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Winsage
September 1, 2026
ReactOS has released version 0.4.16, which includes a unified boot and live CD image, a graphical installer, and significant upgrades to video, audio, networking, and storage stacks. The update addresses compatibility issues with legacy software, particularly with video drivers and the kernel’s system page table entries, improving stability. A new HD audio bus driver has replaced an older implementation, and the UniATA driver has been replaced with a new ATA driver for better compatibility and boot times. Networking capabilities have improved with expanded support for adapters and asynchronous connections. A headless Server Core installation type has been introduced, and compatibility restrictions with Windows Server 2003 have been lifted. ReactOS remains in an alpha state, and version 0.4.16 is available for download.
Tech Optimizer
September 1, 2026
Choosing a database instance size without prior knowledge of the workload can lead to inefficiencies and excessive compute usage. Lakebase Postgres addresses this with an autoscaling feature that eliminates manual sizing, utilizing in-place VM resizing and a monitoring algorithm for CPU, memory, and working set size. Lakebase Postgres separates compute and storage layers, allowing independent resizing of compute nodes without affecting the database. The autoscaling algorithm relies on three signals: CPU load (cpuGoalCU), memory use (memGoalCU), and compute-cache working set size (lfcGoalCU). The CPU load is monitored every five seconds, aiming to maintain it at or below 90% capacity. Memory usage is tracked at two frequencies: overall memory every five seconds and Postgres-specific memory every 100 milliseconds, with a goal to keep usage below 75% of allocated RAM. The compute cache evaluates active data access efficiency, adjusting size based on workload. The working set is estimated using a modified HyperLogLog algorithm that records timestamps for page accesses, allowing for distinct page estimates over various time frames. The algorithm projects future working-set growth to allocate sufficient cache while capping it at 75% of RAM. Resizing the compute involves four components: the autoscaler-agent, vm-monitor, Kubernetes scheduler, and NeonVM. Scaling up occurs when any of the three goals indicate a need for more resources, while scaling down includes verification to ensure sufficient memory remains for operations. Timely adjustments in both directions are prioritized to minimize costs.
Winsage
September 1, 2026
The resurgence of "analog" technology has led to increased interest in console modding among hobbyists. Modders have successfully integrated Windows NT 4.0 into the GameCube through the Entii for Workcubes project, which allows the operating system to run on systems from the GameCube to the Wii U. This initiative was highlighted by YouTube creator emu_kidid in February 2025, followed by contributions from Jiga Tech and Michael MJD in 2026, who demonstrated the hardware installation process. The modifications included removing the disc drive, installing a mod drive, and using an SD card disguised as a GameCube memory card. The GameCube's design facilitated these modifications, despite its lower power compared to contemporaries. Nintendo's strict anti-modding policies on newer consoles have driven modders to focus on older systems, highlighting ongoing discussions about technology ownership and game preservation.
Winsage
September 1, 2026
Console modding is experiencing a resurgence as enthusiasts enhance classic hardware, with a notable project involving the installation of Windows NT 4.0 on the GameCube. This initiative builds on previous work by Entii for Workcubes and has gained attention through videos by creators like Jiga Tech and Michael MJD. The process involves utilizing the shared PowerPC architecture of the GameCube and Wii, allowing modders to run the vintage operating system. Demonstrations of the modding process began in February 2025, showcasing the installation of a mod drive and software. Despite the challenges posed by modern gaming companies, such as Nintendo's strict anti-modding policies, these projects highlight the creativity of the modding community and the potential for innovative uses of older consoles.
Winsage
August 30, 2026
For over a decade, Windows managed graphics card operations through a single CPU thread. In May 2020, Microsoft introduced Hardware-Accelerated GPU Scheduling (HAGS), allowing users to transfer scheduling tasks to the GPU. HAGS shifts scheduling from the CPU to a dedicated processor on the GPU, reducing CPU overhead. The introduction of WDDM 3.0 with Windows 11 21H2 requires HAGS for the basic hardware flip queue, which reduces power consumption. The advanced hardware flip queue, which addresses presentation latency, also requires HAGS. With Windows 11 24H2 and WDDM 3.2, native GPU fences were introduced, allowing the GPU to manage dependencies without CPU intervention. Nvidia's frame generation features require HAGS, while Intel's Arc B-series cards do not. The state of HAGS is determined by GPU drivers, and applications like OBS have shown caution towards HAGS due to historical issues.
AppWizard
August 30, 2026
Star Wars Zero Company, also known as ZCOM, features a radial menu for character abilities that can be cumbersome during gameplay, particularly when targeting enemies. Players can customize their experience by choosing between Radial and Linear options in the Ability Selection Style within the Gameplay settings. The Linear style presents actions in a straightforward numbered row, while a Hybrid option is also available for those who prefer elements of both styles.
Winsage
August 26, 2026
Microsoft has identified RGB peripherals and components as the source of game crashes following the August 11 Patch Tuesday rollup for Windows 11. The issue stems from drivers or code components resembling inpoutx64, which are triggered when certain games are launched. Embark Studios linked the problem to update KB5121003, and Microsoft confirmed the connection to inpoutx64.sys, although the root cause involves changes to the Windows kernel driver. A temporary workaround involves editing the registry to disable the inpoutx64 driver, though this may affect RGB functionality. Affected games include ARC Raiders, MARVEL Tokon: Fighting Souls, and The Finals on Windows 11 versions 24H2 and 25H2, with symptoms like game freezing and unexpected closures. Rolling back the update is not recommended due to security vulnerabilities it addressed. The inpoutx64.sys driver has been included with various RGB and monitoring software, and Microsoft is investigating the issue further, asking users for feedback. No timeline for a permanent fix has been provided.
AppWizard
August 26, 2026
As of August 2026, the main options for Android emulators include RetroArch, Lemuroid, and the .emu family of apps. RetroArch offers extensive system coverage and features, including netplay and rewind capabilities, but can be confusing for new users due to its multiple versions. Lemuroid is recognized for its simplicity and quick setup, making it ideal for beginners. The .emu family provides dedicated emulators for individual consoles, ensuring optimized performance but requiring a purchase for each app. RetroArch and Lemuroid are free, while the .emu apps cost around .99 CAD each. All three emulator options are legal, provided users supply their own BIOS files and ROMs. Devices with Snapdragon 660-class chips or newer are recommended for optimal performance across these emulators.
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