In the mid-1990s, Full Tilt! Pinball featured Space Cadet 3D, a popular game that recently gained attention due to a bug revealed by former Microsoft engineer Dave Plummer. While porting Space Cadet from Windows 95 to Windows NT, Plummer created a new game engine that inadvertently allowed the game to run at up to 5,000 frames per second on modern machines, instead of the intended 60 to 90 frames per second. This issue was later resolved by another engineer, Raymond Chen, who added a frame rate limiter to cap the game at 100 frames per second. A version of Space Cadet 3D Pinball is currently available on the App Store.