The modern gaming landscape, especially in triple-A titles, is characterized by high budgets and a strong drive for mass appeal, which can dilute quality. Tim Cain, co-creator of Fallout, critiques this trend, advocating for a focused approach reminiscent of 1980s game design. He differentiates between games that achieve mass appeal through exceptional execution, like Skyrim and Baldur's Gate 3, and those that attempt to appeal broadly but lack distinct identity, such as Concord and Killing Floor 3. Cain notes that contemporary games often suffer from confusion about their purpose, resulting from a design process aimed at satisfying publishers and broad demographics. In contrast, 1980s developers faced hardware limitations that necessitated focus and efficiency, leading to clearer game concepts. Upcoming nominees for the 2025 Game of the Year, including Expedition 33, Hades 2, Silksong, and Kingdom Come Deliverance 2, exemplify the benefits of tight design and unique identities. Cain compares this principle to fine dining, where fewer ingredients can lead to a more enjoyable experience, suggesting that clarity and focus in game design can enhance player experiences.