digital gaming

AppWizard
March 19, 2025
Sensor Tower has acquired Video Game Insights to enhance its data offerings and expand its reach into PC and console gaming, moving beyond its traditional focus on mobile gaming analytics. The financial details of the acquisition are undisclosed. This follows Sensor Tower's previous acquisition of Data.ai about a year ago. CEO Oliver Yeh expressed enthusiasm about the potential of this partnership, stating it will allow the company to provide gaming insights across mobile, PC, Xbox, and PlayStation. Video Game Insights is known for delivering accurate estimates related to sales, pricing, engagement, and ratings.
AppWizard
February 27, 2025
Valve has expanded Steam's Daily Deals program from four to six featured games each day to enhance visibility and selection for users. In 2024, the program showcased 2,843 games from 1,160 developers across 68 countries, with each game typically receiving over 10 million impressions during its promotion. Daily Deals can lead to significant revenue boosts, with earnings ranging from ,000 to ,000,000, and 87% of featured games in 2024 had never been highlighted before. Eligibility for the promotion is based on customer interest, revenue momentum, and discounts, with curated promotions limited to once a year per game. Additionally, Valve introduced a "promotion recap" feature for developers to analyze their game's performance during the promotion.
AppWizard
February 24, 2025
Steam is the most extensive digital distribution platform for PC games, offering robust security measures like Steam Guard protection and two-factor authentication. The Epic Games Store is known for exclusive titles and strong security protocols. GOG specializes in DRM-free gaming experiences, appealing to retro and indie game enthusiasts. Origin is EA's platform featuring a catalog of EA games and secure transaction systems. Humble Bundle allows gamers to purchase game bundles while supporting charitable causes. For safe game downloads, gamers should enable two-factor authentication, maintain updated antivirus software, examine user reviews, and stick to official platforms with established reputations.
TrendTechie
February 22, 2025
1. **Scott Pilgrim vs. The World: The Game** was removed from digital storefronts in 2014 due to copyright issues and remained inaccessible until a re-release was announced by Ubisoft in 2020. 2. **P.T.**, an interactive teaser for Silent Hill, was removed from the PlayStation Network after its cancellation by Konami, making it unplayable for those who had downloaded it, with access only for those who had not deleted it. 3. **Tekken Revolution**, a free-to-play game released in 2013, had its servers shut down in 2016, rendering it unplayable. 4. **Battlefield Heroes** was closed down after becoming inundated with pay-to-win elements, despite attempts by fans to create private servers. 5. **Before Crisis: Final Fantasy VII**, released in 2004 for Japanese mobile phones, was shut down in 2018, and Square Enix stated that the original code has been lost, making it a complete loss.
AppWizard
February 3, 2025
Konami's video game division reported a 32 percent increase in revenue for the nine months ending December 2024, largely due to the successful remake of Silent Hill 2. The Digital Entertainment segment generated ¥228.9 billion (approximately .4 billion), with a profit of ¥80.8 billion (around million), exceeding the forecast of ¥80 billion for the financial year. This sector now accounts for 73.6 percent of Konami's total revenue, up from 68.5 percent the previous year. The Silent Hill 2 remake shipped two million copies by January 2025, and the eFootball series has over 800 million downloads.
TrendTechie
December 25, 2024
The majority of free digital game downloads are pirated versions lacking developer protections. EA FC 25 cannot be acquired through piracy as it remains secure due to the Denuvo protection system, which has not been breached since the game's release over a month ago. Denuvo is known for its robust security, making it time-consuming and resource-intensive to crack. Additionally, many games receive downloadable content post-launch, requiring ongoing efforts to bypass security. Pirating games is illegal and can result in serious legal consequences.
AppWizard
December 23, 2024
Valve's Steam was launched on September 12, 2003, as a digital game distribution platform, initially intended to distribute updates for games like Half-Life 2. It evolved from a patching service to a comprehensive storefront, allowing players to buy, download, install, and launch PC games quickly. Steam's requirement for internet access and authentication for Half-Life 2 marked a significant shift in the gaming landscape. The platform faced challenges, including the problematic Steam Greenlight program, which was replaced due to an overwhelming number of submissions. Despite competition from other platforms, Steam has maintained its market dominance, raising questions about digital ownership. Users appreciate Steam for its sales, functionality, and user-friendly interface, making it a preferred choice for many gamers.
AppWizard
December 23, 2024
The landscape of digital game ownership has come under scrutiny as digital distribution increases, leading gamers to question their true ownership of purchased titles. Many high-profile games have disappeared from digital platforms, including Sony's Concord, which was discontinued just 11 days after launch. The Stop Killing Games campaign, initiated by YouTuber Ross Scott, gained traction after Ubisoft shut down The Crew, a decade-old racing game, making it unplayable due to server and licensing issues. The campaign advocates for classifying video games as "goods" rather than "services," arguing that purchased games should not be rendered inoperable. The petition has over 400,000 signatures, aiming for a million by July 2025 to prompt the EU to consider a ban on making multiplayer games unplayable. Steam has updated its disclaimers regarding ownership in response to these issues, influenced by a new Californian law requiring retailers to inform consumers about the revocability of digital games. GOG has positioned itself as a champion of consumer rights, ensuring that purchased games remain with the buyer indefinitely and allowing users to bequeath their game libraries. Industry leaders, including Michael Douse from Larian Studios, have expressed concerns about the implications of losing ownership for developers. While some publishers recognize the value of preserving older titles, others remain less attuned to this importance. The conversation around ownership and preservation is intensifying, highlighting that players do not truly own their games on platforms like Steam, where access can be revoked at any time.
Search