creative freedom

AppWizard
March 9, 2025
David Goldfarb, the director of Battlefield: Bad Company 2, has revealed that he has written initial pages of a script for a potential sequel, Bad Company 3. He shared a detail about a fictional store named "Adiosvidaniya," which reflects current geopolitical issues, particularly regarding Russia. Goldfarb confirmed that the story would continue from the cliffhanger in Bad Company 2, stating, “Russia won and partially took over Alaska.” He also acknowledged a fan theory about reuniting original characters for a mission, responding affirmatively. However, he clarified that his work on the script is a personal project and not a formal plan from DICE, stating that the studio never considered developing Bad Company 3. Goldfarb now leads his own studio, The Outsiders.
AppWizard
March 1, 2025
The Ukrainian branch of Metro developer 4A Games has rebranded as Reburn and is developing a new sci-fi narrative-driven shooter titled La Quimera, which will be self-published. Founded in Kyiv in 2006, 4A Games gained recognition for the Metro series and relocated to Malta in 2014 due to geopolitical issues. CEO Dmytro Lymar explained that the rebranding allows the studio to create a new brand for the new intellectual property while retaining the trademark for the Metro series. The name Reburn signifies renewal and rebirth. 4A Games clarified that the overall company has not undergone a rebranding and that the original team continues to work on the next Metro game.
AppWizard
February 22, 2025
Jeff Gardiner, a former producer at Bethesda, highlights the immersive experience in Bethesda's role-playing games, emphasizing the living world around players. After 15 years at Bethesda, he founded Something Wicked Games, the studio behind Wyrdsong. Gardiner recalls the creative freedom at Bethesda, which allowed developers to explore innovative ideas, enriching games like Fallout and The Elder Scrolls. However, this freedom sometimes led to challenges, such as performance issues caused by the addition of butterflies in Skyrim that followed flowers in the player's inventory and ants that inadvertently cast shadows, straining processing power. Gardiner appreciates these challenges as part of the creative journey, noting that Zenimax allowed Bethesda to set its own goals, fostering an environment of trust and autonomy essential for creativity.
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