Jeff Gardiner, a former producer at Bethesda, highlights the immersive experience in Bethesda's role-playing games, emphasizing the living world around players. After 15 years at Bethesda, he founded Something Wicked Games, the studio behind Wyrdsong. Gardiner recalls the creative freedom at Bethesda, which allowed developers to explore innovative ideas, enriching games like Fallout and The Elder Scrolls. However, this freedom sometimes led to challenges, such as performance issues caused by the addition of butterflies in Skyrim that followed flowers in the player's inventory and ants that inadvertently cast shadows, straining processing power. Gardiner appreciates these challenges as part of the creative journey, noting that Zenimax allowed Bethesda to set its own goals, fostering an environment of trust and autonomy essential for creativity.