delay

AppWizard
August 9, 2026
In May 2026, Sony announced that future single-player titles will remain exclusive to the PlayStation 5, although some games currently in development will launch across platforms. Upcoming PS5 games include: - Spider-Man franchise: A new narrative featuring a character from the Marvel universe, expected to carry an M-rating. - Phantom Blade Zero: Set to launch on October 29, 2026, as a timed PS5 and PC exclusive, with a later release on Xbox and Switch 2 in Fall 2027. - God of War Laufey: Scheduled for release on February 16, 2027, as a PS5 exclusive, featuring Faye on a journey through the Everywhen. - Until Dawn 2: A sequel with a new cast, set for release in 2027 as a PS5 exclusive, focusing on amateur ghost hunters. - Intergalactic: The Heretic Prophet: An upcoming PS5 exclusive from Naughty Dog, featuring a rogue bounty hunter in a retro-futuristic world. - Fairgame$: A multiplayer heist shooter for PS5 and PC, facing development challenges but still anticipated. - GTA 6: A timed console exclusive launching on November 19, 2026, not exclusive to PS5 but available solely on consoles for a limited time.
AppWizard
August 2, 2026
Actor, the developer of Spanking Exorcist, released a free "apology game" called Apology.exe after missing its launch date on July 24 due to content moderation issues on Steam. The game allows players to humorously simulate spanking the developer as a form of retribution. Spanking Exorcist, which blends first-person exploration with unsettling visuals, officially launched on Steam six days after the missed date, priced at .99 with a launch discount bringing it to .39.
Winsage
August 2, 2026
Microsoft is redesigning the context menu in Windows 11 to address complaints about its sluggishness and clutter. The new design will feature a more compact layout that enhances loading speed and offers full customization options. Users will be able to prioritize frequently used actions, hide seldom-used entries, and rearrange items in the menu. This initiative is part of the broader Windows K2 project aimed at improving the operating system's performance and user experience. The redesigned context menu is currently functional in internal testing, but no timeline for its public rollout has been announced.
AppWizard
July 30, 2026
Google has announced the global rollout of its Age Signals API for the Google Play platform, aimed at helping parents manage age-appropriate content for their children across Android applications from a single interface. Initially launched in Brazil, the tool will be extended to users in Australia and Canada by mid-August, with a full worldwide release expected later this year. The Age Signals API allows developers to customize in-app experiences based on the user's actual age, moving away from generic safety measures. Developers receive age range signals to adjust content and features accordingly, while adult users can voluntarily share their age range. Parents can centralize control through the Google Family Link app, sharing their child's age range once for automatic communication to participating apps. Age data is not shared by default, and parents can modify permissions at any time. The API enhances existing safety tools on Google Play, including mandatory standards for family-friendly apps and features in Google Family Link.
AppWizard
July 29, 2026
Subnautica 2 launched in early access in May 2025 after facing corporate turmoil, including the removal of Unknown Worlds' leadership by Krafton and allegations of sabotage. Krafton accused the studio heads of neglect, while the ousted leadership claimed Krafton was stalling to avoid a financial obligation. Despite these challenges, Subnautica 2 sold 5 million copies shortly after its release. Unknown Worlds' CEO, Ted Gill, left his position amid the turmoil, and staff were set to receive bonuses from the earnout. Krafton reported record revenues of KRW 1.29 trillion and an operating profit of KRW 410.9 billion, largely attributed to Subnautica 2 and the PUBG franchise. PC revenue exceeded KRW 500 billion for the first time, but Krafton faced a net profit deficit of KRW 29.9 billion due to costs from acquiring Unknown Worlds and the earnout.
Search