colonialism

AppWizard
February 23, 2025
More than 300 million copies of Minecraft have been sold, making it one of the world’s best-selling video games. Launched in 2011, it has found a significant place in educational settings, with suggestions for its integration into curricula for subjects like mathematics, geology, architecture, and digital literacy. The game is critiqued for perpetuating narratives of settler colonialism and celebrating violence associated with resource extraction. Players enter an unfamiliar land as a default character model, reflecting Western norms, and engage in defeating hostile creatures, which are argued to echo harmful stereotypes of Indigenous peoples. The game rewards players for mining resources and constructing empires, overlooking real-world implications of colonial extraction, labor exploitation, environmental degradation, and cultural erasure. In contrast, the game Motherload presents a critical view of colonial exploitation, depicting mining as perilous rather than enjoyable. The problematic assumptions about coloniality and power in Minecraft are noted to be deeply rooted in the history of computer and video gaming, with earlier games like The Oregon Trail facing criticism for similar portrayals.
AppWizard
November 27, 2024
Pillars of Eternity 2: Deadfire was inspired by the Infinity Engine games and explored themes like colonialism through a pirate adventure but did not perform well commercially, disappointing game director Josh Sawyer. He reflected on the crowdfunding model that influenced Obsidian's cautious approach. Sawyer mentioned his advisory role in Avowed, contributing some writing and system design. Despite the lack of success for Pillars 2, the idea of a Pillars 3 persists, but Sawyer's enthusiasm has waned, suggesting that the Pillars universe may evolve into Avowed. He also expressed interest in creating original intellectual properties rather than revisiting established ones.
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