Star Wars Zero Company has released its 1.2 patch, introducing a granular difficulty system that enhances gameplay with tactical adjustments rather than just increasing enemy stats. The patch includes options to eliminate the injury system, adjust the injury threshold before permadeath, reduce or remove health scaling, and restrict the respec function. The default difficulty is now more engaging than the original hard mode, and incorporating these options can significantly change gameplay dynamics. Player feedback indicates that those who found the game too easy will appreciate the update, though there are concerns about the visibility of the entire map and enemy locations. Developer Bit Reactor has begun to reinstate furloughed employees following the game's success.