Newzoo's report reveals that in 2024, microtransactions account for over 58 percent of spending in the PC gaming sector, while only 28 percent is allocated to full game purchases, reflecting a 2.6 percent decline from the previous year. Players dedicated only 8 percent of their gaming time to new releases, with over 60 percent spent on titles released more than six years ago. In contrast, console gaming shows microtransactions at 32 percent of player spending, a 4.5 percent increase year-over-year, while full game purchases still dominate. Subscription services like Xbox Game Pass and PS Plus Extra capture about 16 percent of the console market.