digital gaming

TrendTechie
February 22, 2025
1. **Scott Pilgrim vs. The World: The Game** was removed from digital storefronts in 2014 due to copyright issues and remained inaccessible until a re-release was announced by Ubisoft in 2020. 2. **P.T.**, an interactive teaser for Silent Hill, was removed from the PlayStation Network after its cancellation by Konami, making it unplayable for those who had downloaded it, with access only for those who had not deleted it. 3. **Tekken Revolution**, a free-to-play game released in 2013, had its servers shut down in 2016, rendering it unplayable. 4. **Battlefield Heroes** was closed down after becoming inundated with pay-to-win elements, despite attempts by fans to create private servers. 5. **Before Crisis: Final Fantasy VII**, released in 2004 for Japanese mobile phones, was shut down in 2018, and Square Enix stated that the original code has been lost, making it a complete loss.
AppWizard
February 3, 2025
Konami's video game division reported a 32 percent increase in revenue for the nine months ending December 2024, largely due to the successful remake of Silent Hill 2. The Digital Entertainment segment generated ¥228.9 billion (approximately .4 billion), with a profit of ¥80.8 billion (around million), exceeding the forecast of ¥80 billion for the financial year. This sector now accounts for 73.6 percent of Konami's total revenue, up from 68.5 percent the previous year. The Silent Hill 2 remake shipped two million copies by January 2025, and the eFootball series has over 800 million downloads.
TrendTechie
December 25, 2024
The majority of free digital game downloads are pirated versions lacking developer protections. EA FC 25 cannot be acquired through piracy as it remains secure due to the Denuvo protection system, which has not been breached since the game's release over a month ago. Denuvo is known for its robust security, making it time-consuming and resource-intensive to crack. Additionally, many games receive downloadable content post-launch, requiring ongoing efforts to bypass security. Pirating games is illegal and can result in serious legal consequences.
AppWizard
December 23, 2024
Valve's Steam was launched on September 12, 2003, as a digital game distribution platform, initially intended to distribute updates for games like Half-Life 2. It evolved from a patching service to a comprehensive storefront, allowing players to buy, download, install, and launch PC games quickly. Steam's requirement for internet access and authentication for Half-Life 2 marked a significant shift in the gaming landscape. The platform faced challenges, including the problematic Steam Greenlight program, which was replaced due to an overwhelming number of submissions. Despite competition from other platforms, Steam has maintained its market dominance, raising questions about digital ownership. Users appreciate Steam for its sales, functionality, and user-friendly interface, making it a preferred choice for many gamers.
AppWizard
December 23, 2024
The landscape of digital game ownership has come under scrutiny as digital distribution increases, leading gamers to question their true ownership of purchased titles. Many high-profile games have disappeared from digital platforms, including Sony's Concord, which was discontinued just 11 days after launch. The Stop Killing Games campaign, initiated by YouTuber Ross Scott, gained traction after Ubisoft shut down The Crew, a decade-old racing game, making it unplayable due to server and licensing issues. The campaign advocates for classifying video games as "goods" rather than "services," arguing that purchased games should not be rendered inoperable. The petition has over 400,000 signatures, aiming for a million by July 2025 to prompt the EU to consider a ban on making multiplayer games unplayable. Steam has updated its disclaimers regarding ownership in response to these issues, influenced by a new Californian law requiring retailers to inform consumers about the revocability of digital games. GOG has positioned itself as a champion of consumer rights, ensuring that purchased games remain with the buyer indefinitely and allowing users to bequeath their game libraries. Industry leaders, including Michael Douse from Larian Studios, have expressed concerns about the implications of losing ownership for developers. While some publishers recognize the value of preserving older titles, others remain less attuned to this importance. The conversation around ownership and preservation is intensifying, highlighting that players do not truly own their games on platforms like Steam, where access can be revoked at any time.
AppWizard
November 26, 2024
Rainmaker Productions and Sola Entertainment announced the upcoming release of Ninja Kamui: Shinobi Origins, a game inspired by the Ninja Kamui anime. The game will be available for PC users on Steam starting Thursday, following its earlier launch on PlayStation 4 on November 14 and on Nintendo Switch on May 30. Developed by G.rev, players will assume the role of Tsukumo, who battles henchmen and ninjas while uncovering a plot by AUZA against his former allies. The anime premiered on Adult Swim on February 10 and became available for streaming on Max the following day. The anime is directed by Sunghoo Park and features character designs by Takeshi Okazaki.
AppWizard
November 25, 2024
A new wave of deals on the North American Nintendo Switch eShop includes significant discounts on popular titles. Notable offers include: - 20XX – .39 (was .99) - 30XX – .99 (was .99) - ACA NeoGeo Aero Fighters 2 – .99 (was .99) - Actraiser Renaissance – .99 (was .99) - A Hat in Time – .99 (was .99) - Alan Wake Remastered – .49 (was .99) - Assassin’s Creed: The Ezio Collection – .99 (was .99) - Blasphemous 2 – .99 (was .99) - Hyper Light Drifter – .99 (was .99) - Minecraft Legends – .99 (was .99) - Portal: Companion Collection – .99 (was .99) - Yooka-Laylee and the Impossible Lair – .99 (was .99) - Zelda: Tears of the Kingdom – .99 (was .99) A complete list of discounts is available on Nintendo’s website.
AppWizard
November 20, 2024
Microsoft has partnered with UK-based Merlin Entertainments to create Minecraft-themed attractions, hotels, and retail outlets in the UK and the US. Merlin Entertainments will invest over £100 million into the initial phase, with the first two attractions expected to open in 2026 and 2027. These experiences will be located in existing theme parks or city centers. The partnership aims to expand Minecraft beyond the game, leveraging the expertise of both companies. Merlin has a history of successful collaborations with brands like Lego and Peppa Pig. Other gaming franchises, such as Nintendo, have also transitioned into theme parks, with Super Nintendo World opening in various locations.
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