console gaming

AppWizard
February 21, 2025
Shuhei Yoshida, the former head of PlayStation’s indie division, discussed Sony's strategy to release major first-party titles on PC, highlighting the benefits of reaching a broader audience, especially in regions where console gaming is less popular. He noted that releasing games on PC can attract new fans who may later purchase PlayStation consoles. Yoshida emphasized the financial advantages of porting games to PC, stating it is more cost-effective than developing new titles, generating additional revenue to support new projects. He also pointed out the potential of the Chinese market, which is primarily PC-based, and mentioned the importance of PC releases to access that audience. Additionally, he suggested that a launch for the anticipated PS6 in 2028 seems plausible.
AppWizard
February 21, 2025
Sony is considering expanding its PlayStation-exclusive titles to the PC platform, influenced by Shuhei Yoshida, the former President of Sony Interactive Entertainment. Yoshida argues that releasing games on PC can maximize revenue by reaching new audiences, particularly in regions like China where console gaming is less popular. He highlights that porting games to PC is less expensive than developing new titles, providing a significant financial incentive. However, he acknowledges that PC versions typically release a few years after their console counterparts, which may concern existing PlayStation owners.
AppWizard
February 20, 2025
Sony has been expanding its portfolio of classic games onto the PC platform, driven by the recognition of the potential market and financial benefits. Shuhei Yoshida, former head of PlayStation Studios, advocated for this shift, noting that releasing games on PC allows access to new audiences, particularly in regions where consoles are less popular, such as China. He highlighted that porting games to PC is cost-effective compared to developing new titles, providing additional income to invest in new projects. Despite concerns from some fans about the impact on the PlayStation brand, Yoshida mentioned that many titles are released on PC years after their console launch, ensuring that console owners have experienced the games first.
AppWizard
February 7, 2025
The global game development software market is projected to grow by USD 70.7 billion from 2025 to 2029, with a compound annual growth rate (CAGR) of approximately 5.8%. This growth is driven by increased demand for PC games and gaming consoles, as well as the rising popularity of augmented reality (AR) and virtual reality (VR) games. Key players in the market include Adobe Inc., Amazon.com Inc., Electronic Arts Inc., Epic Games Inc., and Unity Technologies Inc. Emerging trends include cross-platform development and the adoption of DevOps practices. Challenges include the rise of open-source game development software, high development costs, technical compatibility issues, and the resource-intensive nature of continuous updates. The game engine segment is significant for game design, development, and testing. Technavio provides insights into market trends and opportunities in the gaming software sector.
AppWizard
February 5, 2025
Nils Ryborg, producer of Dune: Awakening, stated that the game is being developed with a "console-first" strategy, which simplifies the transition to PC. The game will feature hundreds of players competing for dominance over Arrakis and its Spice. The PC version is expected to launch in early 2025, while the console versions for Xbox Series X|S and PlayStation 5 may release sometime after, potentially in late 2025 or beyond.
AppWizard
December 23, 2024
In 2024, the PC gaming landscape thrived due to the resolution of component shortages, the popularity of cloud gaming, and the rise of PC gaming handhelds. A diverse range of games was released, including indie titles and AAA adventures, along with remakes and remasters of classics. The top PC games of 2024 included: 1. Thank Goodness You're Here! 2. Helldivers 2 3. Indiana Jones and The Great Circle 4. Red Dead Redemption 5. Star Wars: Outlaws 6. Balatro 7. Animal Well 8. Fallout: London 9. Call of Duty: Black Ops 6 10. Dragon Age: The Veilguard 11. Silent Hill 2 12. God of War: Ragnarok 13. Black Myth: Wukong 14. Elden Ring: Shadow of the Erdtree 15. Ghost of Tsushima: Director’s Cut The gaming rig used featured an Nvidia GeForce RTX 4070 Ti Super graphics card, Intel Core i5-13600K CPU, 32 GB DDR5 RAM, and an Asus ROG STRIX Z690-F GAMING WIFI motherboard.
AppWizard
December 22, 2024
PC gaming has experienced a surge in popularity, with both established studios and indie developers producing exceptional titles. Linux gaming has improved significantly, particularly with Valve's Proton compatibility layer allowing Windows games to run on Linux without requiring ports. Handheld devices like the Steam Deck have transformed gaming by enabling play on the go. The distinction between PC and console gaming is diminishing, with more console titles being ported to PC and subscription services like Xbox Game Pass providing access to console games on PCs. Display technology has evolved, offering monitors with vibrant colors and high refresh rates, enhancing the gaming experience. Apple Silicon has made Macs more viable for gaming, allowing demanding games to run smoothly, although more game ports are needed. There is a growing focus on accessibility in gaming, with studios prioritizing features for inclusivity. Despite concerns about rising graphics card prices, the PC gaming platform remains strong, supported by millions of users on platforms like Steam and Epic Games.
AppWizard
December 19, 2024
Valve has introduced personalized player statistics for 2024, allowing users to explore their gaming habits. Players can view details such as the total number of games played, longest gaming streaks, achievements unlocked, and compare their stats to average players. The average player engaged with four games annually, while the user played five. The user's longest gaming streak was three days, below the average of six days. The most-played game was humorously labeled "Nothing" due to leaving it running for 48 hours. Users can also analyze the frequency of keyboard and mouse usage versus controller play and the proportion of new releases played in 2024. A spider graph illustrates the genres of the most-played games.
AppWizard
December 8, 2024
Steam users often reflect on their gaming habits when sorting their libraries by hours played. Nick Evanson has logged 1,178 hours in Hearts of Iron 4, describing a love-hate relationship with the game. Chris Livingston has 417 hours in Team Fortress 2, along with 370 hours in DayZ, 266 hours in No Man's Sky, and 239 hours in Skyrim. Robin Valentine has nearly 200 hours in TF2 and XCOM, noting many of his most-played games are on other platforms. Mollie Taylor has lower Steam numbers due to console gaming but has over 30 hours in Halo Infinite. Jake Tucker has 5,000 hours in Escape From Tarkov and plays Dota 2. Joshua Wolens focuses on single-player RPGs like New Vegas and Mass Effect. Sean Martin enjoys the Total War series and is engaged with Destiny 2. Phil Savage has extensive time in Destiny 2 and has discovered new niche titles. Lauren Morton has significant gaming hours on other platforms and enjoys a variety of games. Natanael Albuquerque prefers single-player games and has more hours in League of Legends than his colleagues. Harvey Randall reflects on his time in Final Fantasy 14, while Lincoln Carpenter reminisces about Marvel Heroes. Andy Chalk favors single-player experiences, while Morgan Park has notable hours in multiplayer FPS games. Ted Litchfield shares mixed feelings about his gaming hours, particularly regarding Destiny 2 and Dragon Age 2.
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