coin

AppWizard
June 19, 2026
A straightforward application for tracking cryptocurrency purchases using a dollar-cost averaging (DCA) strategy is being developed. Users can log trades, which allows the app to calculate the average entry price for each asset. 1. The app is built using Google AI Studio, where users select the “Build an Android app” option and provide a detailed description of the task. 2. The app allows users to add purchase entries with asset ticker, amount spent in USD, price per coin at purchase, and date, storing all entries locally. It displays total invested, total coins accumulated, average entry price, and includes a summary card with overall portfolio cost, a delete option for each entry, and filtering by asset. 3. AI Studio offers several design options, including Clean Minimalism and Elegant Dark, which can be selected or skipped. 4. The Gemini model generates a project with approximately ten Kotlin files and launches the app in an emulator, initially displaying “Total Invested: [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: Step-by-Step App Build To illustrate the app development process, we will create a straightforward application designed for tracking cryptocurrency purchases using a dollar-cost averaging (DCA) strategy. This app will enable users to log their trades, allowing it to calculate the average entry price for each asset effortlessly. Step 1. Choose the mode and describe the app Begin by launching Google AI Studio, navigating to the Build tab, and selecting the “Build an Android app” option. In the designated input field, provide a detailed description of the task at hand. Prompt Build a native Android app for tracking dollar-cost averaging (DCA) crypto purchases. Let the user add a purchase entry with: asset ticker (e.g. BTC, ETH), amount spent in USD, price per coin at purchase, and date. Store all entries locally on the device. For each asset, show the total invested, total coins accumulated, and the average entry price. Add a summary card at the top with the overall portfolio cost. Include a delete option for each entry and the ability to filter by asset. Source: Incrypted. Step 2. Choosing a design Prior to generating the code, AI Studio presents a selection of visual style options for the app, including Clean Minimalism, Elegant Dark, Professional Polish, Vibrant Palette, and Sleek Interface. You can choose your preferred design by clicking “Select this design” or opt to skip this step by selecting “Skip.” Source: Incrypted. Step 3. Generation and first build The Gemini model will then create a project, typically comprising around ten Kotlin files, and launch the app in the built-in emulator. Upon initial launch, the screen will appear empty, displaying “Total Invested: [cyberseo_openai model="gpt-4o-mini" prompt="Rewrite a news story for a business publication, in a calm style with creativity and flair based on text below, making sure it reads like human-written text in a natural way. The article shall NOT include a title, introduction and conclusion. The article shall NOT start from a title. Response language English. Generate HTML-formatted content using tag for a sub-heading. You can use only , , , , and HTML tags if necessary. Text: Step-by-Step App Build Let’s break down the process using a simple app for tracking crypto buys with a dollar-cost averaging (DCA) strategy. The user logs their trades, and the app calculates the average entry price for each asset. Step 1. Choose the mode and describe the app Open Google AI Studio, go to the Build tab, and select the “Build an Android app” option. In the input field, describe the task.  Prompt Copy Build a native Android app for tracking dollar-cost averaging (DCA) crypto purchases. Let the user add a purchase entry with: asset ticker (e.g. BTC, ETH), amount spent in USD, price per coin at purchase, and date. Store all entries locally on the device. For each asset, show the total invested, total coins accumulated, and the average entry price. Add a summary card at the top with the overall portfolio cost. Include a delete option for each entry and the ability to filter by asset. Source: Incrypted. Step 2. Choosing a design Before generating the code, AI Studio offers several app visual style options — for example, Clean Minimalism, Elegant Dark, Professional Polish, Vibrant Palette, and Sleek Interface. You can pick the option you like under “Select this design” or skip the step by clicking “Skip.” Source: Incrypted. Step 3. Generation and first build The Gemini model creates a project — in our case, about ten Kotlin files — and launches the app in the built-in emulator. At launch, the screen is empty: the portfolio counter shows “Total Invested: $0.00,” and the purchases list is empty.  Source: Incrypted. Step 4. Fixing errors  If a message saying “1 error running the code” appears at the bottom of the panel, click Fix. The model finds the cause — in this example, it was an initialization error on startup — and fixes the code. After that, the app launches correctly. Step 5. Testing Click the plus button in the bottom-right corner. The “Add Purchase” window will open with the fields Ticker, Amount USD, and Price Per Coin. Enter the trade details and click Add. Add a few purchases — the “Total Invested” counter at the top will sum up your invested funds. Data: Incrypted. Data: Incrypted. Step 6. Refining the feature with a prompt To have the app group purchases by asset and calculate the average entry price, уточните задачу следующим промптом. Prompt Copy Group the purchases by ticker and, for each asset, add a summary card above its entries showing: total invested, total coins accumulated, and the average entry price. Calculate the average entry price as total invested divided by total coins for that asset. Display it clearly, for example u0022Avg entry: $2071.67u0022. Keep the existing per-purchase list below each summary. After the refinement, each asset gets its own card with the total amount, the number of coins, and the average entry price, and below it — a list of specific trades. Data: Incrypted. After testing in the emulator, you can install the app on a smartphone via ADB using a USB cable or publish it to Google Play’s internal testing track — these options are available from the same interface." temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" ].00” alongside an empty purchases list. Source: Incrypted. Step 4. Fixing errors If an error message appears stating “1 error running the code,” simply click Fix. The model will identify the issue—such as an initialization error on startup—and rectify the code accordingly. Following this correction, the app should launch without further issues. Step 5. Testing To test the app, click the plus button located in the bottom-right corner. This action will open the “Add Purchase” window, prompting you to fill in the fields for Ticker, Amount USD, and Price Per Coin. After entering the trade details, click Add. As you input several purchases, the “Total Invested” counter at the top will dynamically sum your invested funds. Data: Incrypted. Data: Incrypted. Step 6. Refining the feature with a prompt To enhance the app's functionality by grouping purchases by asset and calculating the average entry price, refine your task with the following prompt. Prompt Group the purchases by ticker and, for each asset, add a summary card above its entries showing: total invested, total coins accumulated, and the average entry price. Calculate the average entry price as total invested divided by total coins for that asset. Display it clearly, for example "Avg entry: 71.67". Keep the existing per-purchase list below each summary. Data: Incrypted. After implementing these refinements, each asset will feature its own summary card displaying the total amount invested, the number of coins accumulated, and the average entry price, with a detailed list of specific trades below. Once testing in the emulator is complete, you can install the app on a smartphone via ADB using a USB cable or publish it to Google Play’s internal testing track—both options are conveniently accessible from the same interface." max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].00” and an empty purchases list. 5. If an error occurs during code execution, clicking "Fix" allows the model to identify and correct the issue, enabling the app to launch correctly. 6. The app is tested by adding purchase details through an “Add Purchase” window, which updates the “Total Invested” counter. 7. To enhance functionality, the app can be refined to group purchases by asset, displaying a summary card for each asset that includes total invested, total coins accumulated, and average entry price, while maintaining a list of specific trades below each summary. 8. After testing, the app can be installed on a smartphone via ADB or published to Google Play’s internal testing track.
AppWizard
June 12, 2026
The Retro Arcade Shop Simulator, developed by Alt Tab Game, will debut on PC with a demo available on June 11. The full version is expected in 2026/2027, with a console release in 2027. The game allows players to build and manage their own retro arcade, featuring 28 types of entertainment options and interactive machines. The demo includes four progression levels, six types of attractions, and customization options for layout and decor. Players can manage a cafeteria and hire staff. The minimum system requirements for the PC demo include Windows 10 (64-bit), Intel Core i3-14100F or AMD Ryzen 5 5560U, 8 GB RAM, NVIDIA GeForce GTX 1060 or AMD Radeon RX 5600, and 8 GB of available SSD space.
AppWizard
April 15, 2026
Raccoin is a coin-pushing roguelike game where each run is influenced by a randomly generated seed, affecting the items available in the shop. Players can enhance their gameplay by selecting advantageous seeds that offer exceptional items early in the game. The effectiveness of seeds can vary based on difficulty levels, impacting shop prices and re-roll costs. Notable seeds include: - Chummy Coin Army: Buy a Chummy Coin and re-roll for a Rain Badge, then acquire another Chummy Coin and a Fault Squishie. - Conversion Rate to the Moon: Purchase a Rain Badge and Cloveroin, stacking modifiers to increase coin flow. - Returning Dividends: After round four, buy Infinity Squishie and Division Coin, applying the Return modifier. - Infinite Corncoin: Acquire a Corncoin after round four and duplicate it using modifiers. - For Profit Farming: Accumulate Wateroins and invest in Seedoin and Root Squishie after round four. - Jawbreaker Duplication: Start with a Jawbreakoin and Rain Badge, generating more Jawbreakoins with modifiers. - Maximum Power: Buy Lightning Coin and Fault Squishie after round one for a steady influx of Lightning Coins. - Jupiter Loop: Look for a BOGO Jupiteroin and utilize modifiers for inventory management. - Ascending Astrofalls: Purchase Stargazy Pie and Clock Squishy to increase coin value. - Fridge Run: Acquire Fridgeoin after round four and pair it with the Origin modifier. Players can enter a custom seed code during the selection of a Slot Card and Ticket difficulty level, with an option to paste codes from online sources.
BetaBeacon
April 1, 2026
Decentraland's native MANA token trades at roughly [openai_gpt model="gpt-3.5-turbo-0125" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: Decentraland Expands Reach with Epic Games Store and Mobile Launch The metaverse was supposed to be its own destination. You would put on a headset, enter a virtual world, and never need to think about the platform that brought you there. That was the pitch, anyway. Decentraland, one of the earliest and most persistent experiments in decentralised virtual worlds, appears to have reached a different conclusion. On Monday, the project launched on the Epic Games Store and released an Android app on Google Play, with an iOS version to follow. The message is clear: if people will not come to the metaverse, the metaverse will go to where people already are. The Epic Games Store listing is the more strategically significant of the two moves. Epic’s platform reached 317 million registered PC users in 2025 and set a record of 78 million monthly active users in December of that year, according to the company’s annual review. Third-party game spending on the store rose 57 per cent year on year to more than 0 million. For Decentraland, which has long struggled with the perception, and at times the reality, that its virtual world is sparsely populated, placing itself alongside Fortnite and other mainstream titles on a storefront with that kind of traffic represents an attempt to solve a distribution problem that no amount of blockchain architecture could fix on its own. Yemel Jardi, executive director of Decentraland, framed the launch in distribution terms rather than technological ones. Epic Games, he said, has become a primary discovery channel for desktop experiences, and being there strengthens how people find and access Decentraland. He described it as part of a broader strategy to meet people where they already are, with plans to expand to additional stores over time. The mobile launch follows a similar logic. Decentraland’s Android app is now live on Google Play, with the iOS version expected shortly. The project cites figures from Mordor Intelligence showing that mobile devices command 71.55 per cent of the social gaming market, and DataReportal statistics indicating that the average internet user spends three hours and 46 minutes per day on their phone. The Consumer Technology Association puts cross-platform play engagement at 61 per cent of gamers. Gino Cingolani, executive director of DCL Regenesis Labs, said the mobile experience is about reducing the barrier to access, allowing people to drop in from a phone rather than planning a desktop session. The timing is pointed. Meta, which staked its corporate identity on the metaverse in 2021 and spent roughly billion on Reality Labs before reversing course, announced in March that it would shut down Horizon Worlds on VR headsets (a decision it partially walked back after user backlash, though the platform’s future remains uncertain). Meta cut 1,500 Reality Labs employees in January 2026, closed three internal game studios, and slashed its metaverse budget by 30 per cent. The company that did more than any other to popularise the word “metaverse” has effectively abandoned the concept in favour of AI infrastructure and wearables. Decentraland’s pitch is that this retreat creates an opening. Where Meta built a proprietary virtual world controlled by a single corporation, Decentraland operates as a community-governed platform supported by a non-profit foundation. Users own their virtual land parcels and avatars as tokens on the Ethereum blockchain. The governance structure is decentralised, with decisions made through transparent community votes. There is no single company that can shut it down, which is precisely the vulnerability that Horizon Worlds users discovered when Meta decided the economics no longer worked. The question is whether Decentraland’s own economics work. The project’s native MANA token trades at roughly [cyberseo_openai model="gpt-3.5-turbo-0125" prompt="Rewrite a news story for a business publication, in a calm style with creativity and flair based on text below, making sure it reads like human-written text in a natural way. The article shall NOT include a title, introduction and conclusion. The article shall NOT start from a title. Response language English. Generate HTML-formatted content using tag for a sub-heading. You can use only , , , , and HTML tags if necessary. Text: The metaverse was supposed to be its own destination. You would put on a headset, enter a virtual world, and never need to think about the platform that brought you there. That was the pitch, anyway. Decentraland, one of the earliest and most persistent experiments in decentralised virtual worlds, appears to have reached a different conclusion. On Monday, the project launched on the Epic Games Store and released an Android app on Google Play, with an iOS version to follow. The message is clear: if people will not come to the metaverse, the metaverse will go to where people already are. The Epic Games Store listing is the more strategically significant of the two moves. Epic’s platform reached 317 million registered PC users in 2025 and set a record of 78 million monthly active users in December of that year, according to the company’s annual review. Third-party game spending on the store rose 57 per cent year on year to more than $400 million. For Decentraland, which has long struggled with the perception, and at times the reality, that its virtual world is sparsely populated, placing itself alongside Fortnite and other mainstream titles on a storefront with that kind of traffic represents an attempt to solve a distribution problem that no amount of blockchain architecture could fix on its own. Yemel Jardi, executive director of Decentraland, framed the launch in distribution terms rather than technological ones. Epic Games, he said, has become a primary discovery channel for desktop experiences, and being there strengthens how people find and access Decentraland. He described it as part of a broader strategy to meet people where they already are, with plans to expand to additional stores over time. The mobile launch follows a similar logic. Decentraland’s Android app is now live on Google Play, with the iOS version expected shortly. The project cites figures from Mordor Intelligence showing that mobile devices command 71.55 per cent of the social gaming market, and DataReportal statistics indicating that the average internet user spends three hours and 46 minutes per day on their phone. The Consumer Technology Association puts cross-platform play engagement at 61 per cent of gamers. Gino Cingolani, executive director of DCL Regenesis Labs, said the mobile experience is about reducing the barrier to access, allowing people to drop in from a phone rather than planning a desktop session. The timing is pointed. Meta, which staked its corporate identity on the metaverse in 2021 and spent roughly $70 billion on Reality Labs before reversing course, announced in March that it would shut down Horizon Worlds on VR headsets (a decision it partially walked back after user backlash, though the platform’s future remains uncertain). Meta cut 1,500 Reality Labs employees in January 2026, closed three internal game studios, and slashed its metaverse budget by 30 per cent. The company that did more than any other to popularise the word “metaverse” has effectively abandoned the concept in favour of AI infrastructure and wearables.The 💜 of EU techThe latest rumblings from the EU tech scene, a story from our wise ol' founder Boris, and some questionable AI art. It's free, every week, in your inbox. Sign up now! Decentraland’s pitch is that this retreat creates an opening. Where Meta built a proprietary virtual world controlled by a single corporation, Decentraland operates as a community-governed platform supported by a non-profit foundation. Users own their virtual land parcels and avatars as tokens on the Ethereum blockchain. The governance structure is decentralised, with decisions made through transparent community votes. There is no single company that can shut it down, which is precisely the vulnerability that Horizon Worlds users discovered when Meta decided the economics no longer worked. The question is whether Decentraland’s own economics work. The project’s native MANA token trades at roughly $0.08, down dramatically from its peak above $5 during the 2021 crypto bull run. Measuring active users has been a persistently contentious exercise. A widely cited 2022 report from DappRadar suggested the platform had as few as 38 daily active wallet users, though Decentraland disputed the methodology, arguing that it captured only on-chain transactions rather than total visitors. The project’s own figures for late 2025 claim roughly 847,000 monthly unique visitors to its web client, with daily unique visitors up 23 per cent since mid-2025 following the release of a lighter, faster desktop client. In January 2026 alone, the platform says it hosted 312 community events with average attendance of 127 unique visitors each. Those numbers are modest by the standards of mainstream gaming but significant for a platform that has survived the metaverse winter largely intact. Secondary market sales of Decentraland LAND parcels reached $4.2 million in the fourth quarter of 2025, up 31 per cent quarter on quarter. The project, founded in 2015 by Argentine developers Ari Meilich and Esteban Ordano, raised $26 million in its 2017 initial coin offering and launched publicly in February 2020. It has outlasted or outpaced most of its contemporaries. The Epic Games Store launch comes with a promotional incentive: anyone who downloads Decentraland through Epic receives an exclusive wearable item called the Epic Arrival Shield. It is a small gesture, but it reflects an understanding that building a user base in a crowded digital landscape requires meeting the expectations of platforms where people are already spending money. Epic’s store ecosystem, which gave away 662 million free game copies in 2025 alone, has trained its audience to expect value upfront. Decentraland will mark the dual launch with an in-world party on 2 April at 7pm UTC, featuring performances by Dúo Dø and DirkNeuenfels, who will also stream on Twitch. The cross-platform nature of the event, accessible from desktop, mobile, and stream, encapsulates the project’s current strategy. The virtual world itself is the product, but the storefronts, app stores, and streaming platforms are the doors. Whether those doors lead to a meaningful audience remains the open question. The metaverse narrative has been bruised by Meta’s retreat, an industry-wide reallocation of capital toward AI infrastructure, and the broader crypto market’s decline from its 2021 highs. But Decentraland’s bet is that the underlying idea, a persistent, user-owned virtual space where people gather for events, socialise, and build, does not require a trillion-dollar corporate sponsor to survive. It just requires a good enough reason to show up, and a storefront that makes showing up easy. As of this week, it has 317 million potential new front doors." temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" ].08, down dramatically from its peak above during the 2021 crypto bull run. Measuring active users has been a persistently contentious exercise. A widely cited 2022 report from DappRadar suggested the platform had as few as 38 daily active wallet users, though Decentraland disputed the methodology, arguing that it captured only on-chain transactions rather than total visitors. The project’s own figures for late 2025 claim roughly 847,000 monthly unique visitors to its web client, with daily unique visitors up 23 per cent since mid-2025 following the release of a lighter, faster desktop client. In January 2026 alone, the platform says it hosted 312 community events with average attendance of 127 unique visitors each. Those numbers are modest by the standards of mainstream gaming but significant for a platform that has survived the metaverse winter largely intact. Secondary market sales of Decentraland LAND parcels reached .2 million in the fourth quarter of 2025, up 31 per cent quarter on quarter. The project, founded in 2015 by Argentine developers Ari Meilich and Esteban Ordano, raised million in its 2017 initial coin offering and launched publicly in February 2020. It has outlasted or outpaced most of its contemporaries. The Epic Games Store launch comes with a promotional incentive: anyone who downloads Decentraland through Epic receives an exclusive wearable item called the Epic Arrival Shield. It is a small gesture, but it reflects an understanding that building a user base in a crowded digital landscape requires meeting the expectations of platforms where people are already spending money. Epic’s store ecosystem, which gave away 662 million free game copies in 2025 alone, has trained its audience to expect value upfront. Decentraland will mark the dual launch with an in-world party on 2 April at 7pm UTC, featuring performances by Dúo Dø and DirkNeuenfels, who will also stream on Twitch. The cross-platform nature of the event, accessible from desktop, mobile, and stream, encapsulates the project’s current strategy. The virtual world itself is the product, but the storefronts, app stores, and streaming platforms are the doors. Whether those doors lead to a meaningful audience remains the open question. The metaverse narrative has been bruised by Meta’s retreat, an industry-wide reallocation of capital toward AI infrastructure, and the broader crypto market’s decline from its 2021 highs. But Decentraland’s bet is that the underlying idea, a persistent, user-owned virtual space where people gather for events, socialise, and build, does not require a trillion-dollar corporate sponsor to survive. It just requires a good enough reason to show up, and a storefront that makes showing up easy. As of this week, it has 317 million potential new front doors." max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].08, down from its peak above during the 2021 crypto bull run. The platform has around 847,000 monthly unique visitors to its web client, with daily unique visitors increasing by 23% since mid-2025. Secondary market sales of Decentraland LAND parcels reached .2 million in the fourth quarter of 2025, up 31% quarter on quarter.
AppWizard
March 15, 2026
Hooked codes allow players to earn free gold and rare skins without combat. Current available codes include: JOINHOOKEDDC for 500 Gold, HOOKED1KLIKES for 300 Gold, and Hooked for 500 Gold. To redeem codes, players must launch the game, click the Settings icon, enter a code, and hit 'Redeem.' Additional Hook skin rerolls can be obtained by redeeming these codes or performing well in matches. New codes are typically released on the game's official Discord server during updates or as compensation for server issues. The best hooks in the game are Mythic rarity hooks, which can be acquired through loot boxes.
AppWizard
February 25, 2026
Steam Next Fest features various new game demos inspired by Balatro, including: 1. Gambonanza: A strategic game set on a miniature chessboard where players use chess pieces to battle against the computer, with options to enchant tiles and acquire gambits after mini-matches. 2. Raccoin: A coin pusher arcade game where players drop coins to create chaos and push additional coins into a basket, featuring special coins with unique interactions. It is set to launch on March 31. 3. Coinsweeper: An enhanced version of Minesweeper that allows players to bail out mid-game, offering purchasable items and modifiers for bonuses. 4. Ultrapool: A pool game where players can upgrade and combine pool balls and increase pocket multipliers for higher scores. 5. Rogue Hanafuda: A game using hanafuda cards similar to poker, where players unlock more card plays as they accumulate wealth and can purchase stackable items for bonuses. 6. Capsulitas: A game combining gashapon mechanics where players buy capsules and manage inventory to enhance scoring chances in future rounds.
AppWizard
January 22, 2026
GrammaCrackers, a Minecraft YouTuber, thanked her supporters for raising tens of thousands of dollars for her grandson Jack's cancer treatment. Sue Jacquot, 81, started her YouTube channel in 2024 to support Jack, who was battling sarcoma cancer. By early 2026, her channel had over 300,000 followers. A GoFundMe campaign linked to her videos raised nearly ,000. Jack is now cancer-free but continues regular check-ups. On January 19, Jacquot expressed her gratitude to her audience, mentioning an upcoming stream with Jack and his mother. Supporters created a coin in her name, raising over ,000 in one day. Jacquot's other grandson, Austin, also expressed the family's gratitude on the GoFundMe page.
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