coin

AppWizard
April 15, 2026
Raccoin is a coin-pushing roguelike game where each run is influenced by a randomly generated seed, affecting the items available in the shop. Players can enhance their gameplay by selecting advantageous seeds that offer exceptional items early in the game. The effectiveness of seeds can vary based on difficulty levels, impacting shop prices and re-roll costs. Notable seeds include: - Chummy Coin Army: Buy a Chummy Coin and re-roll for a Rain Badge, then acquire another Chummy Coin and a Fault Squishie. - Conversion Rate to the Moon: Purchase a Rain Badge and Cloveroin, stacking modifiers to increase coin flow. - Returning Dividends: After round four, buy Infinity Squishie and Division Coin, applying the Return modifier. - Infinite Corncoin: Acquire a Corncoin after round four and duplicate it using modifiers. - For Profit Farming: Accumulate Wateroins and invest in Seedoin and Root Squishie after round four. - Jawbreaker Duplication: Start with a Jawbreakoin and Rain Badge, generating more Jawbreakoins with modifiers. - Maximum Power: Buy Lightning Coin and Fault Squishie after round one for a steady influx of Lightning Coins. - Jupiter Loop: Look for a BOGO Jupiteroin and utilize modifiers for inventory management. - Ascending Astrofalls: Purchase Stargazy Pie and Clock Squishy to increase coin value. - Fridge Run: Acquire Fridgeoin after round four and pair it with the Origin modifier. Players can enter a custom seed code during the selection of a Slot Card and Ticket difficulty level, with an option to paste codes from online sources.
BetaBeacon
April 1, 2026
Decentraland's native MANA token trades at roughly [openai_gpt model="gpt-3.5-turbo-0125" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: Decentraland Expands Reach with Epic Games Store and Mobile Launch The metaverse was supposed to be its own destination. You would put on a headset, enter a virtual world, and never need to think about the platform that brought you there. That was the pitch, anyway. Decentraland, one of the earliest and most persistent experiments in decentralised virtual worlds, appears to have reached a different conclusion. On Monday, the project launched on the Epic Games Store and released an Android app on Google Play, with an iOS version to follow. The message is clear: if people will not come to the metaverse, the metaverse will go to where people already are. The Epic Games Store listing is the more strategically significant of the two moves. Epic’s platform reached 317 million registered PC users in 2025 and set a record of 78 million monthly active users in December of that year, according to the company’s annual review. Third-party game spending on the store rose 57 per cent year on year to more than 0 million. For Decentraland, which has long struggled with the perception, and at times the reality, that its virtual world is sparsely populated, placing itself alongside Fortnite and other mainstream titles on a storefront with that kind of traffic represents an attempt to solve a distribution problem that no amount of blockchain architecture could fix on its own. Yemel Jardi, executive director of Decentraland, framed the launch in distribution terms rather than technological ones. Epic Games, he said, has become a primary discovery channel for desktop experiences, and being there strengthens how people find and access Decentraland. He described it as part of a broader strategy to meet people where they already are, with plans to expand to additional stores over time. The mobile launch follows a similar logic. Decentraland’s Android app is now live on Google Play, with the iOS version expected shortly. The project cites figures from Mordor Intelligence showing that mobile devices command 71.55 per cent of the social gaming market, and DataReportal statistics indicating that the average internet user spends three hours and 46 minutes per day on their phone. The Consumer Technology Association puts cross-platform play engagement at 61 per cent of gamers. Gino Cingolani, executive director of DCL Regenesis Labs, said the mobile experience is about reducing the barrier to access, allowing people to drop in from a phone rather than planning a desktop session. The timing is pointed. Meta, which staked its corporate identity on the metaverse in 2021 and spent roughly billion on Reality Labs before reversing course, announced in March that it would shut down Horizon Worlds on VR headsets (a decision it partially walked back after user backlash, though the platform’s future remains uncertain). Meta cut 1,500 Reality Labs employees in January 2026, closed three internal game studios, and slashed its metaverse budget by 30 per cent. The company that did more than any other to popularise the word “metaverse” has effectively abandoned the concept in favour of AI infrastructure and wearables. Decentraland’s pitch is that this retreat creates an opening. Where Meta built a proprietary virtual world controlled by a single corporation, Decentraland operates as a community-governed platform supported by a non-profit foundation. Users own their virtual land parcels and avatars as tokens on the Ethereum blockchain. The governance structure is decentralised, with decisions made through transparent community votes. There is no single company that can shut it down, which is precisely the vulnerability that Horizon Worlds users discovered when Meta decided the economics no longer worked. The question is whether Decentraland’s own economics work. The project’s native MANA token trades at roughly [cyberseo_openai model="gpt-3.5-turbo-0125" prompt="Rewrite a news story for a business publication, in a calm style with creativity and flair based on text below, making sure it reads like human-written text in a natural way. The article shall NOT include a title, introduction and conclusion. The article shall NOT start from a title. Response language English. Generate HTML-formatted content using tag for a sub-heading. You can use only , , , , and HTML tags if necessary. Text: The metaverse was supposed to be its own destination. You would put on a headset, enter a virtual world, and never need to think about the platform that brought you there. That was the pitch, anyway. Decentraland, one of the earliest and most persistent experiments in decentralised virtual worlds, appears to have reached a different conclusion. On Monday, the project launched on the Epic Games Store and released an Android app on Google Play, with an iOS version to follow. The message is clear: if people will not come to the metaverse, the metaverse will go to where people already are. The Epic Games Store listing is the more strategically significant of the two moves. Epic’s platform reached 317 million registered PC users in 2025 and set a record of 78 million monthly active users in December of that year, according to the company’s annual review. Third-party game spending on the store rose 57 per cent year on year to more than $400 million. For Decentraland, which has long struggled with the perception, and at times the reality, that its virtual world is sparsely populated, placing itself alongside Fortnite and other mainstream titles on a storefront with that kind of traffic represents an attempt to solve a distribution problem that no amount of blockchain architecture could fix on its own. Yemel Jardi, executive director of Decentraland, framed the launch in distribution terms rather than technological ones. Epic Games, he said, has become a primary discovery channel for desktop experiences, and being there strengthens how people find and access Decentraland. He described it as part of a broader strategy to meet people where they already are, with plans to expand to additional stores over time. The mobile launch follows a similar logic. Decentraland’s Android app is now live on Google Play, with the iOS version expected shortly. The project cites figures from Mordor Intelligence showing that mobile devices command 71.55 per cent of the social gaming market, and DataReportal statistics indicating that the average internet user spends three hours and 46 minutes per day on their phone. The Consumer Technology Association puts cross-platform play engagement at 61 per cent of gamers. Gino Cingolani, executive director of DCL Regenesis Labs, said the mobile experience is about reducing the barrier to access, allowing people to drop in from a phone rather than planning a desktop session. The timing is pointed. Meta, which staked its corporate identity on the metaverse in 2021 and spent roughly $70 billion on Reality Labs before reversing course, announced in March that it would shut down Horizon Worlds on VR headsets (a decision it partially walked back after user backlash, though the platform’s future remains uncertain). Meta cut 1,500 Reality Labs employees in January 2026, closed three internal game studios, and slashed its metaverse budget by 30 per cent. The company that did more than any other to popularise the word “metaverse” has effectively abandoned the concept in favour of AI infrastructure and wearables.The 💜 of EU techThe latest rumblings from the EU tech scene, a story from our wise ol' founder Boris, and some questionable AI art. It's free, every week, in your inbox. Sign up now! Decentraland’s pitch is that this retreat creates an opening. Where Meta built a proprietary virtual world controlled by a single corporation, Decentraland operates as a community-governed platform supported by a non-profit foundation. Users own their virtual land parcels and avatars as tokens on the Ethereum blockchain. The governance structure is decentralised, with decisions made through transparent community votes. There is no single company that can shut it down, which is precisely the vulnerability that Horizon Worlds users discovered when Meta decided the economics no longer worked. The question is whether Decentraland’s own economics work. The project’s native MANA token trades at roughly $0.08, down dramatically from its peak above $5 during the 2021 crypto bull run. Measuring active users has been a persistently contentious exercise. A widely cited 2022 report from DappRadar suggested the platform had as few as 38 daily active wallet users, though Decentraland disputed the methodology, arguing that it captured only on-chain transactions rather than total visitors. The project’s own figures for late 2025 claim roughly 847,000 monthly unique visitors to its web client, with daily unique visitors up 23 per cent since mid-2025 following the release of a lighter, faster desktop client. In January 2026 alone, the platform says it hosted 312 community events with average attendance of 127 unique visitors each. Those numbers are modest by the standards of mainstream gaming but significant for a platform that has survived the metaverse winter largely intact. Secondary market sales of Decentraland LAND parcels reached $4.2 million in the fourth quarter of 2025, up 31 per cent quarter on quarter. The project, founded in 2015 by Argentine developers Ari Meilich and Esteban Ordano, raised $26 million in its 2017 initial coin offering and launched publicly in February 2020. It has outlasted or outpaced most of its contemporaries. The Epic Games Store launch comes with a promotional incentive: anyone who downloads Decentraland through Epic receives an exclusive wearable item called the Epic Arrival Shield. It is a small gesture, but it reflects an understanding that building a user base in a crowded digital landscape requires meeting the expectations of platforms where people are already spending money. Epic’s store ecosystem, which gave away 662 million free game copies in 2025 alone, has trained its audience to expect value upfront. Decentraland will mark the dual launch with an in-world party on 2 April at 7pm UTC, featuring performances by Dúo Dø and DirkNeuenfels, who will also stream on Twitch. The cross-platform nature of the event, accessible from desktop, mobile, and stream, encapsulates the project’s current strategy. The virtual world itself is the product, but the storefronts, app stores, and streaming platforms are the doors. Whether those doors lead to a meaningful audience remains the open question. The metaverse narrative has been bruised by Meta’s retreat, an industry-wide reallocation of capital toward AI infrastructure, and the broader crypto market’s decline from its 2021 highs. But Decentraland’s bet is that the underlying idea, a persistent, user-owned virtual space where people gather for events, socialise, and build, does not require a trillion-dollar corporate sponsor to survive. It just requires a good enough reason to show up, and a storefront that makes showing up easy. As of this week, it has 317 million potential new front doors." temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" ].08, down dramatically from its peak above during the 2021 crypto bull run. Measuring active users has been a persistently contentious exercise. A widely cited 2022 report from DappRadar suggested the platform had as few as 38 daily active wallet users, though Decentraland disputed the methodology, arguing that it captured only on-chain transactions rather than total visitors. The project’s own figures for late 2025 claim roughly 847,000 monthly unique visitors to its web client, with daily unique visitors up 23 per cent since mid-2025 following the release of a lighter, faster desktop client. In January 2026 alone, the platform says it hosted 312 community events with average attendance of 127 unique visitors each. Those numbers are modest by the standards of mainstream gaming but significant for a platform that has survived the metaverse winter largely intact. Secondary market sales of Decentraland LAND parcels reached .2 million in the fourth quarter of 2025, up 31 per cent quarter on quarter. The project, founded in 2015 by Argentine developers Ari Meilich and Esteban Ordano, raised million in its 2017 initial coin offering and launched publicly in February 2020. It has outlasted or outpaced most of its contemporaries. The Epic Games Store launch comes with a promotional incentive: anyone who downloads Decentraland through Epic receives an exclusive wearable item called the Epic Arrival Shield. It is a small gesture, but it reflects an understanding that building a user base in a crowded digital landscape requires meeting the expectations of platforms where people are already spending money. Epic’s store ecosystem, which gave away 662 million free game copies in 2025 alone, has trained its audience to expect value upfront. Decentraland will mark the dual launch with an in-world party on 2 April at 7pm UTC, featuring performances by Dúo Dø and DirkNeuenfels, who will also stream on Twitch. The cross-platform nature of the event, accessible from desktop, mobile, and stream, encapsulates the project’s current strategy. The virtual world itself is the product, but the storefronts, app stores, and streaming platforms are the doors. Whether those doors lead to a meaningful audience remains the open question. The metaverse narrative has been bruised by Meta’s retreat, an industry-wide reallocation of capital toward AI infrastructure, and the broader crypto market’s decline from its 2021 highs. But Decentraland’s bet is that the underlying idea, a persistent, user-owned virtual space where people gather for events, socialise, and build, does not require a trillion-dollar corporate sponsor to survive. It just requires a good enough reason to show up, and a storefront that makes showing up easy. As of this week, it has 317 million potential new front doors." max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].08, down from its peak above during the 2021 crypto bull run. The platform has around 847,000 monthly unique visitors to its web client, with daily unique visitors increasing by 23% since mid-2025. Secondary market sales of Decentraland LAND parcels reached .2 million in the fourth quarter of 2025, up 31% quarter on quarter.
AppWizard
March 15, 2026
Hooked codes allow players to earn free gold and rare skins without combat. Current available codes include: JOINHOOKEDDC for 500 Gold, HOOKED1KLIKES for 300 Gold, and Hooked for 500 Gold. To redeem codes, players must launch the game, click the Settings icon, enter a code, and hit 'Redeem.' Additional Hook skin rerolls can be obtained by redeeming these codes or performing well in matches. New codes are typically released on the game's official Discord server during updates or as compensation for server issues. The best hooks in the game are Mythic rarity hooks, which can be acquired through loot boxes.
AppWizard
February 25, 2026
Steam Next Fest features various new game demos inspired by Balatro, including: 1. Gambonanza: A strategic game set on a miniature chessboard where players use chess pieces to battle against the computer, with options to enchant tiles and acquire gambits after mini-matches. 2. Raccoin: A coin pusher arcade game where players drop coins to create chaos and push additional coins into a basket, featuring special coins with unique interactions. It is set to launch on March 31. 3. Coinsweeper: An enhanced version of Minesweeper that allows players to bail out mid-game, offering purchasable items and modifiers for bonuses. 4. Ultrapool: A pool game where players can upgrade and combine pool balls and increase pocket multipliers for higher scores. 5. Rogue Hanafuda: A game using hanafuda cards similar to poker, where players unlock more card plays as they accumulate wealth and can purchase stackable items for bonuses. 6. Capsulitas: A game combining gashapon mechanics where players buy capsules and manage inventory to enhance scoring chances in future rounds.
AppWizard
January 22, 2026
GrammaCrackers, a Minecraft YouTuber, thanked her supporters for raising tens of thousands of dollars for her grandson Jack's cancer treatment. Sue Jacquot, 81, started her YouTube channel in 2024 to support Jack, who was battling sarcoma cancer. By early 2026, her channel had over 300,000 followers. A GoFundMe campaign linked to her videos raised nearly ,000. Jack is now cancer-free but continues regular check-ups. On January 19, Jacquot expressed her gratitude to her audience, mentioning an upcoming stream with Jack and his mother. Supporters created a coin in her name, raising over ,000 in one day. Jacquot's other grandson, Austin, also expressed the family's gratitude on the GoFundMe page.
AppWizard
January 7, 2026
Players can earn ten complimentary spins in the Big Crappy Wolf slot game, with the potential to increase to twenty by collecting three additional scattered icons. Landing five icons on a payline can yield a 40x score. The game allows players to select the number of spins to be executed before returning to the controls. The game prominently features all three little pigs as symbols on the reels. The stuffed pig symbol pays out 8x for five on a payline, while the brick and wooden house pigs yield 10x and 12x, respectively. The game includes features like Swooping Reels and the ability to trigger Live Bonus Games by landing three Wolf Bonus symbols. The RTP rates can vary, with a favorable version close to 99% and a lower setting around 97.34%. Cash prizes are not available in free play mode, but players can win real cash rewards in other modes.
AppWizard
November 27, 2025
Tim Sweeney, CEO of Epic Games, believes that AI disclosure tags in gaming marketplaces like Steam should be removed, arguing that AI will be involved in nearly all future game production. He expressed optimism about AI empowering smaller development teams to create expansive game worlds. However, he acknowledged that AI's reputation is often negative due to its use as a means of creative replacement rather than enhancement, leading to layoffs in the industry. Major companies like King and Ubisoft have reduced their workforce in part due to AI advancements. Steam had previously introduced guidelines requiring developers to disclose AI usage, with nearly 8,000 games reported to have incorporated generative AI. The actual number is likely higher, as seen in the disappointment over the number of demos using the technology during Steam Next Fest.
AppWizard
November 20, 2025
WalkEarn – Steps to Cash is an app that allows users to convert their daily steps into rewards. It has over one million downloads and a rating of 4.7 stars. The app tracks steps automatically using the phone's built-in sensor, requires no additional devices or subscriptions, and operates with low battery usage. Users earn coins for every step taken, can complete daily missions for bonuses, and engage in mini-games for additional rewards. The app respects user privacy by not using GPS tracking or unnecessary data collection. It offers features like Google Fit sync, progress insights, and global challenges for added motivation and competition. WalkEarn employs a foreground service for continuous step tracking, ensuring accurate recording of physical activity.
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