crowdfunding

TrendTechie
February 4, 2025
Telegram has suspended the official channel of the torrent tracker RuTracker (@rutracker_news) for copyright violations. The channel, created in 2017, had around 29,000 subscribers and posted only 21 times since its inception, with the last updates in January 2025 regarding outages. RuTracker, launched in 2004, has faced legal challenges, including a court-ordered block in Russia since 2016, and continues to operate despite being largely inaccessible to most users in Russia. In early 2021, RuTracker raised over 1.8 million rubles through crowdfunding for hard drives to store rare torrents. Telegram's suspension of the channel is part of its stricter policies against internet piracy, which have led to the removal of other channels associated with pirated content, such as Z-Library and Anna’s Archive.
AppWizard
December 2, 2024
Obsidian Entertainment faced uncertainty before the success of Pillars of Eternity, particularly during their Kickstarter campaign when crowdfunding was still viewed skeptically. Josh Sawyer, the game's director, initially doubted the viability of a throwback CRPG and considered leaving the studio to pursue the project independently. He urged the studio's owners to embrace the idea, leading to a pivotal moment in their trajectory. On the day of the Kickstarter launch, Sawyer felt a mix of hope and skepticism but became more optimistic as funding surged. He recognized the project's potential when it surpassed million, marking a significant milestone in the campaign's success.
AppWizard
November 27, 2024
Pillars of Eternity 2: Deadfire was inspired by the Infinity Engine games and explored themes like colonialism through a pirate adventure but did not perform well commercially, disappointing game director Josh Sawyer. He reflected on the crowdfunding model that influenced Obsidian's cautious approach. Sawyer mentioned his advisory role in Avowed, contributing some writing and system design. Despite the lack of success for Pillars 2, the idea of a Pillars 3 persists, but Sawyer's enthusiasm has waned, suggesting that the Pillars universe may evolve into Avowed. He also expressed interest in creating original intellectual properties rather than revisiting established ones.
AppWizard
October 24, 2024
World of Warcraft, originally released in November 2004, has a 30% chance of releasing on Steam due to its complex subscription model and integration with Blizzard's Battle.net. The Ultima series, first released in 1981, has a 60% chance of appearing on Steam as EA is reintroducing classic titles on the platform. MiHoYo's games Genshin Impact, Honkai: Star Rail, and Zenless Zone Zero, released in September 2020, April 2023, and July 2024 respectively, have a 40% chance of releasing on Steam, depending on MiHoYo's revenue strategy. Fortnite, released in July 2017, has a 2% chance of coming to Steam as Epic Games seeks to retain full control over its revenue. Riot Games' titles, including League of Legends and Valorant, released between October 2009 and June 2020, have a 15% chance of being on Steam due to their profitable ecosystems. Minecraft, launched in November 2011, has a 50% chance of releasing on Steam, though integrating its Java and Bedrock editions poses challenges. Star Citizen, which began its first playable module in August 2013, has a 15% chance of coming to Steam due to its unique monetization strategy and ongoing development issues.
AppWizard
October 19, 2024
Cloud Imperium Games (CIG), led by Chris Roberts, is facing significant challenges in the development of Star Citizen. As of October, CIG planned to implement a new work mandate requiring employees to work eight hours a day for 19 consecutive days, which was later adjusted to allow Sundays off after employee concerns about its legality. The company has been spending an average of [openai_gpt model="gpt-4o-mini" prompt="Summarize the content and extract only the fact described in the text bellow. The summary shall NOT include a title, introduction and conclusion. Text: A recent report by Tom Henderson from Insider Gaming sheds light on the troubling state of Star Citizen’s development at Cloud Imperium Games (CIG), led by founder Chris Roberts. Known for his unwavering commitment to the project, Roberts has faced scrutiny over the treatment of his employees, and the latest revelations paint a grim picture. Workplace Dynamics and Financial Strain As of October, CIG intended to implement a new work mandate requiring employees to clock in eight hours a day for 19 consecutive days. Following employee concerns regarding the legality of this policy, the terms were adjusted to allow Sundays off, provided staff worked 56 hours during the rest of the week. This shift highlights the ongoing tension between management and staff. Financially, CIG has been operating at an average annual expenditure of 0 million, with many developers expressing concerns that these funds are dwindling. The company has recently laid off between 100 to 150 employees across its Austin and Los Angeles offices, while wage increases for remaining staff have been frozen. This has left some employees struggling to make ends meet, despite their full-time status, as they observe the company’s lavish spending on high-end office architecture and on-call barista services. Development Challenges and Management Style Roberts’ penchant for micromanagement has been a longstanding issue, with reports indicating that his focus on minute details continues to impede progress. This pattern of control is not unique to CIG; it appears to reflect a broader trend within the gaming industry, as evidenced by similar issues at other studios like Bungie. Another significant hurdle is the development of Star Engine, CIG’s customized version of CryEngine. Developers describe it as a “Frankenstein” creation, plagued by inconsistent functionality and a constant flux of added and removed features. The high attrition rate at CIG has further exacerbated these challenges, leading to a work environment described by one employee as “cult-like,” where dissent is discouraged. Future Prospects and Upcoming Events Despite these setbacks, CIG is exploring new funding avenues. While the company previously claimed that Squadron 42 was feature complete, it appears that significant progress has only recently been made. Currently, Squadron 42 is positioned as the first product slated for release, with hopes that its sales will provide necessary funding for future projects. Additionally, there are plans to expand Squadron 42 into a series of games. Looking ahead, CIG intends to reintroduce the sale of premium ships and may even venture into a new medieval fantasy game, which could diverge from the commitments made to their crowdfunding backers. This news comes just before CitizenCon, scheduled for October 19 and 20, where CIG is expected to showcase a demo of Squadron 42 Chapter 1. As the situation unfolds, it is crucial for backers and the gaming community to hold Chris Roberts and CIG accountable for these developments. If Star Citizen truly stands at a critical juncture, it may be time for Roberts and his team to confront the reality of their circumstances." max_tokens="3500" temperature="0.3" top_p="1.0" best_of="1" presence_penalty="0.1" frequency_penalty="frequency_penalty"] million annually and has laid off between 100 to 150 employees while freezing wage increases for remaining staff. Many employees are struggling financially despite being full-time, as they observe extravagant spending on office amenities. Roberts' micromanagement style has been criticized for hindering progress, and the development of CIG's customized Star Engine has been problematic, described as inconsistent and unstable. The high turnover rate has contributed to a challenging work environment. CIG is seeking new funding sources, with Squadron 42 positioned as the first product for release, and plans to expand it into a series. The company also intends to reintroduce the sale of premium ships and may explore a new medieval fantasy game. CitizenCon is scheduled for October 19 and 20, where a demo of Squadron 42 Chapter 1 will be showcased.
AppWizard
October 11, 2024
A new studio named Summer Eternal has been established by former developers of Disco Elysium, functioning as a crowd-funded artist's collective. Key members include Argo Tuulik, Dora Klindžić, Lenval Brown, Anastasia Ivanova, Michael Oswell, and Olga Moskvina. Summer Eternal emphasizes a collaborative approach to game development and engages with the community through social media and a forthcoming crowdfunding campaign.
AppWizard
October 4, 2024
The developers of My Time at Portia and My Time at Sandrock are launching a new game titled My Time at Evershine, which has successfully raised 6,201 in pledges on Kickstarter, surpassing its goal of 0,000 with 19 days left in the campaign. Players will take on the role of the governor of a new settlement, gathering resources and interacting with locals. Evershine features a comprehensive building system and fully voiced characters, enhancing the gameplay experience. The game achieved its funding goal in just 35 minutes, indicating strong interest compared to its predecessors, which raised 4,770 and had a more challenging crowdfunding process. Evershine showcases a new art style with more realistically proportioned characters and aims to deliver high-quality assets. The developers have shared that My Time at Sandrock cost approximately million and anticipate similar expenses for Evershine. They are also addressing feedback from Sandrock to improve multiplayer features, building mechanics, and romance options. A Steam page for Evershine has been created, but the release date is still pending.
AppWizard
September 27, 2024
Fntastic, the developer of The Day Before, announced its closure shortly after the game's launch due to financial issues. The studio is now seeking funding through Kickstarter for a new multiplayer co-op escape game called Escape Factory. They aim to raise ,000 and have rebranded as "Fntastic 2.0," promising a more professional approach and an end to reliance on volunteer labor. The Day Before was released in 2023 but was criticized for not meeting expectations, leading to refunds for disappointed customers. Allegations of poor management practices surfaced, including claims of fines imposed on employees. Fntastic acknowledges past mistakes and expresses a commitment to honesty in future projects. If successful in funding, they plan to develop a new game inspired by their previous title, Propnight.
AppWizard
September 27, 2024
Fntastic, the studio behind The Day Before, is seeking funding through Kickstarter for a new multiplayer co-op escape game called Escape Factory, following the disappointing launch of The Day Before in late 2023 and the studio's subsequent closure. The Day Before was initially highly anticipated but faced delays and criticism for not meeting expectations, leading to refunds and allegations of poor employee treatment. Now rebranded as "Fntastic 2.0," the studio claims to have learned from past mistakes and is committed to professionalism and transparency. The success of the Kickstarter campaign, which aims for a goal of ,535, will determine the studio's future, including the potential development of a successor to Propnight.
AppWizard
August 30, 2024
The EmuDeck Machine Mini PC, launched on Indiegogo, is available in two configurations: EM1 and EM2. The EM1 features an Intel N97 CPU, while the EM2 is powered by an AMD Ryzen 5 8600G. Both models run on the Bazzite operating system, have 16 GB of RAM, and come with 512 GB NVMe storage. The EM1 has Intel UHD Graphics 730, and the EM2 has AMD Radeon 760M. Each model includes four USB Type-A ports and supports wireless connectivity, with EM1 using Wi-Fi 5 and EM2 using Wi-Fi 6. The project aims to raise ,710 by October 28 and has already raised ,000 on its first day. Early bird pricing starts at 9 for the EM1 and 9 for the EM2. Shipping could begin as early as December if funding goals are met.
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