community engagement

AppWizard
October 15, 2026
Riot Games launched League of Legends Classic to evoke nostalgia by reverting to a version of the game prior to 2013, including an older Summoner's Rift map and faster introduction of "new" old champions. Despite this, player interest waned, leading to the mode being taken offline in January 2027, six months after its launch. Riot plans to revisit the concept as an event mode with modifications and has acknowledged mixed player responses. Former esports competitor Alex 'Xpecial' Chu noted that the idea of "classic" varies among players, suggesting that the nostalgia might not resonate as strongly as it does in other games like World of Warcraft or Runescape, which foster deeper community engagement.
AppWizard
October 15, 2026
Google has introduced a feature that allows Android users in the United States to create AI-generated applications through Google AI Studio. Users can run these custom apps privately on their devices via Google Play without public distribution. The feature enables the creation of tailored applications for personal needs, such as habit trackers or finance management tools, and ensures that these apps remain hidden from Play Store search results. Google plans to allow users to share their apps with friends and potentially publish them publicly after safety reviews. Additionally, Google is launching new tools in the Play Store, including a personalized game recommendation tool, Community Posts, and updates to the Ask Play AI assistant.
Tech Optimizer
October 10, 2026
Supabase has secured 0 million in funding led by GIC, with participation from Alphabet's CapitalG, IronArc, and SquarePeg. This follows a million Series F round four months earlier. Supabase has acquired Turso, a platform for managing databases for agentic workloads, to enhance its product development and provide liquidity for employees. The company is adding over 1 million users and 4 million databases monthly, with 70% created by AI-driven tools, reflecting a 600% year-over-year increase in databases. Turso's architecture allows for on-demand provisioning of databases in public cloud and BYOC setups. Glauber Costa, founder of Turso, will become Head of Agentic Services at Supabase. Supabase, established in 2020, supports over 13 million developers with a comprehensive backend solution.
AppWizard
October 10, 2026
The wavy progress bar in Android Auto's music applications has disappeared for some users, leading to speculation about its permanent removal. Google clarified that the squiggly line has not been eliminated, attributing the inconsistency to app developers' ability to customize the progress bar's appearance. Users have observed that the wavy progress bar may appear in the Coolwalk screen but reverts to a standard straight line in full-screen mode. Additionally, any app capable of playing media now utilizes a dedicated card on the Coolwalk screen, allowing users to see song information and playback controls. This feature is live on production devices with the latest updates of Android Auto.
AppWizard
October 7, 2026
A democratic process has begun to determine the greatest RTS unit, with 16 units competing and eight advancing to the quarterfinals. The initial battles saw the Rohirrim defeat the Psyker and the Warcraft Peon overcome the Glass Dragon. The quarterfinal matchups include: - Peon (Warcraft 3) vs. Mammoth Tank - Rohirrim (Battle for Middle-earth) vs. Pride of Hiigara (Homeworld 2) - Mirage Tank (Command and Conquer: Red Alert 3) vs. Executor Super Star Destroyer (Star Wars: Empire at War) - Dolphin (Command and Conquer: Red Alert 2) vs. Priest (Age of Empires) Each unit has distinct characteristics that influence their appeal and strategy in the competition.
AppWizard
October 5, 2026
Steam is projected to surpass billion in gross revenue by 2026, requiring approximately .5 billion in the final quarter of 2023 to reach this target. In September 2023, Steam generated around .7 billion, a 13% increase from the previous year, with third-quarter revenue reaching .5 billion, reflecting a 12% growth year-over-year. Throughout the first nine months of 2023, Steam amassed an estimated .5 billion in revenue, up from .5 billion during the same period in 2022. New releases accounted for approximately 33.6% of total revenue among the top 500 grossing titles, while established franchises contributed nearly 80%. Free-to-play games generated nearly million in September, making up almost 10% of the monthly revenue. Notable paid games included Wardogs, which generated an estimated .9 million shortly after its Early Access launch, and other titles like Onimusha: Way of the Sword and The Blood of Dawnwalker, contributing [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: Steam is poised to achieve a remarkable milestone, with projections indicating that it will surpass billion in gross revenue by 2026. This forecast follows a series of record-breaking results for September and the third quarter, as reported by Alinea Analytics. The platform's success is attributed to a diverse array of offerings, including new releases, established franchises, and free-to-play games that continue to engage players long after their initial launch. With one quarter remaining in the year, Valve's PC gaming platform is on track to require approximately .5 billion to reach this ambitious target. September Performance Highlights In September alone, Steam reportedly generated around .7 billion, marking a 13% increase over the previous September's record, which was set in 2025. The estimated revenue for the third quarter reached .5 billion, reflecting a 12% growth compared to the same period last year. This impressive performance can be attributed to a well-balanced mix of significant paid releases, enduring franchises, and free-to-play titles that thrive on in-game purchases. The data indicates that Steam's revenue generation is no longer reliant on a singular type of game sale. New releases often create a surge in revenue, while established games like Counter-Strike 2 and Dota 2 maintain consistent earnings through active player communities and digital-item sales. Throughout the first nine months of 2026, Steam has amassed an estimated .5 billion in revenue, a notable increase from the .5 billion recorded during the same timeframe in 2025. At this rate, the platform is on track to require around .5 billion in the final quarter to achieve the coveted billion mark for the year. Impact of New Releases and Established Franchises New games played a significant role in September's revenue generation. Among Steam's top 500 grossing titles, games released in 2026 accounted for approximately 33.6% of total revenue, with new intellectual properties contributing 20.5% of that figure. However, this does not imply that newer games have overshadowed the industry's most prominent brands. Established franchises, including remakes and remasters, represented nearly 80% of the revenue among the top 500 titles. This overlap in data highlights the dual impact of both new releases and established franchises on Steam's financial success. Free-to-play games also emerged as a substantial revenue stream. Titles such as Counter-Strike 2, Apex Legends, PUBG, and Dota 2 collectively generated nearly 8 million in September, accounting for almost 10% of Steam's estimated monthly revenue. These games exemplify the importance of recurring revenue models, as they attract large player bases that contribute to ongoing spending on cosmetic items, battle passes, and other digital content. Notable Paid Game Performances Several paid games also made significant contributions to September's revenue. The PvP shooter Wardogs generated an estimated .9 million within the three weeks following its Early Access launch on September 10. Other notable titles included Onimusha: Way of the Sword, which brought in .4 million, and The Blood of Dawnwalker, contributing .9 million. Additionally, EA Sports FC 27 added .7 million from Steam sales, although the majority of its sales occurred on console platforms. The performance of Wardogs in Early Access underscores the growing importance of this model on Steam. By allowing developers to release games before their completion, they can generate early revenue and leverage player feedback to refine updates. This approach is particularly beneficial for multiplayer games, as it fosters community engagement ahead of a full launch." max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].4 million and .9 million, respectively. EA Sports FC 27 added [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: Steam is poised to achieve a remarkable milestone, with projections indicating that it will surpass billion in gross revenue by 2026. This forecast follows a series of record-breaking results for September and the third quarter, as reported by Alinea Analytics. The platform's success is attributed to a diverse array of offerings, including new releases, established franchises, and free-to-play games that continue to engage players long after their initial launch. With one quarter remaining in the year, Valve's PC gaming platform is on track to require approximately .5 billion to reach this ambitious target. September Performance Highlights In September alone, Steam reportedly generated around .7 billion, marking a 13% increase over the previous September's record, which was set in 2025. The estimated revenue for the third quarter reached .5 billion, reflecting a 12% growth compared to the same period last year. This impressive performance can be attributed to a well-balanced mix of significant paid releases, enduring franchises, and free-to-play titles that thrive on in-game purchases. The data indicates that Steam's revenue generation is no longer reliant on a singular type of game sale. New releases often create a surge in revenue, while established games like Counter-Strike 2 and Dota 2 maintain consistent earnings through active player communities and digital-item sales. Throughout the first nine months of 2026, Steam has amassed an estimated .5 billion in revenue, a notable increase from the .5 billion recorded during the same timeframe in 2025. At this rate, the platform is on track to require around .5 billion in the final quarter to achieve the coveted billion mark for the year. Impact of New Releases and Established Franchises New games played a significant role in September's revenue generation. Among Steam's top 500 grossing titles, games released in 2026 accounted for approximately 33.6% of total revenue, with new intellectual properties contributing 20.5% of that figure. However, this does not imply that newer games have overshadowed the industry's most prominent brands. Established franchises, including remakes and remasters, represented nearly 80% of the revenue among the top 500 titles. This overlap in data highlights the dual impact of both new releases and established franchises on Steam's financial success. Free-to-play games also emerged as a substantial revenue stream. Titles such as Counter-Strike 2, Apex Legends, PUBG, and Dota 2 collectively generated nearly 8 million in September, accounting for almost 10% of Steam's estimated monthly revenue. These games exemplify the importance of recurring revenue models, as they attract large player bases that contribute to ongoing spending on cosmetic items, battle passes, and other digital content. Notable Paid Game Performances Several paid games also made significant contributions to September's revenue. The PvP shooter Wardogs generated an estimated .9 million within the three weeks following its Early Access launch on September 10. Other notable titles included Onimusha: Way of the Sword, which brought in .4 million, and The Blood of Dawnwalker, contributing .9 million. Additionally, EA Sports FC 27 added .7 million from Steam sales, although the majority of its sales occurred on console platforms. The performance of Wardogs in Early Access underscores the growing importance of this model on Steam. By allowing developers to release games before their completion, they can generate early revenue and leverage player feedback to refine updates. This approach is particularly beneficial for multiplayer games, as it fosters community engagement ahead of a full launch." max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].7 million from Steam sales.
Tech Optimizer
September 28, 2026
Postgres Women India was launched in 2023 as a corporate social responsibility initiative under OpenSource DB, starting with 10 members and growing to over 2000 women across more than 70 countries. The community addresses the underrepresentation of women in open source and database conferences, aiming to empower, connect, and celebrate women in technology. Its core pillars include community building, nurturing future leaders, and advocating for education. The community organizes virtual and in-person meetups, mentorship programs, and collaborates with universities to enhance skills in database technologies. Key initiatives include a Career Connect Day, intensive upskill programs, and the Women for Data Summit. The community has recognized 18 women as ‘Postgres Women of the Month’ and highlighted emerging contributors. Partnerships with organizations like Google and YugaByteDB support its efforts, and it seeks further community involvement to establish local chapters and host events.
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