climbing

AppWizard
January 18, 2026
Heartopia, a life simulation game, has gained over five million players on mobile but has struggled to resonate with the Steam audience after its PC release. The game launched on Steam with vague announcements about its availability and received nearly 1,000 reviews shortly after, though feedback has been mixed. Players feel the PC version seems like an afterthought, with issues related to control schemes and the absence of controller support. The development team is engaging with the community but has provided generic responses regarding improvements. Despite these challenges, 69% of Steam reviews are positive, with players appreciating the game's charm, although frustrations about camera controls persist. Heartopia is available for free on Steam.
AppWizard
January 13, 2026
The Epic Games Store has grown its user base by 173% from 2019 to 2024, increasing from 108 million to over 295 million users. However, its revenue from third-party earnings has only increased by 1.6%. The store was launched in 2018 as a competitor to Steam and initially attracted users through a favorable revenue split for developers and exclusive game releases. Epic's strategy of offering free games has led to a perception of the store as primarily a platform for claiming giveaways rather than purchasing games. Critics note that the Epic Games Store has historically provided a less satisfying experience compared to Steam, lacking essential features at launch, with some improvements made only recently. In contrast, the Xbox app emphasizes subscription services through Game Pass, which has seen a 45% year-over-year growth, indicating a more engaged audience willing to spend money. Steam remains the preferred platform for many PC users due to its user-centric approach and comprehensive features. Epic is exploring NFT-based games and AI integration, while its revenue is projected to be over [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: In recent discussions, the Epic Games Store has found itself at the center of scrutiny as users analyze its growth trajectory from 2019 to 2024. During this period, the platform has expanded its user base by an impressive 173%, climbing from 108 million users to over 295 million. However, this surge in numbers has not been mirrored in revenue, with third-party earnings only seeing a modest increase of 1.6%. This disparity raises questions about the spending habits of the newly acquired audience, suggesting that while Epic has successfully attracted users, many are not engaging in purchasing games. The Epic Game Store problem The Epic Games Store was launched in 2018 as a direct competitor to Steam, the dominant PC storefront developed by Valve. Steam has long been favored by players for its seamless user experience and robust feature set. In its initial attempts to capture market share, Epic offered developers a more favorable revenue split and secured exclusive game releases. However, these strategies did not resonate with gamers, prompting Epic to shift its approach while still maintaining a better revenue share for developers. To draw users in, Epic has heavily relied on a strategy of offering free games. While this tactic has effectively increased sign-ups, it has also led to a perception of the store as a platform primarily for claiming giveaways, rather than a destination for purchasing games. Many users, including myself, find themselves opening the Epic Games Store solely to claim free titles before promptly closing it. Critics have pointed out that the Epic Games Store has historically provided a less satisfying experience compared to Steam. The platform launched without several essential features, and although it has made strides to address these gaps, some users feel that the improvements have come too late. Key features such as user reviews, wishlists, achievements, and gifting were added only in recent years, while family sharing and mod support remain absent. Is this an Xbox PC problem as well? There are intriguing parallels to be drawn between the Epic Games Store and Xbox PC, both vying for a share of the market dominated by Steam. However, their approaches differ significantly. The Xbox app emphasizes subscription services through Game Pass, which has experienced a remarkable 45% year-over-year growth. This indicates that even with its feature limitations, Xbox has cultivated an engaged audience willing to spend money, contrasting with Epic's model of attracting users primarily through free offerings. Console players, particularly those on Xbox, demonstrate a strong willingness to invest in games, especially in popular genres like shooters. Despite PlayStation's larger hardware sales, Xbox users consistently show up to purchase titles, reflecting a dedicated gaming community. In contrast to Epic's strategy, Xbox is investing in a cross-device ecosystem that integrates cloud, console, and PC gaming. This long-term vision aims to blur the lines between console and PC, potentially unifying Xbox and Steam libraries under one umbrella. Such a strategy fosters a more open and flexible gaming environment, appealing to users who seek versatility in their gaming experiences. The future of PC gaming is Steam for now For the time being, Steam remains the preferred platform for many PC users, thanks to its user-centric approach and comprehensive feature set. This stability has left little incentive for players to migrate to alternative platforms, leading both Xbox and Epic to carve out their own niches rather than attempting to supplant Steam directly. Looking ahead, Xbox's next generation of hardware is expected to support multiple storefronts, including Steam and Epic. Meanwhile, Epic is exploring avenues that Steam has yet to embrace, such as NFT-based games and AI integration in development. Tim Sweeney, CEO of Epic, has publicly criticized Steam for its policies regarding AI disclosure, further highlighting the competitive landscape. What once seemed like a battleground where Epic and Xbox could not coexist now appears to be evolving into a space where collaboration and coexistence are possible. Neither platform needs to eclipse Steam to achieve success; rather, they can thrive alongside it. This reality is reflected in my own usage patterns—I often access the Epic Games Store to claim free games, yet I find myself primarily engaged with my Steam and Xbox libraries. Epic's performance, with over .09 billion in revenue in 2024, demonstrates that it can be a viable player in the market, even if it never reaches the same scale or user goodwill as Steam. Do you use Epic Games Store and if so, how? Let us know by commenting and taking part in our poll below: Follow Windows Central on Google News to keep our latest news, insights, and features at the top of your feeds!" max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].09 billion in 2024.
AppWizard
January 6, 2026
In the latest version of Minecraft, players navigate through a snowy landscape while attempting to summit the world's tallest mountain, Everest. Visibility is limited due to swirling snow, but a guide provides a list of potential hazards, including oxygen levels, avalanches, wind, icy gusts, climbing challenges, snow walls, and zombies. Only the concern about perfecting a selfie at the peak is fictional, while the mention of zombies is real.
AppWizard
January 5, 2026
A hiatus in coverage occurred last December due to seasonal content preparation and personal challenges. New game releases include: - Dunecrawl: A cooperative game allowing up to four players to traverse a desert landscape on weaponized crabs. - Feed The Reactor: An incremental clicker game where players feed fuels into a cosmic vortex, unlocking narratives in a bizarre galaxy. - StarRupture: An early access title where players construct outposts on alien planets while fending off crab-like monsters. - Death Machine: A pixel-art metroidvania featuring 19 bosses, including at least one eight-legged invertebrate. - Oddcore: A first-person shooter set in a theme park with bizarre spaces and corporate satire, lacking crab references. - EvoCreo: A creature-collecting game with over 170 creatures, reminiscent of classic Game Boy Advance titles. - Ancient Farm: A farming game set in ancient Egypt, featuring historical landscapes and the Acanthothelphusa niloticus. - Pathologic 3: A narrative-driven game where players have 12 days to save a town from disease, involving quarantines. The CES hardware tradeshow is currently taking place in Las Vegas, focusing on GPU and RAM prices, new screen technologies, and novelty gadgets.
AppWizard
January 3, 2026
January typically sees a quieter period for PC gaming, with many anticipated titles debuting later in the month. Notable releases include: - January 12: Quarantine Zone: The Last Check (Steam) - Players act as a checkpoint officer in a zombie apocalypse. - January 26: Highguard (Steam) - A free-to-play hero shooter facing skepticism. - January 29: Cairn (Steam) - A mountain climbing game praised by early players. Upcoming gaming events and sales include: - CES from January 6-9. - Steam Winter Sale (December 18 - January 5). - Detective Fest (January 12 - January 19). - Board Game Fest (January 26 - February 2). - Taipei Game Show (January 29 - February 1). Early access launches in January: - January 6: StarRupture (Steam) - A sci-fi base building and defense game. - January 22: Bladesong (Steam) - Players craft blades in a dark fantasy setting. - January TBA: Echoes of Elysium (Steam) - A co-op airship survival RPG delayed from December. Major updates and events: - January 20: World of Warcraft's Midnight Pre-Expansion Content Update. - January 12: Anthem concludes its service. - January 22: Cult of the Lamb: Woolhaven expansion introduces new content. Additional game releases in January include: - January 9: Pathologic 3 (Steam). - January 12: Big Hops (Steam). - January 15: Craftlings (Steam) and Legend of Heroes: Trails Beyond the Horizon (Steam). - January 16: BrokenLore: Unfollow (Steam). - January 20: Mio: Memories in Orbit (Steam). - January 21: Dynasty Warriors Origins: Visions of Four Heroes (Steam). - January 22: Nova Roma (Steam) and Arknights: Endfield (Epic). - January 28: The Seven Deadly Sins: Origin (Steam) and The Midnight Walkers (early access). - January 29: Don't Stop, Girlypop! (Steam).
Winsage
January 2, 2026
In December 2025, Linux's install base on Steam saw a slight decline of 0.01%, following a modest increase of 0.15% in November. In contrast, Windows 11 experienced a significant growth of 5.24%, attributed to the impending end-of-life for Windows 10 and new users migrating from devices like the Xbox Ally. All versions of Windows collectively accounted for 94.95% of Steam users in December, up from 94.79% in November, while Linux's share decreased from 3.20% to 3.19%. Fedora gained 0.05% in user numbers. Systems with 32GB of RAM increased by 2.11%, while those with 16GB declined by 0.80%. The NVIDIA RTX 3060 became the most widely used GPU on Steam, surpassing the RTX 4060 Laptop GPU. Meta's Quest 3 saw a user share increase of 24.42%, now 2% ahead of the Quest 2.
BetaBeacon
December 31, 2025
- Where Winds Meet is a Wuxia open-world RPG set in 10th-century China, featuring console-grade graphics and support for physical controllers. - Red Dead Redemption is an open-world Western game with intense gunfights and side activities, available as a faithful port on mobile with the Undead Nightmare expansion. - WWE 2K25: Netflix Edition is a wrestling simulation game available for Netflix subscribers, offering a premium experience without microtransactions or ads.
AppWizard
December 30, 2025
In 2025, the PC gaming industry has shifted away from the pursuit of cutting-edge graphics, as advancements have plateaued and often yield only marginal improvements. AI-generated enhancements have not generated the expected enthusiasm, especially given their high costs. Successful games like Peak and REPO demonstrate that engaging gameplay can thrive on budget-friendly PCs, some nearly a decade old. The term "friendslop" describes a genre of games that, despite being labeled low-effort, feature intentional design choices that enhance enjoyment. REPO involves transporting a fragile vase, creating tension and humor, while Peak utilizes immersive sound design and dynamic lighting to convey danger and adventure. Abiotic Factor, a survival game, runs smoothly on older hardware while using modern lighting effects. Larger productions like Kingdom Come: Deliverance 2 and Battlefield 6 prioritize performance over graphics, optimizing for mid-range and minimum-spec PCs. The common thread among these titles is that gameplay is prioritized over graphics, suggesting a potential turning point in the industry towards valuing engaging mechanics and narratives over visual fidelity.
AppWizard
December 29, 2025
Peak is a co-op mountain-climbing adventure game that emphasizes teamwork and strategy. Players must collaborate closely to avoid being penalized, such as being thrown off the mountain by a monster for straying too far from the group. The game begins at a crash site with limited supplies, requiring teams to make quick strategic decisions regarding resource allocation based on individual skills. It features a resource management system centered around a single stamina bar that depletes with poor choices, enhancing focused gameplay. The intuitive controls and engaging mechanics make navigating the terrain rewarding, while the game's design fosters camaraderie and playful interactions among players.
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