, the platform has expanded its user base by an impressive 173%, climbing from 108 million users to over 295 million. However, this surge in numbers has not been mirrored in revenue, with third-party earnings only seeing a modest increase of 1.6%. This disparity raises questions about the spending habits of the newly acquired audience, suggesting that while Epic has successfully attracted users, many are not engaging in purchasing games. The Epic Game Store problem The Epic Games Store was launched in 2018 as a direct competitor to Steam, the dominant PC storefront developed by Valve. Steam has long been favored by players for its seamless user experience and robust feature set. In its initial attempts to capture market share, Epic offered developers a more favorable revenue split and secured exclusive game releases. However, these strategies did not resonate with gamers, prompting Epic to shift its approach while still maintaining a better revenue share for developers. To draw users in, Epic has heavily relied on a strategy of offering free games. While this tactic has effectively increased sign-ups, it has also led to a perception of the store as a platform primarily for claiming giveaways, rather than a destination for purchasing games. Many users, including myself, find themselves opening the Epic Games Store solely to claim free titles before promptly closing it. Critics have pointed out that the Epic Games Store has historically provided a less satisfying experience compared to Steam. The platform launched without several essential features, and although it has made strides to address these gaps, some users feel that the improvements have come too late. Key features such as user reviews, wishlists, achievements, and gifting were added only in recent years, while family sharing and mod support remain absent. Is this an Xbox PC problem as well? There are intriguing parallels to be drawn between the Epic Games Store and Xbox PC, both vying for a share of the market dominated by Steam. However, their approaches differ significantly. The Xbox app emphasizes subscription services through Game Pass, which has experienced a remarkable 45% year-over-year growth. This indicates that even with its feature limitations, Xbox has cultivated an engaged audience willing to spend money, contrasting with Epic's model of attracting users primarily through free offerings. Console players, particularly those on Xbox, demonstrate a strong willingness to invest in games, especially in popular genres like shooters. Despite PlayStation's larger hardware sales, Xbox users consistently show up to purchase titles, reflecting a dedicated gaming community. In contrast to Epic's strategy, Xbox is investing in a cross-device ecosystem that integrates cloud, console, and PC gaming. This long-term vision aims to blur the lines between console and PC, potentially unifying Xbox and Steam libraries under one umbrella. Such a strategy fosters a more open and flexible gaming environment, appealing to users who seek versatility in their gaming experiences. The future of PC gaming is Steam for now For the time being, Steam remains the preferred platform for many PC users, thanks to its user-centric approach and comprehensive feature set. This stability has left little incentive for players to migrate to alternative platforms, leading both Xbox and Epic to carve out their own niches rather than attempting to supplant Steam directly. Looking ahead, Xbox's next generation of hardware is expected to support multiple storefronts, including Steam and Epic. Meanwhile, Epic is exploring avenues that Steam has yet to embrace, such as NFT-based games and AI integration in development. Tim Sweeney, CEO of Epic, has publicly criticized Steam for its policies regarding AI disclosure, further highlighting the competitive landscape. What once seemed like a battleground where Epic and Xbox could not coexist now appears to be evolving into a space where collaboration and coexistence are possible. Neither platform needs to eclipse Steam to achieve success; rather, they can thrive alongside it. This reality is reflected in my own usage patterns—I often access the Epic Games Store to claim free games, yet I find myself primarily engaged with my Steam and Xbox libraries. Epic's performance, with over .09 billion in revenue in 2024, demonstrates that it can be a viable player in the market, even if it never reaches the same scale or user goodwill as Steam. Do you use Epic Games Store and if so, how? Let us know by commenting and taking part in our poll below: Follow Windows Central on Google News to keep our latest news, insights, and features at the top of your feeds!" max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].09 billion in 2024.
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