Mojang has confirmed that Minecraft will remain a one-time purchase and will not adopt a free-to-play model. Ingela Garneij, the executive producer, emphasized that changing the business model would deviate from the game's foundational vision and highlighted the importance of accessibility. The company aims to preserve the integrity of the Minecraft experience, contrasting its approach with the monetization strategies of other studios. Agnes Larsson, Game Director of Minecraft Vanilla, supported this view, stating that maintaining these values is crucial to the game's culture and community connection.