console

AppWizard
January 16, 2026
Valve announced the Steam Machine, set to release in early 2026, which will be powered by SteamOS and designed for living room integration. It aims to bridge the gap between PC gaming and consoles, boasting hardware specifications that rival current-generation consoles like the Xbox Series X and PlayStation 5. The Steam Machine will have a streamlined process for games to achieve the "Verified" badge, making it easier for developers to secure this status compared to the Steam Deck. The Steam Machine is expected to have a larger library of Verified games due to its enhanced capabilities. Additionally, the new Steam Controller will feature a puck accessory that serves as a wireless receiver and charger, designed to reduce Bluetooth interference.
AppWizard
January 16, 2026
A variety of gaming quizzes are available, covering topics such as health bars, in-game currencies, and patch notes. The author reflects on their experience as an intern at a website focused on cheat codes and tips in the mid-2000s, where they verified user submissions for genuine cheats. During that time, they relied on GameFAQs, official guides, and hearsay, occasionally contacting game publishers for hidden cheats. Although the website has become less relevant and cheat codes are not as prominent today, the author expresses nostalgia for that era and introduces a quiz about classic cheats and secrets from the '90s to the 2010s.
AppWizard
January 15, 2026
“Hytale” is an open-world sandbox game that allows players to collect resources, craft, and build unique worlds. It was developed by Hypixel Studios, which previously worked on a popular “Minecraft” server. Development began in 2015 and faced setbacks, including a cancellation in mid-2025, but resumed in November after the rights were acquired by Hypixel founder Simon Collins-Laflamme. The game is currently in early access and is fully playable, though still under development. “Hytale” is available exclusively on PC for Windows, macOS, and Linux, and can be accessed through the official website, not on Steam. The standard edition is priced at .99, with additional tiers available for .49 and .99. Early indications suggest significant popularity, with pre-purchase sales generating enough revenue for at least two years of development and over 400,000 viewers watching gameplay on Twitch on its release day.
AppWizard
January 14, 2026
Previews provide a glimpse into upcoming games, highlighting innovative gameplay and stunning graphics. Reviews influence consumer perceptions and purchasing decisions through detailed analyses of games. The Nintendo Switch 2 is generating excitement with rumors of enhanced graphics, improved performance, backward compatibility, and an expanded game library. Staying informed about gaming news is essential for consumers and industry professionals, as it reveals trends and developments. Trailers serve as a marketing tool that captivates audiences and sets expectations for upcoming games.
AppWizard
January 14, 2026
The save file bug in Death Stranding on Xbox PC has been resolved through a collaboration between Microsoft, 505 Games, and Kojima Productions. Initially, players faced issues where save files would fail to copy after a short gameplay period, leading to lost progress and contributing to a low review score of 2/5 on the Xbox PC store. The fix is being rolled out as part of the Xbox Gaming Services background app, and players can check for the update by verifying the version number in the Xbox PC app. The updated version is 32.106.13001.0 or higher. After testing the update, players have reported consistent progress saving. Death Stranding Director's Cut is available for purchase on the Xbox Store for .99 and supports the Xbox Play Anywhere initiative.
AppWizard
January 13, 2026
The Epic Games Store has grown its user base by 173% from 2019 to 2024, increasing from 108 million to over 295 million users. However, its revenue from third-party earnings has only increased by 1.6%. The store was launched in 2018 as a competitor to Steam and initially attracted users through a favorable revenue split for developers and exclusive game releases. Epic's strategy of offering free games has led to a perception of the store as primarily a platform for claiming giveaways rather than purchasing games. Critics note that the Epic Games Store has historically provided a less satisfying experience compared to Steam, lacking essential features at launch, with some improvements made only recently. In contrast, the Xbox app emphasizes subscription services through Game Pass, which has seen a 45% year-over-year growth, indicating a more engaged audience willing to spend money. Steam remains the preferred platform for many PC users due to its user-centric approach and comprehensive features. Epic is exploring NFT-based games and AI integration, while its revenue is projected to be over [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: In recent discussions, the Epic Games Store has found itself at the center of scrutiny as users analyze its growth trajectory from 2019 to 2024. During this period, the platform has expanded its user base by an impressive 173%, climbing from 108 million users to over 295 million. However, this surge in numbers has not been mirrored in revenue, with third-party earnings only seeing a modest increase of 1.6%. This disparity raises questions about the spending habits of the newly acquired audience, suggesting that while Epic has successfully attracted users, many are not engaging in purchasing games. The Epic Game Store problem The Epic Games Store was launched in 2018 as a direct competitor to Steam, the dominant PC storefront developed by Valve. Steam has long been favored by players for its seamless user experience and robust feature set. In its initial attempts to capture market share, Epic offered developers a more favorable revenue split and secured exclusive game releases. However, these strategies did not resonate with gamers, prompting Epic to shift its approach while still maintaining a better revenue share for developers. To draw users in, Epic has heavily relied on a strategy of offering free games. While this tactic has effectively increased sign-ups, it has also led to a perception of the store as a platform primarily for claiming giveaways, rather than a destination for purchasing games. Many users, including myself, find themselves opening the Epic Games Store solely to claim free titles before promptly closing it. Critics have pointed out that the Epic Games Store has historically provided a less satisfying experience compared to Steam. The platform launched without several essential features, and although it has made strides to address these gaps, some users feel that the improvements have come too late. Key features such as user reviews, wishlists, achievements, and gifting were added only in recent years, while family sharing and mod support remain absent. Is this an Xbox PC problem as well? There are intriguing parallels to be drawn between the Epic Games Store and Xbox PC, both vying for a share of the market dominated by Steam. However, their approaches differ significantly. The Xbox app emphasizes subscription services through Game Pass, which has experienced a remarkable 45% year-over-year growth. This indicates that even with its feature limitations, Xbox has cultivated an engaged audience willing to spend money, contrasting with Epic's model of attracting users primarily through free offerings. Console players, particularly those on Xbox, demonstrate a strong willingness to invest in games, especially in popular genres like shooters. Despite PlayStation's larger hardware sales, Xbox users consistently show up to purchase titles, reflecting a dedicated gaming community. In contrast to Epic's strategy, Xbox is investing in a cross-device ecosystem that integrates cloud, console, and PC gaming. This long-term vision aims to blur the lines between console and PC, potentially unifying Xbox and Steam libraries under one umbrella. Such a strategy fosters a more open and flexible gaming environment, appealing to users who seek versatility in their gaming experiences. The future of PC gaming is Steam for now For the time being, Steam remains the preferred platform for many PC users, thanks to its user-centric approach and comprehensive feature set. This stability has left little incentive for players to migrate to alternative platforms, leading both Xbox and Epic to carve out their own niches rather than attempting to supplant Steam directly. Looking ahead, Xbox's next generation of hardware is expected to support multiple storefronts, including Steam and Epic. Meanwhile, Epic is exploring avenues that Steam has yet to embrace, such as NFT-based games and AI integration in development. Tim Sweeney, CEO of Epic, has publicly criticized Steam for its policies regarding AI disclosure, further highlighting the competitive landscape. What once seemed like a battleground where Epic and Xbox could not coexist now appears to be evolving into a space where collaboration and coexistence are possible. Neither platform needs to eclipse Steam to achieve success; rather, they can thrive alongside it. This reality is reflected in my own usage patterns—I often access the Epic Games Store to claim free games, yet I find myself primarily engaged with my Steam and Xbox libraries. Epic's performance, with over .09 billion in revenue in 2024, demonstrates that it can be a viable player in the market, even if it never reaches the same scale or user goodwill as Steam. Do you use Epic Games Store and if so, how? Let us know by commenting and taking part in our poll below: Follow Windows Central on Google News to keep our latest news, insights, and features at the top of your feeds!" max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"].09 billion in 2024.
Tech Optimizer
January 12, 2026
Trend Micro has addressed a security vulnerability in its Apex Central platform, identified as CVE-2025-69258, which allowed unauthenticated DLL injection and remote code execution. The company released Critical Patch Build 7190 to fix this vulnerability and two others, CVE-2025-69259 and CVE-2025-69260. Organizations are urged to implement the patch immediately, as temporary mitigations are deemed insufficient for long-term security. Apex Central is a self-hosted platform for managing Trend Micro's security products.
AppWizard
January 10, 2026
Slork, a hero in the game Deadlock, was initially introduced during private testing and later rebranded as Fathom. He was part of a hero labs feature that allowed players to experiment with characters in development. However, as the game evolved, the hero labs mode was removed, and while four of the eight characters from that phase were integrated into the game's core roster, Fathom was not included and was subsequently removed. The announcement of Slork's removal was met with disbelief and humor, particularly after a developer jokingly mentioned making a stock from his bones and meats in response to community lament. This comment, along with a specific cooking instruction of "7 hours," underscored the character's demise and left fans mourning his loss.
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